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Lone Guldbrandt Tønnesen

mooc - Irvine & Code - 3 views

  • Through modification of our registration system, we will be able to let the learner choose the delivery method they want for course enrollment. We will demonstrate a live multi-access session this week.
  • Have you ever been affected by having to take a course or program in a delivery method you did not want?
  • Would it affect your choices in where you did your learning if you could access the programs or courses you wanted at brick and mortar universities that may have been inaccessible because of geography and face-to-face learning delivery mode?
anonymous

Nuts and Bolts: The 10-Minute Instructional Design Degree by Jane Bozarth - 0 views

  • Good eLearning is about design, not software
  • When approaching a project, ask: “What is it you want people to do back on the job?” Then, “What does successful performance look like?” “How will you measure that?” Design that assessment first. Then design the instruction that leads to that goal.
  • instructional design and visual design are different things. Visual design is just as important (and it isn’t about making things “pretty”), and it needs to be done before the development phase begins.
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  • Revisit your assessment (remember that? You designed it before anything else). Will this information in any way affect successful performance? If not, can you add a link to the policy and an e-mail introduction with a disclaimer? Can you cut the verbiage (here’s a trick: what if you had to pay $5 per word? I bet you could cut it then.)? Or, if there’s really that much content, should you break it into pieces?
  • just because it’s online doesn’t mean you can control it. Build it with this in mind.
  • Zooming and spinning words, irrelevant animations, and neon “next” buttons do not heighten engagement. They confuse and distract learners
  • “You know, I don’t think that will solve the performance problem. Can we talk about some ways to get you a better solution?” Designing a solution that doesn’t solve the problem, or that makes it worse, doesn’t do anything to help the organization, the field, or your department’s reputation – or your own. “Instructional designer” is a job title. “Performance consultant” is a mindset. 
  • Instruction does not cause learning.
  •  
    Learning Solutions magazine
Tai Arnold

The Virtuous Middle Way | iterating toward openness - 2 views

  • The purpose of the machinery of education is to improve the efficiency of learning. The spirit of education should include respecting the agency of learners. It would be just as inappropriate to use coercive torture techniques to improve the efficiency of learning as it would be to eliminate the provision of specific, direct guidance in the name of agency. As with much else in life, our goal here should be to find and walk the virtuous middle way.
Tai Arnold

Learner Weblog | Education and Learning weblog - 2 views

    • Tai Arnold
       
      Re Emotional Intelligence
  • I am also unsure whether the affective domains are addressed in the theory, or included in George proposed principles of Connectivism or Stephen’s proposed properties of networks.
Tai Arnold

digital digs: Welcome to badge world - 5 views

  • Colleges are filled with students who could give a damn about learning but desperately need that credential.
  • Then it's all about the badges. My kids can just give up on ever having a single moment of joy in their lives. Even if they were going to enjoy something, how can they when they've already committed to this transactional experience instead?
  • The commodification of learning was already quite clear in the Reagan era when we stopped thinking of higher education as a social good and instead defined it as an individual's investment in his/her human capital. 
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  • Anyone can open their own diploma mill, err I mean badge-selling operation? Of course not. Badges would have to be accredited by someone.
  • If you want to get a badge though, that's going to cost.
  • I think the presence of a badge could actually be a detriment to an otherwise genuine learning experience.
  • ]The whole point of education organisations adopting elearning is to cut costs. They are not doing it to improve education standards. They say it's to educate more. But we know this is a smoke screen. Bean-counters run universities and colleges just like they run commercial companies.For example, The Briish Council is planning to move into distance learning big time. 10,000s of new students. Their reasons (am I #cynic) won't be to improve educational outcomes (mostly English language teaching) but to get more qualifed teachers for for their bucks.
  •  
    Thank you for compiling this info and posting for us all. I believe this is an interesting way to engage the learner and increase their extrinsic motivation to learn. I don't see elearning as a way to cut costs but rather a way to expand the reach of learning. Learning on line is different from face to fact and therefore it's possible that this commodification of learning is necessary as a result of these changing times.
Lone Guldbrandt Tønnesen

