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Ross Hunter

Technology Integration Matrix - 0 views

shared by Ross Hunter on 02 Oct 09 - Cached
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    The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students." /> <!-- body { background-color: #FFFFFF; margin-left: 20px; margin-top: 10px; } --> This is a cached version of http://fcit.usf.edu/matrix/index.html. Diigo.com has no relation to the site.x
karen sipe

ABCya! The Leader in Kids Educational Computer Games & Activities - 9 views

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    ABCya!!! is a leader in free & exciting computer activities for elementary students to learn on the web. All educational computer games and activities were created or approved by certified teachers! Activities are modeled from primary grade lessons and enhanced to provide an interactive way to learn. The activities incorporate content areas such as math and reading while introducing basic computer skills. Many of the kindergarten and first grade games are equipped with sound to enhance understanding. You can also find great elementary holiday activities here! Holiday activities available in grade level sections!
Michelle Krill

| CFY's PowerMyLearning.com | Educational Games | Videos | Activities for Elementary, M... - 7 views

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    "PowerMyLearning.com is an acclaimed free online platform for K-12 students, teachers, and parents, developed by the national nonprofit organization, CFY. CFY has unique expertise in selecting the most effective digital learning activities available on the web and making them easily accessible and usable in one trusted place. This expertise comes from more than a decade of experience working directly with more than 50,000 students, along with their teachers and parents, in more than 100 schools across the country. A free account grants access to a world of smart and engaging resources… * 1,000+ thoroughly vetted academic games, interactive simulations, and videos * Easy-to-find activities tagged by subject, grade, and Common Core Standards * "Playlist" feature to sequence activities and individualize learning by student or class * Lesson plans to incorporate activities into instruction * Detailed reports for teachers, parents, and students * Badges and Playpoints to reward student usage * Flexible platform that can be used in school, after-school, at home, or anywhere in between With PowerMyLearning, students and parents can discover fun and stimulating activities to reinforce classroom learning and spark new areas of interest. Teachers can take advantage of the free instructional resources and use this tool to help meet the specific learning needs of their students. "
Darcy Goshorn

Simple Techniques for Applying Active Learning Strategies to Online Course Videos | Fac... - 6 views

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    "From Passive Viewing to Active Learning: Simple Techniques for Applying Active Learning Strategies to Online Course Videos"
Darcy Goshorn

activitytypes - home - 4 views

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    "This is a virtual place for folks interested in learning to "operationalize TPACK" (Technology, Pedagogy, and Content Knowledge) via curriculum-based learning activity types ('ATs') to get up-to-date information, and (more importantly) participate in the vetting and refining of the activity types in each of the curriculum areas in which activity type development is happening. The curricula in which we are developing and refining learning activity type taxonomies appear on the left. Those that have taxonomies available for your perusal and feedback have links to other pages in this wiki. Links to online surveys to use to provide feedback are included on live curriculum area pages."
Darcy Goshorn

Envisioning the Post-LMS Era: The Open Learning Network (EDUCAUSE Quarterly) | EDUCAUSE... - 0 views

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    Although central to the business of higher education, the LMS has also become a symbol of the status quo that supports administrative functions more effectively than teaching and learning activities. Personal learning environments offer an alternative, but with their own limitations. An open learning network helps bridge the gap between the PLE and the LMS, combining the best elements of each approach. The initial implementation of an OLN at Brigham Young University represents a new learning platform model in higher education.
anonymous

Educational Leadership:Teaching for the 21st Century:What Would Socrates Say? - 0 views

