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Gayle Cole

Digital History | Promises and Perils of Digital History - 0 views

  • Gertrude Himmelfarb offered what she called a “neo-Luddite” dissent about “the new technology’s impact on learning and scholarship.” “Like postmodernism,” she complained, “the Internet does not distinguish between the true and the false, the important and the trivial, the enduring and the ephemeral. . . . Every source appearing on the screen has the same weight and credibility as every other; no authority is ‘privileged’ over any other.”
  • “A dismal new era of higher education has dawned,” he wrote in a paper called “Digital Diploma Mills: The Automation of Higher Education.” “In future years we will look upon the wired remains of our once great democratic higher education system and wonder how we let it happen.”3
  • In the past two decades, new media and new technologies have challenged historians to rethink the ways that they research, write, present, and teach about the past. Almost every historian regards a computer as basic equipment; colleagues view those who write their books and articles without the assistance of word processing software as objects of curiosity.
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  • Just ten years ago, we would not have imagined the need for “a guide to gathering, preserving, and presenting the past on the web.” Indeed, few of us knew the web existed. Even the editors of Wired ignored it in their inaugural issue.4 Ten years ago, we would have been objects of curiosity, if not derision, if we had proposed such a project.
  • The first advantage of digital media for historians is storage capacity—digital media can condense unparalleled amounts of data into small spaces.
  • The most profound effect, however, may be on tomorrow’s historians. The rapidly dropping price of data storage has led computer scientists like Michael Lesk (a cyber-enthusiast to be sure) to claim that in the future, “there will be enough disk space and tape storage in the world to store everything people write, say, perform, or photograph.” In other words, why delete anything from the current historical record if it costs so little save it? How might our history writing be different if all historical evidence were available?
  • a second and even more important advantage—accessibility.
  • Our web server at the Center for History and New Media (CHNM) gets about three-quarters of a million hits a day, but on September 11, 2002 (when people looking to commemorate the attacks of the previous year descended in droves on the September 11 Digital Archive that we organized in collaboration with the American Social History Project), we handled eight million hits—a more than ten-fold increase with no additional costs
  • But the flexibility of digital data lies not just in the ability to encompass different media. It also resides in the ability of the same data to assume multiple guises instantaneously. Although language translation software is still primitive, we are moving toward a time when words in one tongue can be automatically translated into another—perhaps not perfectly but effectively enough.
  • Flexibility transforms the experience of consuming history, but digital media—because of their openness and diversity—also alters the conditions and circumstances of producing history. The computer networks that have come together in the World Wide Web are not only more open to a global audience of history readers than any other previous medium, they are also more open to history authors. A 2004 study found that almost half of the Internet users in the United States have created online content by building websites, creating blogs, and posting and sharing files.
  • quantitative advantages—we can do more, reach more people, store more data, give readers more varied sources; we can get more historical materials into classrooms, give students more access to formerly cloistered documents, hear from more perspectives.
  • amlet on the Holodeck, her book on the future of narrative in cyberspace
  • o consider these “expressive” qualities we need to think, for example, about the manipulability of digital media—the possibility of manipulating historical data with electronic tools as a way of finding things that were not previously evident. At the moment, the most powerful of those tools for historians is the simplest—the ability to search through vast quantities of text for particular strings of words. The word search capabilities of JSTOR, the online database of 460 scholarly periodicals, makes possible a kind of intellectual history that cannot be done as readily in print sources.
  • Digital media also differ from many other older media in their interactivity—a product of the web being, unlike broadcast television, a two-way medium, in which every point of consumption can also be a point of production. This interactivity enables multiple forms of historical dialogue—among professionals, between professionals and nonprofessionals, between teachers and students, among students, among people reminiscing about the past—that were possible before but which are not only simpler but potentially richer and more intensive in the digital medium. Many history websites offer opportunities for dialogue and feedback. The level of response has varied widely, but the experience so far suggests how we might transform historical practice—the web becomes a place for new forms of collaboration, new modes of debate, and new modes of collecting evidence about the past. At least potentially, digital media transform the traditional, one-way reader/writer, producer/consumer relationship. Public historians, in particular, have long sought for ways to “share authority” with their audiences; the web offers an ideal medium for that sharing and collaboration.16
  • inally, we note the hypertextuality, or nonlinearity, of digital media—the ease of moving through narratives or data in undirected and multiple ways.
  • the problems of quality and authenticity emerge
  • Moreover, in general, the web is more likely to be right than wrong.
  • Consider, for example, the famous “photograph” of Lee Harvey Oswald and Jack Ruby playing rock music together in a Dallas basement. Such fake photographs have a long history; Stalin’s photo retouchers, for example, spent considerable time airbrushing Trotsky out of the historical record. But the transformation of the original Bob Jackson photo of Ruby shooting Oswald into “In-A-Gadda-Da-Oswald” did not require a skilled craftsman. George Mahlberg created it with Photoshop in forty minutes and it quickly spread across the World Wide Web, popping up in multiple contexts that erase the credit of the “original” counterfeiter.20
  • Is there some way to police the boundaries of historical quality and authenticity on the web? Could we stop a thousand historical flowers—amateur, professional, commercial, crackpot—from blooming on the web? Would we want to? Of course, issues of quality, authenticity, and authority pre-date the Internet. But digital media undercut an existing structure of trust and authority and we, as historians and citizens, have yet to establish a new structure of historical legitimation and authority. When you move your history online, you are entering a less structured and controlled environment than the history monograph, the scholarly journal, the history museum, or the history classroom. That can have both positive and unsettling implications.
  • Digital enthusiasts assume that the online environment is intrinsically more “interactive” than one-way, passive media like television. But digital technology could, in fact, foster a new couch potatoÐlike passivity. Efforts to create nuanced interactive history projects sometimes become quixotic when the producers confront the fact that computers are good at yes and no and right and wrong, whereas historians prefer words like “maybe,” “perhaps,” and “it is more complicated than that.” Thus the most common form of historical interactivity on the web is the multiple-choice test. But the high-budget version is little better. Take, for example, the History Channel’s website Modern Marvel’s Boys’ Toys, which is a combination of watching the cable channel and playing a video game. The true interactivity here comes when you click on the “shop” button. As legal scholar Lawrence Lessig has written pessimistically: “There are two futures in front of us, the one we are taking and the one we could have. The one we are taking is easy to describe. Take the Net, mix it with the fanciest TV, add a simple way to buy things, and that’s pretty much it.” At the same time, some wonder whether we really want to foster “interactivity” at all, arguing that it fails to provide the critical experience of understanding, of getting inside the thoughts and experiences of others. The literary critic Harold Bloom, for example, argues that whereas linear fiction allows us to experience more by granting us access to the lives and thoughts of those different from ourselves, interactivity only permits us to experience more of ourselves.25
  • Another concern stems more from the production than the consumption side. Will amateur and academic historians be able to compete with well-funded commercial operators—like the History Channel—for attention on the Net?
Jill Bergeron