Mobile Learning at Open University Malaysia ~ #change11 - 4 views

  • The survey was carried out in more than 40 OUM learning centers throughout the nation with close to 3,000 respondents
  • it was found that 82.8 percent of the respondents said they would be ready for m-learning. Based on the survey, it may be generalized that 99 percent of OUM learners have mobile phones.
  • About 2,000 students enrolled in the May semester received a total of about 30 SMSes over a period of about 14 weeks. The responses from students were positive.
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  • Generally, the m-learning project made them more engaged with the content and activities of the course
  • In addition, some of the SMSes helped them stay motivated,
  • the SMSes helped them focus on the course, reminded them of important things
  • When we "teach" students in class in order to help them learn, we don't just help them understand the content of the lesson. We also provide tips, motivate them to do activities that will help move them along in the course, get them to participate in discussions and manage their learning/the course. It was the same with the SMSes. We believe, the will get enough content from the print module provided and from the face-to-face interactions with their tutors. So yes, m-learning was used to help "teach" as well as "manage" the student.
  • http://api.ning.com/files/U50Z6pDz8PFgpOps4yunShKHnKR0sbgJx7kyRnjI*eMXpEqJSiqz0n0GuUNtY4DBx3-BFMYIGIabLRg8EqkDO9-IevKFm5Bt/questionnairemobilelearningfirstquestion.pdf
Tai Arnold

change11 position paper | littlebylittlejohn.com - 6 views

  • we don’t have a good understanding of the ‘binding force’ that connects people while they are learning and building knowledge.
    • tatiluna
       
      Why would this "binding force" be that different from what binds people together in different kinds of relationships outside of collective learning?  Everyone has their own personal reasons for learning from and sharing with the collective, and these reasons are pretty similar to the reasons people learn and share in "real world" or more traditional situations.
  • Becoming competent could be viewed as the ability to perceive the links between these loosely related knowledge fragments
    • tatiluna
       
      The way one navigates the knowledge on the internet expertly could be a metaphor for or, perhaps, a reflection of, how the brain creates a network of knowledge  to become an expert in any environment or domain.
  • how social technology tools can impact learning
    • Tai Arnold
       
      Is this not the point of the whole business?
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  • Perhaps more importantly, if learning is to become more self-regulated, rather than teacher-regulated, what sorts of mindsets do learners require to take control and self regulate their own learning (Zimmermann & Schunk, 2001).
tim mcnamara

