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Jill Bergeron

Design Thinking and PBL | Edutopia - 0 views

  • Imagine innovation as a three-legged stool. Many schools have changed the environment leg, but not the other two legs: the behaviors and beliefs of the teachers, administrators, and students.
  • Lately, I have heard teachers and school leaders express a common frustration: "We are _______ years into a _______ initiative, and nothing seems to have changed." Despite redesigning learning spaces, adding technology, or even flipping instruction, they still struggle to innovate or positively change the classroom experience. Imagine innovation as a three-legged stool. Many schools have changed the environment leg, but not the other two legs: the behaviors and beliefs of the teachers, administrators, and students.
  • If we look at the science of improvement, systematic change occurs between the contexts of justification (what we know) and discovery (the process of innovation).
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  • Encouraging students to engage in inquiry, explore real-world contexts, and share their learning lies at the heart of PBL. As an instructional framework, it allows teachers to achieve these goals while still meeting curriculum requirements.
  • He used PBL to: Guide his students' problem solving Support their collaboration and critical thinking Provide voice and choice in how they demonstrated their learning Empower them to realize that their contributions to the community make a tangible difference
  • However, viewing PBL as a process rather than a product means that teachers can fit it within existing curricular objectives, as exemplified by Jodie Deinhammer.
  • According to the Stanford d-School process guide, design thinking begins with empathy: What do your students consider important? Which topics spark their curiosity? How might they want to engage with this specific content? How might they choose to demonstrate their learning?
  • In the next phase of design thinking, you define a problem. In school terms, this could be a curricular unit, a set of skills, or a broader community challenge.
  • With the problem articulated, start generating ideas. During the ideate phase, the goal is breadth because the answer may not be readily apparent. Many of these ideas then turn into prototypes, simplified versions of potential solutions.
  • This gives you the freedom to experiment without concerns about failing with students. When ready, produce the final lesson, unit, activity, or even a complete PBL experience.
Jill Bergeron

How Does Project-Based Learning Work? | Edutopia - 0 views

  • Have in mind what materials and resources will be accessible to the students. Next, students will need assistance in managing their time -- a definite life skill. Finally, have multiple means for assessing your students' completion of the project: Did the students master the content? Were they able to apply their new knowledge and skills? Many educators involve their students in developing these rubrics
    • Jill Bergeron
       
      Get students to help write rubrics
  • Here are steps for implementing PBL, which are detailed below: Start with the Essential Question Design a Plan for the Project Create a Schedule Monitor the Students and the Progress of the Project Assess the Outcome Evaluate the Experience
  • Involve the students in planning; they will feel ownership of the project when they are actively involved in decision making.
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  • What time allotment will be given to the project? Will this project be conducted during the entire school day or during dedicated blocks of time? How many days will be devoted to the project?
  • Also, allow students to go in new directions, but guide them when they appear to digress from the project.
  • Facilitate the process and the love of learning. Teach the students how to work collaboratively. Designate fluid roles for group members. Have students choose their primary roles, but assume responsibility and interactivity for all group roles. Remind them that every part of the process belongs to each individual and needs each student's total involvement. Provide resources and guidance. Assess the process by creating team and project rubrics.
  • Team rubrics state the expectations of each team member: Watch the group dynamics. How well are the members participating? How engaged are they in the process? Assess the outcome. Project rubrics, on the other hand, ask these questions: What is required for project completion? What is the final product: A document? A multimedia presentation? A poster? A combination of products? What does a good report, multimedia presentation, poster, or other product look like? Make the requirements clear to the students so they can all meet with success.
  • Discovery Education (13) offers a great resource; a collection of assessment rubrics and graphic organizers (14) that may be helpful to you as you create your own.
  • When a student's assessment and the teacher's assessment don't agree, schedule a student-teacher conference to let the student explain in more detail his or her understanding of the content and justify the outcome.
  • devise a plan that will integrate as many subjects as possible into the project.
Jill Bergeron

How to Incubate Creativity in School Through Making and Discovery | MindShift | KQED News - 0 views

  • The Turtle Art project, and the concept of “doing” or “making” before any explicit instruction has been given, is part of the school’s attempt to shake up its teaching. Lighthouse Community Charter has to cover the same standard curriculum as district schools, so teachers have to choose carefully the times when they’ll spend a little more time and creativity on a difficult subject.
  • “The concept of the coaching is that if we help someone with one or two projects, they may do more on their own.”
  • “I would much rather push for this kind of curriculum in schools serving low-income communities than in other schools because I think it will help students to gain their own voice, and a lot of the kind of character-building aspects that are intrinsic in this, but also to be exposed to new possibilities for the future,” Vanderwerff said.
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  • In Lighthouse robotics and making classes, students work on the same project for six months. They naturally encounter obstacles, develop solutions and keep working. The class also gives students some hands-on experience with concepts they’d otherwise only learn about more traditionally.
  • Student should stumble around a little bit noticing patterns and eventually walk away with some basics
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    The benefits of maker ed in schools.
Jill Bergeron

Delivering on the promise of STEAM - The Learner's Way - 0 views

  • STEAM projects, like all good inquiry learning, need to be driven by excellent, open ended questions.
  • Questions that require the learner to think like a scientist as they interpret the world, make observations and conduct experiments. Where the relationships between numbers, quantities and shapes are explored with the mindset of a mathematician. Questions in which an artistic response demands more thought than ‘what colour shall I paint the wheels’ and where the intersection of engineering and technology brings new ways of doing things. Good STEAM projects will demand learning contexts that generate novel solutions made possible only through the collaboration of each discipline and whenever possible should be driven by the questions students discover.
  • Engineering is also the field least present in traditional school models and as such may be that field which brings the others together as it has less to lose and most to gain in such a recombination of disciplines.
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  • If STEAM is dominated by Engineering problems where are the opportunities for science to be the servant of art, or for technology to be the doorway to new scientific discoveries.
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    How do you create an authentic STEAM project?
Gayle Cole

Shock and awww... 'UFO crashes' into London primary school playground - News - The Inde... - 0 views

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    forwarded from John Finch
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