Skip to main content

Home/ Chandler School/ Group items tagged blogs

Rss Feed Group items tagged

1More

Integration Strategies for PBL | Edutopia - 0 views

  •  
    This is the second article in a series on PBL.
1More

Getting Started With Project-Based Learning (Hint: Don't Go Crazy) | Edutopia - 0 views

  •  
    A primer on PBL.
1More

8 Podcasts for Learning | Edutopia - 0 views

  •  
    Podcasts that will grip you and your students.
4More

Gamification: Engaging Students With Narrative | Edutopia - 0 views

  • This idea of applying gaming mechanics to non-game situations is known as gamification. What defines a game is having a goal or objective
  • What we learn from games is that adding narrative, storyline, a theme, or fun graphics to our lessons and activities can help students be more engaged.
  • When I used the game Angry Birds to teach my students about x intercepts in math, not one student asked me, "Why do we need to learn this?"
  • ...1 more annotation...
  • This model of creating playsheets out of worksheets can be applied digitally or non-digitally. While students are working on math problems, play video game-style music in the background.
1More

Supporting the Teacher Maker Movement | Edutopia - 0 views

  •  
    How to support teachers as makers, specifically where to begin.
12More

8 Design Steps for an Academic Makerspace -- THE Journal - 0 views

  • "Makerspaces are increasingly being looked to as a method for engaging learners in creative, higher-order problem-solving through hands-on design, construction, and iteration," the report noted.
  • "Also, unless its purpose is aligned with school culture and values, it will not succeed,"
  • First, make sure it is clear to you and the school why you are building a makerspace: It should be for the promotion of hands-on learning and collaboration,
  • ...8 more annotations...
  • What makes it an academic makerspace rather than an adult space, Jarowski said, is that it motivates children to discover new skills and knowledge.
  • Involve students in every step of the planning,"
  • You must make decisions about its scope.
  • Safety is important, too, so you must also budget for goggles, gloves, aprons, lab coats and a fire extinguisher.
  • Part of planning will be deciding which tools to support.
  • "Also, an area to display student projects is important," he said. It helps the students develop a sense of pride.
  • Setup: Jarowski said many people ask if a makerspace is a classroom or a workshop. His answer is that it should be both, or a synthesis of the two. But he said several considerations should go into the physical setup. You should have both high-tech and low-tech areas, and clean and messy areas, with separate workstations for different types of activities. Don't carpet the space because carpet is hard to clean, he said. Make sure you include whiteboards so students can work on problems together.
  • It is important to showcase student projects, prototypes and designs, he said. Keep cameras around to document their efforts and include them in the social media and blog of the school.
  •  
    Lists 8 things to consider when designing a makerspace for YOUR school. Purpose, People, Curriculum,
2More

Making the Most Out of Teacher Collaboration | Edutopia - 0 views

  • I would have to be prepared.
    • Jill Bergeron
       
      Give teachers a question to help them prepare for a meeting or PD opp.
1More

Thriving in the Homestretch | Edutopia - 0 views

  •  
    Thriving at the end of the year.
1More

15 Amazing Sites With Breathtaking Free Stock Photos - BootstrapBay - 0 views

  • Many of these photographs are free from copyright restrictions or licensed under creative commons public domain dedication. This means you can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission. However, some photos may require attribution. We’ve done our best to identify which license they fall under but we still advise you to do your own research and determine how these images can be used.
2More

The 'mindset' mindset: What we miss by focusing on kids' attitudes - The Washington Post - 0 views

  • But the first problem with this seductively simple script change is that praising children for their effort carries problems of its own, as several studies have confirmed: It can communicate that they’re really not very capable and therefore unlikely to succeed at future tasks. (“If you’re complimenting me just for trying hard, I must really be a loser.”)
    • Jill Bergeron
       
      A blanket formula for talking to others about success and failure is bound to fail. I think there needs to be a sensitivity shown to each person in a situation where they need motivation.
8More

Cultivating Healthy Teams in Schools | Edutopia - 0 views

  • Team members can identify the component of their mission that they're working toward and maintain a laser-like focus on it.
    • Jill Bergeron
       