  • The noted philosopher once said, "I know nothing except the fact of my ignorance." My fear is that instead of knowing nothing except the fact of our own ignorance, we will know everything except the fact of our own ignorance. Google has given us the world at our fingertips, but speed and ubiquity are not the same as actually knowing something.
  • Socrates believed that we learn best by asking essential questions and testing tentative answers against reason and fact in a continual and virtuous circle of honest debate. We need to approach the contemporary knowledge explosion and the technologies propelling this new enlightenment in just that manner. Otherwise, the great knowledge and communication tsunami of the 21st century may drown us in a sea of trivia instead of lifting us up on a rising tide of possibility and promise.
  • A child born today could live into the 22nd century. It's difficult to imagine all that could transpire between now and then. One thing does seem apparent: Technical fixes to our outdated educational system are likely to be inadequate. We need to adapt to a rapidly changing world.
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  • Every day we are exposed to huge amounts of information, disinformation, and just plain nonsense. The ability to distinguish fact from factoid, reality from fiction, and truth from lies is not a "nice to have" but a "must have" in a world flooded with so much propaganda and spin.
  • For example, for many years, the dominant U.S. culture described the settling of the American West as a natural extension of manifest destiny, in which people of European descent were "destined" to occupy the lands of the indigenous people. This idea was, and for some still is, one of our most enduring and dangerous collective fabrications because it glosses over human rights and skirts the issue of responsibility. Without critical reflection, we will continually fall victim to such notions.
  • A second element of the 21st century mind that we must cultivate is the willingness to abandon supernatural explanations for naturally occurring events.
  • The third element of the 21st century mind must be the recognition and acceptance of our shared evolutionary collective intelligence.
  • To solve the 21st century's challenges, we will need an education system that doesn't focus on memorization, but rather on promoting those metacognitive skills that enable us to monitor our own learning and make changes in our approach if we perceive that our learning is not going well.
  • Metacognition is a fancy word for a higher-order learning process that most of us use every day to solve thousands of problems and challenges.
  • We are at the threshold of a worldwide revolution in learning. Just as the Berlin Wall fell in 1989, the wall of conventional schooling is collapsing before our eyes. A new electronic learning environment is replacing the linear, text-bound culture of conventional schools. This will be the proving ground of the 21st century mind.
  • We will cease to think of technology as something that has its own identity, but rather as an extension of our minds, in much the same way that books extend our minds without a lot of fanfare. According to Huff and Saxberg, immersive technologies—such as multitouch displays; telepresence (an immersive meeting experience that offers high video and audio clarity); 3-D environments; collaborative filtering (which can produce recommendations by comparing the similarity between your preferences and those of other people); natural language processing; intelligent software; and simulations—will transform teaching and learning by 2025.
  • So imagine that a group of teachers and middle school students decides to tackle the question, What is justice? Young adolescents' discovery of injustice in the world is a crucial moment in their development. If adults offer only self-serving answers to this question, students can become cynical or despairing. But if adults treat the problem of injustice truthfully and openly, hope can emerge and grow strong over time. As part of their discussion, let's say that the teachers and students have cocreated a middle school earth science curriculum titled Water for the World. This curriculum would be a blend of classroom, community, and online activities. Several nongovernmental organizations—such as Waterkeeper, the Earth Institute at Columbia University, and Water for People—might support the curriculum, which would meet national and state standards and include lessons, activities, games, quizzes, student-created portfolios, and learning benchmarks.
  • The goal of the curriculum would be to enable students from around the world to work together to address the water crisis in a concrete way. Students might help bore a freshwater well, propose a low-cost way of preventing groundwater pollution, or develop a local water treatment technique. Students and teachers would collaborate by talking with one another through Skype and posting research findings using collaborative filtering. Students would create simulations and games and use multitouch displays to demonstrate step-by-step how their projects would proceed. A student-created Web site would include a blog; a virtual reference room; a teachers' corner; a virtual living room where learners communicate with one another in all languages through natural language processing; and 3-D images of wells being bored in Africa, Mexico, and Texas. In a classroom like this, something educationally revolutionary would happen: Students and adults would connect in a global, purposeful conversation that would make the world a better place. We would pry the Socratic dialogue from the hands of the past and lift it into the future to serve the hopes and dreams of all students everywhere.
  • There has never been a time in human history when the opportunity to create universally accessible knowledge has been more of a reality. And there has never been a time when education has meant more in terms of human survival and happiness.
  • To start, we must overhaul and redesign the current school system. We face this great transition with both hands tied behind our collective backs if we continue to pour money, time, and effort into an outdated system of education. Mass education belongs in the era of massive armies, massive industrial complexes, and massive attempts at social control. We have lost much talent since the 19th century by enforcing stifling education routines in the name of efficiency. Current high school dropout rates clearly indicate that our standardized testing regime and outdated curriculums are wasting the potential of our youth.
  • If we stop thinking of schools as buildings and start thinking of learning as occurring in many different places, we will free ourselves from the conventional education model that still dominates our thinking.
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    Some very interesting points in this article. Why not add your coments?
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    A VERY interesting article. If you've got Diigo installed, why not add your comments
Michelle Krill

Active Worlds and Education - 0 views

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    Activeworlds Inc. launched The Active Worlds Educational Universe (AWEDU). The AWEDU is a unique educational community that makes the Active Worlds technology available to educational institutions, teachers, students, and individual programs in a focused setting. Via this community, educators are able to explore new concepts, learning theories, creative curriculum design, and discover new paradigms in social learning.
Virginia Glatzer

Technology Integration Matrix - 5 views

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    The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003). The TIM associates five levels of technology integration (i.e., entry, adoption, adaptation, infusion, and transformation) with each of the five characteristics of meaningful learning environments. Together, the five levels of technology integration and the five characteristics of meaningful learning environments create a matrix of 25 cells as illustrated below. INCLUDES: Videso examples from actual classrooms.
Dianne Krause

Technology Integration Matrix - 5 views

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    "The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003). The TIM associates five levels of technology integration (i.e., entry, adoption, adaptation, infusion, and transformation) with each of the five characteristics of meaningful learning environments. Together, the five levels of technology integration and the five characteristics of meaningful learning environments create a matrix of 25 cells as illustrated below. "
Darcy Goshorn

