This idea of applying gaming mechanics to non-game situations is known as gamification.
What defines a game is having a goal or objective
What we learn from games is that adding narrative, storyline, a theme, or fun graphics to our lessons and activities can help students be more engaged.
When I used the game Angry Birds to teach my students about x intercepts in math, not one student asked me, "Why do we need to learn this?"
This model of creating playsheets out of worksheets can be applied digitally or non-digitally. While students are working on math problems, play video game-style music in the background.
I find that students really benefit from being given guidelines and then making something within those guidelines.
Find a way to have students reflect on what they’ve created and document it.
I recently created a design process worksheet that I’ve started using with my students. They write a few brief sentences or draw some sketches for each step of the design process.
Designate a sharing day or time when everyone gets to talk with the group about their projects. Set up a Skype or Google Hangout with another school and have your students share their projects with them (hello joint design challenges!).
Plan a school-wide Maker Fair where students can showcase projects they’ve created.
Come up with a name for your club together. Design t-shirts.