      Are Chandler's teachers easily able to identify what part of the mission they are working on? Have they been given an opportunity to participate in the crafting of this mission?
  • A team that operates within a school should be aligned to that school's vision, mission, goals, and strategic plans. This could be considered vertical alignment of efforts. Teams also need to align horizontally -- what one team does needs to complement another team's work.
  • What piece of our school's vision are we working toward? Which components of our mission are we upholding? Which of our long-term or annual goals are we contributing to? What specifically will this team need to do in order to move our school forward on its vision and goals?
  • ...4 more annotations...
  • Team members need these connections laid out. When the intersections of purpose and work become clear, team members are more likely to feel energized, motivated, and valued.
  • The most important resource for a team is time -- time for the facilitator to prepare as well as time for teams to collaborate. Teams must meet consistently and focus their time on what matters: implementing a work plan, learning together, and building strong relationships with each other.
  • A team's potential for greatness depends on many factors, including the emotional intelligence of team members and the organizational conditions in the school or district that houses the team.
  • The most effective schools and organizations have a mission and vision that motivates, unifies, and guides all stakeholders in their day-to-day operations. Short- and long-term goals for the school align to the mission and vision and are regularly reflected on.
21More

Digital History | Promises and Perils of Digital History - 0 views

  • Gertrude Himmelfarb offered what she called a “neo-Luddite” dissent about “the new technology’s impact on learning and scholarship.” “Like postmodernism,” she complained, “the Internet does not distinguish between the true and the false, the important and the trivial, the enduring and the ephemeral. . . . Every source appearing on the screen has the same weight and credibility as every other; no authority is ‘privileged’ over any other.”
  • “A dismal new era of higher education has dawned,” he wrote in a paper called “Digital Diploma Mills: The Automation of Higher Education.” “In future years we will look upon the wired remains of our once great democratic higher education system and wonder how we let it happen.”3
  • In the past two decades, new media and new technologies have challenged historians to rethink the ways that they research, write, present, and teach about the past. Almost every historian regards a computer as basic equipment; colleagues view those who write their books and articles without the assistance of word processing software as objects of curiosity.
  • ...18 more annotations...
  • Just ten years ago, we would not have imagined the need for “a guide to gathering, preserving, and presenting the past on the web.” Indeed, few of us knew the web existed. Even the editors of Wired ignored it in their inaugural issue.4 Ten years ago, we would have been objects of curiosity, if not derision, if we had proposed such a project.
  • The first advantage of digital media for historians is storage capacity—digital media can condense unparalleled amounts of data into small spaces.
  • The most profound effect, however, may be on tomorrow’s historians. The rapidly dropping price of data storage has led computer scientists like Michael Lesk (a cyber-enthusiast to be sure) to claim that in the future, “there will be enough disk space and tape storage in the world to store everything people write, say, perform, or photograph.” In other words, why delete anything from the current historical record if it costs so little save it? How might our history writing be different if all historical evidence were available?
  • a second and even more important advantage—accessibility.
  • Our web server at the Center for History and New Media (CHNM) gets about three-quarters of a million hits a day, but on September 11, 2002 (when people looking to commemorate the attacks of the previous year descended in droves on the September 11 Digital Archive that we organized in collaboration with the American Social History Project), we handled eight million hits—a more than ten-fold increase with no additional costs
  • But the flexibility of digital data lies not just in the ability to encompass different media. It also resides in the ability of the same data to assume multiple guises instantaneously. Although language translation software is still primitive, we are moving toward a time when words in one tongue can be automatically translated into another—perhaps not perfectly but effectively enough.
  • Flexibility transforms the experience of consuming history, but digital media—because of their openness and diversity—also alters the conditions and circumstances of producing history. The computer networks that have come together in the World Wide Web are not only more open to a global audience of history readers than any other previous medium, they are also more open to history authors. A 2004 study found that almost half of the Internet users in the United States have created online content by building websites, creating blogs, and posting and sharing files.
  • quantitative advantages—we can do more, reach more people, store more data, give readers more varied sources; we can get more historical materials into classrooms, give students more access to formerly cloistered documents, hear from more perspectives.