Chain Reaction - Build a Food Chain - 7 views

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    Eco Kids is a website with a great collection of ecologically focused games and activities. Students can complete interactives on wildlife, climate change, energy, the North, water, waste, land use, and more. I was hunting down a good interactive for students to learn and practice the food chain. Build a Food Chain has students order the elements of a food chain. Along the way, students learn why each animal within a food chain is so important. In addition to learning the basics of a food chain, students will learn about bioaccumulation.
Darcy Goshorn

Classroom Economy Lesson Plans, Worksheets, Steps, Teaching Exercise, Course Worksheets - 2 views

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    "A series of lessons for creating and implementing a classroom economy. Students learn an introduction to economics by being actively involved in a mini economy, named MoneyInstructor-nomics. This 10-week unit is compressed into 15 lessons. Each lesson includes background, objectives for the teacher, a detailed, sep-by-step plan, a selection of student activities, questions, journal topics, examples, or templates. The lessons begin with an overview for the teacher, sample parent letter, background, objectives, and class activities."
anonymous

Home : Succeeding With Science - 13 views

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    Succeeding With Science is a a great resource for games, videos, and other activities for teaching and learning science. Succeeding With Science is organized by age. Within each age range there is a selection of games and activities for students to use on his or her own. You'll find that quite a few of the activities are suitable for use on touchscreen computers and interactive whiteboards.
Michelle Krill

Primary Source Learning - Inviting Learners to Read, Think, and Use their Knowledge - 0 views

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    The features on this Web site enable educational communities to: * Browse primary sources that teachers have used with students. * Teach primary source-based learning experiences from the Teaching Materials Collection. * Design learning experiences using MyPortfolio. * Share discoveries with others through field-testing and publishing. * Use our professional development programs to uncover the breadth and depth of LOC.gov resources. * Learn through primary source-based online activities and samples of student projects. * Create digital documentaries using University of Virginia's Primary Access or make a handout for students.
Michelle Krill

Digital Library Learning Resources Collection - 0 views

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    The goal of the Exploratorium Digital Library is to provide access to high-quality teaching resources and learning activities that reflect the museum's foundation of playful exhibit-based inquiry in science, art, and human perception. The Learning Resources Collection includes teaching tips and related resources. This collection is suitable for educators in both classroom and out-of-school settings; for peer institutions, such as museums, science centers, and universities; and for individuals.
Michelle Krill

Edheads - Activate Your Mind! - 0 views

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    Edheads helps students learn through educational games and activities designed to meet state and national standards. We partner with various school systems in the United States, which help us research, design and test our activities every step of the way!
Virginia Glatzer

Everything you know about curriculum may be wrong. Really. - 7 views

  • We design backward from human knowledge, in other words, and we sequence knowledge in ways that suit the learner’s prior and current knowledge. What else could a curriculum be?
  • Well, this works fine if the present is just like the past; if ideas turn into competent action automatically; and if theory, not effects, matters most.
  • suppose today’s content knowledge is an offshoot of successful ongoing learning in a changing world – in which ‘learning’ means ‘learning to perform in the world.’
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  • learning in a changing world – in which ‘learning’ means ‘
  • knowledge is the growing (and ever-changing) residue of the main activity of trying to perform well for real.
  • The point is to do new things with content, not simply know what others know
  • the point of learning is not just to know things but to be a different person
  • but I learn based on the attempts to perform and feedback from trying
  • Conventional views of curriculum and instruction have no good explanation for it.
  • What is the aim of any curriculum?
  • In games (and in life), I begin with performance challenges, not technical knowledge. I receive no upfront teaching
  • Knowledge is an indicator of educational success, not the aim. Thus, the conventional view of curriculum and the process of conventional curriculum writing must be wrong:
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    Grant Wiggins
Michelle Krill

Participatory Learning | Active, self-directed learning - 0 views

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    Very Interesting!
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    Join educator Bill Farren as he travels through four South American countries-three of them chosen by students. Class members will get to vote on what countries their teacher/guide visits and decide on the types of activities the class embarks on. Through their guide, students will interact with local people, ask them questions, request various media, and help solve real problems-all in an engaging format: participatory learning. Who is it for? Learners from all over the world: HS students, college students, homeschoolers, unschoolers, adult learners and classroom teachers: (HS or Univ) who'd like to enrich and connect their own class to this one.
Darcy Goshorn

Roller Coaster Simulation |Funderstanding - 3 views

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    Funderstanding, a learning systems design firm, offers a free roller coaster design activity. The object of the Roller Coaster Simulator activity is to get the coaster through the track without any roll-backs. To that end the Roller Coaster Simulator allows users to design the height and spacing of the rise and fall of a roller coaster track. Users can also adjust the speed of coaster, the mass of the coaster, the friction of the coaster on the track, and the strength of the gravitational pull on the coaster.
Michelle Krill

The ChemCollective - 1 views

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    The Chemistry Collective is a collection of virtual labs, scenario-based learning activities, and concepts tests which can be incorporated into a variety of teaching approaches as pre-labs, alternatives to textbook homework, and in-class activities for individuals or teams.
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