The Backchannel: Giving Every Student a Voice in the Blended Mobile Classroom | Edutopia - 0 views

  • A backchannel (3) -- a digital conversation that runs concurrently with a face-to-face activity -- provides students with an outlet to engage in conversation.
  • TodaysMeet (4) would have let teachers create private chat rooms so that students could ask questions or leave comments during class. A Padlet (5) wall might have fueled students to share their ideas as text, images, videos, and links posted to a digital bulletin board. The open response questions available in a student response system like Socrative (6) or InfuseLearning (7) could have become discussion prompts to give each student an opportunity to share his or her ideas before engaging in class discussion.
  • They create a blended environment where teachers and students engage in both physical and online conversations so that learning is no longer confined to a single means of communication or even an arbitrary class period. Backchannels don't replace class discussions -- they extend them.
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  • To inspire questioning and wondering, Meghan Zigmond (10) put her first grade students in groups and allowed them to use a Padlet wall (11) to capture their questions as they read Douglas Florian's Comets, Stars, The Moon, and Mars: Space Poems and Paintings
  • She used Socrative to capture her fifth graders' questions and answers throughout the presentation, giving them an immediate channel for their thoughts.
  • The backchannel gave every student an opportunity to express his or her views and to listen to voices that otherwise may not have been heard.
  • A backchannel creates ubiquitous opportunities (18). In a blended environment, students and teachers can communicate through multiple modalities, allow their thoughts to develop over time, and engage in authentic learning.
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    This article provides three good tech tools for teachers who want to try a back channel chat and nearly a half dozen ideas for incorporating this type of technology into the curriculum. There are even suggestions for how to use it with students as young as 6 years old.
Jill Bergeron

Educational Mashups Mozilla Popcorn Maker 2014 Tutorial - YouTube - 0 views

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    Eleven minute tutorial that takes you through all of the features of Mozilla Popcorn Maker. Consider using it to teach a lesson on fair use. Better alternative to iMovie.
Jill Bergeron

MASHER - create a video online for free - 0 views

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    Use this tech tool to make a mash up with royalty free music and images.
Jill Bergeron

Teachers: Math in Videogames ~ Activities : Get The Math - 0 views

  • She uses functions to control objects by assigning a number, or input, to a variable that results in a specific output or movement, producing the action that you see in a videogame. She also uses algebraic reasoning, coordinate graphing, linear equations and rate of change or slope to create her games.)
Jill Bergeron

Free Inspirational Movie Clips for Teaching - 2 views

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    Large archive of movie clips organized by theme and title.
Jill Bergeron

Where Kids Find Hate Online | Common Sense Media - 0 views

  • Just by playing a game on the internet, looking up a definition, or maybe checking out some music, they'll encounter some of the most vile and offensive words and images that can be expressed in the comments section of a YouTube video, a meme in their feed, or a group chat
  • The intensity of these ideas, the frequency with which kids see them, and the acceptance by so many that it's just part of internet life mean that it's critical to talk to kids about this difficult topic.
  • Are tech companies really that dedicated to free speech, or do they just want more users?
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  • But when kids see the horrific race-, religion-, and gender-based attacks committed in the real world by members of online extremist groups, they must wonder why adults can't stop these hate crimes.
  • Ultimately, hate speech is an area where sharing your own family's values -- around compassion and tolerance, appropriate communication, and empathy toward other -- sets a stable path forward for your kids to follow even in unsettled times.
  • How would you feel if you were a member of the group targeted by cruel language?
  • Does it matter if you're exposed to it a lot or a little? Are people with different social statuses -- for example, a popular kid vs. a loner type -- affected differently?
  • What's the difference between hate speech and cyberbullying? If someone is trying to hurt someone, or knows that they're hurting someone, and does it repeatedly, that's cyberbullying. When someone expresses vicious views about a group or toward an attribute of a group, that's hate speech.
Jill Bergeron

Home | Jacob Burns Film Center - 0 views

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    Clearinghouse for film and media literacy. There are exercises and examples for teachers and students to learn from.
Jill Bergeron

Students: AI is Part of Your World | Harvard Graduate School of Education - 0 views

  • “If anyone can dash off a paper written by AI, perhaps this will push classrooms to revive other ways of communicating knowledge, including project-based learning, Socratic seminars, writing papers with ChatGPT as a starting point where students take on the role of critical editor, and other assessment tools that aren’t so easily hacked,” like video projects and live-action play. “The fastest, cheapest way to ensure the work is done by the student is to use pencil and paper instead of typed papers.”
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