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Darcy Goshorn

Computer Games and Traditional CS Courses - 5 views

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    "Integrating computer games into existing CS courses may help attract students to the field, but there are guidelines to be considered."
Darcy Goshorn

Computer Science Unplugged - 4 views

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    CS Unplugged is a collection of free learning activities that teach Computer Science through engaging games and puzzles that use cards, string, crayons and lots of running around. The activities introduce students to underlying concepts such as binary numbers, algorithms and data compression, separated from the distractions and technical details we usually see with computers. CS Unplugged is suitable for people of all ages, from elementary school to seniors, and from many countries and backgrounds. Unplugged has been used around the world for over fifteen years, in classrooms, science centers, homes, and even for holiday events in a park!
Pamela Stevens

Na'vi Avatar Photo Manipulation (Exclusive Tutorial) | Photo Editing - 3 views

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    This is a Photoshop tutorial showing you all the steps you need to take in order to photo-manipulate yourself into a Na'vi (based on the characters in James Cameron's movie "Avatar"). I used Photoshop CS2 in order to create this, but newer and older versions should do the same, as I used basic Photoshop tools only. I hope you will find this helpful. Read more: http://www.webdesign.org/photoshop/photo-editing/na-vi-avatar-photo-manipulation-exclusive-tutorial.18015.html#ixzz0piD4VI2J
Darcy Goshorn

Kongregate Labs: How to Create simple Flash Games - 0 views

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    Finally, an idiot's guide to programming games with Flash and actionscript!
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    A teenager's guide to creating simple, controllable shooter games with Adobe Flash CS3, using ActionScript.
Darcy Goshorn

Computer Science Teachers Association - ACM K-12 CS Model Curriculum - 2 views

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    The second edition of the ACM Model Curriculum sets the context for computer science within K-12 education today and provides a framework for state departments of education and school districts to address the educational needs of young people and prepare them for personal and professional opportunities in the 21st century.
Dave Solon

AFT - A Union of Professionals - Ask the Cognitive Scientist - 0 views

  • The penultimate sentence is in parenthesis to indicate that some saw the sentence and some didn't. Subjects found the passage more interesting if the reason for the ending was not explicitly in the passage. Similar effects have been reported for more educational materials (e.g., historical passages, see Frick, 1992).
    • Dave Solon
       
      So don't give away everything or be too explicit. Leave the reader with something to analyze or think about.
  • One key reason that stories are easy to comprehend is because we know the format, and that gives us a reasonable idea of what to expect. When an event is described in a story, we expect that the event will be causally related to a prior event in the story. The listener uses his or her knowledge of story structure to relate the present event to what has already happened.
  • Subjects remember about 50 percent more from the stories than from the expository passages.
  • ...10 more annotations...
  • Stories Are Easier to Remember
  • Stories and Story Structure in the ClassroomStories are interesting, easy to comprehend, and easy to remember; and even preschoolers have some appreciation of story structure (Wenner, 2004). Exactly what has led our minds to handle stories in such a privileged way is not well understood, but it has been suggested that understanding the actions and characters in a story calls on the same processes we use in trying to understand the actions and intentions of people in the real world (Bower, 1978). We evolved as a social species, and so we may have special cognitive apparatus to deal with social situations that are co-opted in thinking about stories.
  • How can teachers capitalize on the privileged status of stories? There are two groups of applications. First, obviously enough, one can tell more stories. Second, where stories are inappropriate, it may still be useful to inject elements from the story format into lessons. Both approaches are discussed here.
  • Tell more stories in class.
  • Have students read stories outside of class.
  • Tell stories to older students.
  • Use the four Cs to structure lessons
  • Since stories are interesting, easy to remember, and easy to understand, they are an ideal introduction to a new unit. The teacher can introduce new material in a way that is both non-threatening and interesting.
  • Use the most important C—conflict.
  • Screenwriters know that the most important of the four Cs is the conflict. If the audience is not compelled by the problem that the main characters face, they will never be interested in the story.
Virginia Glatzer