  • amlet on the Holodeck, her book on the future of narrative in cyberspace
  • o consider these “expressive” qualities we need to think, for example, about the manipulability of digital media—the possibility of manipulating historical data with electronic tools as a way of finding things that were not previously evident. At the moment, the most powerful of those tools for historians is the simplest—the ability to search through vast quantities of text for particular strings of words. The word search capabilities of JSTOR, the online database of 460 scholarly periodicals, makes possible a kind of intellectual history that cannot be done as readily in print sources.
  • Digital media also differ from many other older media in their interactivity—a product of the web being, unlike broadcast television, a two-way medium, in which every point of consumption can also be a point of production. This interactivity enables multiple forms of historical dialogue—among professionals, between professionals and nonprofessionals, between teachers and students, among students, among people reminiscing about the past—that were possible before but which are not only simpler but potentially richer and more intensive in the digital medium. Many history websites offer opportunities for dialogue and feedback. The level of response has varied widely, but the experience so far suggests how we might transform historical practice—the web becomes a place for new forms of collaboration, new modes of debate, and new modes of collecting evidence about the past. At least potentially, digital media transform the traditional, one-way reader/writer, producer/consumer relationship. Public historians, in particular, have long sought for ways to “share authority” with their audiences; the web offers an ideal medium for that sharing and collaboration.16
  • inally, we note the hypertextuality, or nonlinearity, of digital media—the ease of moving through narratives or data in undirected and multiple ways.
  • the problems of quality and authenticity emerge
  • Moreover, in general, the web is more likely to be right than wrong.
  • Consider, for example, the famous “photograph” of Lee Harvey Oswald and Jack Ruby playing rock music together in a Dallas basement. Such fake photographs have a long history; Stalin’s photo retouchers, for example, spent considerable time airbrushing Trotsky out of the historical record. But the transformation of the original Bob Jackson photo of Ruby shooting Oswald into “In-A-Gadda-Da-Oswald” did not require a skilled craftsman. George Mahlberg created it with Photoshop in forty minutes and it quickly spread across the World Wide Web, popping up in multiple contexts that erase the credit of the “original” counterfeiter.20
  • Is there some way to police the boundaries of historical quality and authenticity on the web? Could we stop a thousand historical flowers—amateur, professional, commercial, crackpot—from blooming on the web? Would we want to? Of course, issues of quality, authenticity, and authority pre-date the Internet. But digital media undercut an existing structure of trust and authority and we, as historians and citizens, have yet to establish a new structure of historical legitimation and authority. When you move your history online, you are entering a less structured and controlled environment than the history monograph, the scholarly journal, the history museum, or the history classroom. That can have both positive and unsettling implications.
  • Digital enthusiasts assume that the online environment is intrinsically more “interactive” than one-way, passive media like television. But digital technology could, in fact, foster a new couch potatoÐlike passivity. Efforts to create nuanced interactive history projects sometimes become quixotic when the producers confront the fact that computers are good at yes and no and right and wrong, whereas historians prefer words like “maybe,” “perhaps,” and “it is more complicated than that.” Thus the most common form of historical interactivity on the web is the multiple-choice test. But the high-budget version is little better. Take, for example, the History Channel’s website Modern Marvel’s Boys’ Toys, which is a combination of watching the cable channel and playing a video game. The true interactivity here comes when you click on the “shop” button. As legal scholar Lawrence Lessig has written pessimistically: “There are two futures in front of us, the one we are taking and the one we could have. The one we are taking is easy to describe. Take the Net, mix it with the fanciest TV, add a simple way to buy things, and that’s pretty much it.” At the same time, some wonder whether we really want to foster “interactivity” at all, arguing that it fails to provide the critical experience of understanding, of getting inside the thoughts and experiences of others. The literary critic Harold Bloom, for example, argues that whereas linear fiction allows us to experience more by granting us access to the lives and thoughts of those different from ourselves, interactivity only permits us to experience more of ourselves.25
  • Another concern stems more from the production than the consumption side. Will amateur and academic historians be able to compete with well-funded commercial operators—like the History Channel—for attention on the Net?
« First ‹ Previous 241 - 260 of 352 Next › Last »
Showing 20 items per page