Resources | FabLearn Fellows - 0 views
Recent | Make It @ Your Library - 0 views
DESIGN SQUAD . Resources | PBS KIDS GO! - 1 views
Delivering on the promise of STEAM - The Learner's Way - 0 views
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STEAM projects, like all good inquiry learning, need to be driven by excellent, open ended questions.
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Questions that require the learner to think like a scientist as they interpret the world, make observations and conduct experiments. Where the relationships between numbers, quantities and shapes are explored with the mindset of a mathematician. Questions in which an artistic response demands more thought than ‘what colour shall I paint the wheels’ and where the intersection of engineering and technology brings new ways of doing things. Good STEAM projects will demand learning contexts that generate novel solutions made possible only through the collaboration of each discipline and whenever possible should be driven by the questions students discover.
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Engineering is also the field least present in traditional school models and as such may be that field which brings the others together as it has less to lose and most to gain in such a recombination of disciplines.
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How to Build a T-Stool - 0 views
OCSTEMInitiative - YouTube - 0 views
8 Design Steps for an Academic Makerspace -- THE Journal - 0 views
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"Makerspaces are increasingly being looked to as a method for engaging learners in creative, higher-order problem-solving through hands-on design, construction, and iteration," the report noted.
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"Also, unless its purpose is aligned with school culture and values, it will not succeed,"
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First, make sure it is clear to you and the school why you are building a makerspace: It should be for the promotion of hands-on learning and collaboration,
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Guide to Creating and Inventing in the Classroom - 0 views
The Marshall Memo Admin - Issues - 0 views
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Every superintendent, or state commissioner, must be able to say, with confidence, ‘Everyone who teaches here is good. Here’s how we know. We have a system.
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school-based administrators “don’t always have the skill to differentiate great teaching from that which is merely good, or perhaps even mediocre.” Another problem is the lack of consensus on how we should define “good teaching.”
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""Researchers Probe Equity, Design Principles in Maker Ed." by Benjamin Herold in Education Week, April 20, 2016 (Vol. 35, #28, p. 8-9), www.edweek.org"
Meaningful Making - 1 views
Educator Innovator | Educator Innovator - 0 views
Why I Gave Up Flipped Instruction - 0 views
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the flip wasn’t the same economic and political entity then that it is now
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my brief love affair with the flip has ended. It simply didn’t produce the tranformative learning experience I knew I wanted for my students .
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The flipped classroom essentially reverses traditional teaching. Instead of lectures occurring in the classroom and assignments being done at home, the opposite occurs.
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Young Person's Guide to Arduino & Avocado Beginner Board by Mike R. Lopez - Kickstarter - 1 views
Project Zero: Agency by Design - 0 views
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