Build Your Own Blocks (BYOB) - 6 views

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    Welcome to the distribution center for BYOB (Build Your Own Blocks), an advanced offshoot of Scratch, a visual programming language primarily for kids from the Lifelong Kindergarten Group at the MIT Media Lab. This version, developed by Jens Mönig with design input and documentation from Brian Harvey, is an attempt to extend the brilliant accessibility of Scratch to somewhat older users-in particular, non-CS-major computer science students-without becoming inaccessible to its original audience. BYOB 3 adds first class lists, sprites, and procedures to BYOB's original contribution of custom blocks and recursion.
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    Offshoot of Scratch: BYOB 3 adds first class lists, sprites, and procedures to BYOB's original contribution of custom blocks and recursion.
Lauri Brady

Digital Natives Are Slow to Pick Up Nonverbal Cues - John K. Mullen - Harvard Business ... - 0 views

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    "If you're a digital native, you should be aware that the internet may have partially rewired your brain in such a way that when you meet people face to face, you're less capable of figuring out what they're thinking."
Darcy Goshorn

Spellbee! - 0 views

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    a game where you choose a player to compete with in a spelling contest. Each player chooses from a variety of words and challenges their opponent online to correctly spell the word that is spoken to them in the context of a sentence.
Darcy Goshorn

Computer Science Unplugged - Printable Activities - 7 views

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    These folks promote a "computer-free" computer science curriculum. Agree or disagree, this is probably useful to keep for times whenever the network gives up the ghost. "Each Unplugged activity is available to download in PDF format, with full instructions and worksheets. Background sections explain the significance of each activity to computer science, and answers are provided for all problems. All you need for most of these activities are curiousity and enthusiasm. There are photos and videos showing some of the activities in action, and we've collected links to other useful resources. The activities are primarily aimed at the five to twelve year-old age group, but they are by no means restricted to this age range: we've used them to teach older children and adults too, with little modification."
Darcy Goshorn

App Inventor for Android - 3 views

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    You can build just about any app you can imagine with App Inventor. Often people begin by building games like WhackAMole or games that let you draw funny pictures on your friend's faces. You can even make use of the phone's sensors to move a ball through a maze based on tilting the phone. But app building is not limited to simple games. You can also build apps that inform and educate. You can create a quiz app to help you and your classmates study for a test. With Android's text-to-speech capabilities, you can even have the phone ask the questions aloud. To use App Inventor, you do not need to be a developer. App Inventor requires NO programming knowledge. This is because instead of writing code, you visually design the way the app looks and use blocks to specify the app's behavior.
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    WOW! Very Scratch-like UI for programming Android mobile apps!!
Darcy Goshorn

OMSI: Robot Obstacle Course - 4 views

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    Robot Obstacle Course is an excellent introduction into programming for young kids. Students are presented with an obstacle course made up of colored blocks and keys. Students must program the robot to jump over the obstacles and pick up the keys to complete the course. Through the obstacle course, students are introduced to basic programming language and learn how to think like a programmer. The obstacles get progressively more difficult and more variables are added.
Sue Sheffer

Intro - Google Earth Help - 4 views

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    "Learn tips and tricks to explore the world, find interesting places and share content with others. Follow this hands-on learning game at your own pace until you complete each level and become a true explorer!"
anonymous

Google Earth: Learn - Google Earth Help - 1 views

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    Build your Google Earth skills with this official GE game
Darcy Goshorn

LearnScratch.org - 6 views

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    "This site is dedicated to the students and teachers who want to learn Scratch. . To download all the video-tutorials and materials in this website, please submit your name and the mailing address of your school or institution through the 'Contact Us' link. You will receive a username and password that will allow you to login and download these materials. You will also find instructions on how to use these resources."
anonymous

Copyright School - YouTube Help - 4 views

  • YouTube: Copyright School Complete tasks to advance from one level to the next.
Darcy Goshorn

Course: Multimedia Programming with Scratch - 5 views

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    A Moodle course that teaches multimedia programming with the free Scratch programming application
Aly Kenee

Adeona: A Free, Open Source System for Helping Track and Recover Lost and Stolen Laptops - 0 views

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    Protect your personal laptop -- tracking software, for use in the event that your machine is stolen.
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