1.1. Connecting learning objects to instructional design theory: A definition, a metaphor, and a taxonomy - 9 views

  • The purpose of this chapter is to introduce an instructional technology concept known commonly as the “learning object.” First a review of the literature is presented as groundwork for a working definition of the term “learning object.” A brief discussion of instructional design theory is followed by an attempt to connect the learning objects approach to existing instructional design theory, and the general lack of such connective efforts is contrasted with the financial and technical activity generated by the learning objects notion.
  • What is a learning object?
  • An instructional technology called “learning objects” (LTSC, 2000a) currently leads other candidates for the position of technology of choice in the next generation of instructional design, development, and delivery, due to its potential for reusability, generativity, adaptability, and scalability (Hodgins, 2000; Urdan & Weggen, 2000; Gibbons, Nelson, & Richards, 2000).
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  • grounded in the object-oriented paradigm of computer science.
  • build small (relative to the size of an entire course) instructional components that can be reused a number of times in different learning contexts
  • Moreover, those who incorporate learning objects can collaborate on and benefit immediately from new versions. These are significant differences between learning objects and other instructional media that have existed previously.
  • Supporting the notion of small, reusable chunks of instructional media, Reigeluth and Nelson (1997) suggest that when teachers first gain access to instructional materials, they often break the materials down into their constituent parts.
  • if instructors received instructional resources as individual components, this initial step of decomposition could be bypassed
  • The Learning Technology Standards Committee chose the term “learning objects” (possibly from Wayne Hodgins’ 1994 use of the term in the title of the CedMA working group called “Learning Architectures, API’s, and Learning Objects”)
  • provided a working definition
  • Learning Objects are defined here as any entity, digital or non-digital, which can be used, re-used or referenced during technology supported learning. Examples of technology-supported learning include computer-based training systems, interactive learning environments, intelligent computer-aided instruction systems, distance learning systems, and collaborative learning environments. Examples of Learning Objects include multimedia content, instructional content, learning objectives, instructional software and software tools, and persons, organizations, or events referenced during technology supported learning (LOM, 2000).
  • The proliferation of definitions for the term “learning object” makes communication confusing and difficult.
  • It would seem that there are almost as many definitions of the term as there are people employing it.
  • In addition to the various definitions of the term “learning object,” other terms that imply the general intention to take an object-oriented approach to computer-assisted instruction confuse the issue further.
  • Depressingly, while each of these is something different, they all conform to the Learning Technology Standards Committee’s  “learning object” definition. An in depth discussion of the precise meanings of each of these terms would not add to the main point of this discussion: the field is still struggling to come to grips with the question, “What is a learning object?”
  • At the same time, the creation of yet another term only seems to add to the confusion. While the creation of a satisfactory definition of the term learning object will probably consume the better part of the author’s career, a working definition must be presented before the discussion can proceed.
  • Therefore, this chapter will define a learning object as “any digital resource that can be reused to support learning.”
  • This definition includes anything that can be delivered across the network on demand, be it large or small.
  • This definition of learning object, “any digital resource that can be reused to support learning,” is proposed for two reasons.
  • First, the definition is sufficiently narrow to define a reasonably homogeneous set of things: reusable digital resources. At the same time, the definition is broad enough to include the estimated 15 terabytes of information available on the publicly accessible Internet (Internet Newsroom, 1999).
  • Second, the proposed definition is based on the LTSC definition (and defines a proper subset of learning objects as defined by the LTSC), making issues of compatibility of learning object as defined within this chapter and learning object as defined by the LTSC explicit
  • With that compatibility made explicit, the proposed definition differs from the LTSC definition in two important ways.
  • First, the definition explicitly rejects non-digital
  • The definition also drops the phrase "technology supported" which is now implicit, because all learning objects are digital.
  • Second, the phrase "to support" has been substituted in place of "during" in the LTSC definition. Use of an object "during" learning doesn't connect its use to learning
  • The definition adopted for this chapter emphasizes the purposeful use (by either an instructional designer, an instructor, or a student) of these objects to support learning
  • Armed with a working definition of the term learning object, the discussion of the instructional use of learning objects can proceed.
  • Instructional design theory and learning objects
  • Reigeluth
  • [I]nstructional design theories are design oriented, they describe methods of instruction and the situations in which those methods should be used, the methods can be broken into simpler component methods, and the methods are probabilistic. (p. 7).s11 {margin-left:0; line-height:2.400000; text-indent:36;}
  • Because the very definition of “theory” in some fields is “descriptive,” design theories are commonly confused with other types of theories that they are not, including learning theory and curriculum theory (Reigeluth, 1999a).
  • The following discussion takes a step in this direction, by recasting two of the largest issues in the learning objects area – combination and granularity – in instructional design terms
  • Combination
  • there is astonishingly little conversation around the instructional design implications of learning objects.
  • item (d) in the Learning Objects Metadata Working Group’s PAR (LOM, 2000) reads as follows:
  • To enable computer agents to automatically and dynamically compose personalized lessons for an individual learner
  • at this point a brief discussion of metadata, the focus of the Learning Object Metadata Working Group’s efforts, is necessary.
  • Metadata, literally “data about data,” is descriptive information about a resource
  • he Learning Objects Metadata Working Group is working to create metadata for learning objects (such as Title, Author, Version, Format, etc.) so that people and computers will be able to find objects by searching
  • ​The problem with 7(d) arose when people began to actually consider what it meant for a computer to “automatically and dynamically compose personalized lessons.”
  • his meant taking individual learning objects and combining them in a way that made instructional sense, or in instructional design terminology, “sequencing” the learning objects.
  • The problem was that no instructional design information was included in the metadata specified by the current version of the Learning Objects Metadata Working Group standard.
  • ​The lack of instructional design discussion at this standards-setting level of conversation about learning objects is disturbing, because it might indicate a trend.
  • Once technology or software that does not support an instructionally-grounded approach to learning object sequencing is completed and shipped to the average teacher, why would he or she respond any differently
  • Wiley (1999) called this “the new CAI – ‘Clip Art Instruction’” (p. 6).
  • Discussion of the problem of combining learning objects in terms of “sequencing” leads to another connection between learning objects and instructional design theory.
  • Granularity
  • The most difficult problem facing the designers of learning objects is that of “granularity” (Wiley, et al., 1999).
  • How big should a learning object be?
  • Reuse is the core of the learning object notion, as generativity, adaptivity, and other –ivities are all facilitated by the property of reuse.
  • designating every individual graphic and paragraph of text within a curriculum a “learning object” can be prohibitively expensive
  •  
    Chapter 1
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