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Rachel Tan

Teacher Training on Technology-Enhanced Instruction - A Holistic Approach - 1 views

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    Tan, Hu, Wong, Wettasinghe (2003) on Information Technology and Singapore Education, Instructional Framework, Instructional Strategies (Direct Instruction, SDL, Group Work, Computer-Mediated Communication, Constructivist Learning, Learning through Experience) Computer As an Administrative Tool - Blackboard ! Computer As a Presentation Tool - from PPT to Prezi? Computer As a Tutor - engage the learners in higher order thinking Computer As a Cognitive Tool - mindtools Conclusion: To successfully integrate IT into teaching and learning in schools is a challenging task that hinges on a lot of factors, including effective teacher training. Darling-Hammond (1994) describes the new paradigm of teacher learning as a place in which opportunities are provided for "learning by teaching, learning by doing and learning by collaborating." In our attempt to avoid reducing such training into teaching of discrete IT skills, or merely talking about it through lectures, we presented an approach that modeled various pedagogies, including direct instruction, self-directed learning, group work, computer-mediated communication, and constructivist learning. We also provided a holistic technology-enhanced environment, for the trainees to experience the use of the computer as an administrative tool, as a presentation tool, as a tutor, and as a cognitive tool. These strategies are built upon theories and studies of learning, as well as the use of IT in education. The results of the trainees' evaluation of the module indicated a generally positive reaction to the module and the perception that the instructional objectives have been achieved. These are encouraging indicators of the effectiveness of our instructional strategies, which we will build upon for further improvement in the subsequent delivery of the module.
bernard tan

Smart Transitions In User Experience Design - 0 views

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    very useful article for those working on forms. especially the new workshop admin module website. instead of a full form, a interactive experience as such brings higher motivation and helps user to navigate the form with ease for Sally and team
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    Abrupt changes in an interface are hard for users to process. Don't leave them in the dark; always show what's happening.
bernard tan

New features in iOS 4.3 that the iPhone 3G will never have | Software News - Betanews - 0 views

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    Apple ios 4.3 features look like they are enhancing cross apple devices experience. User experience is important!
Ashley Tan

The Mp3 Experiment Eight - YouTube - 3 views

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    Shared during lunch with IDs: The 8th mp3 experiment.
yeuann

Skeuomorphism & Storytelling / Tobias Bjerrome Ahlin - 0 views

  • Designers love to hate skeuomorphism. It’s just decoration, they say. It’s completely useless. It will go out of style. Or as Mark Boulton, co-founder of Five Simple Steps, put it on twitter: I really wish everyone would stop making digital things look like real things. A screen is not a drop shadowed, bevelled, wooden plank. Yet Apple and many other software developers continue to use it heavily in some of their apps. Many hate without asking: Why? Why is Apple and so many others continuing down this path? They have all lost their sense of good design, surely. No?
  • Skeuomorphism is about communcating and reinforcing feelings – getting an application to become a memorable experience, not just a tool. It’s about communicating the purpose of a UI, not only the functions it enables.
  • An interface that is not only easy to use, but fun to use, engages the user and creates an experience where obstacles are easier to overcome, and thus an experience where the product is easier and more effortless to use. Done right, skeuomorphism can retain the simplicity and ease of use of an interface while empowering users to act.
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    A very insightful article for our MDs...
Kartini Ishak

Get Serious About Social Learning by Focusing on What Matters by Eric Davidove : Learning Solutions Magazine - 0 views

  • Social learning has taken on a kind of religious fervor among learning practitioners during the past couple of years—and not without good reason. It often creates more powerful and enduring learning experiences; it helps people establish and leverage social connections to accelerate the distribution and sharing of experiences, content, and guidance; and it allows learners to be more productive, learn faster, and work smarter.
  • it’s easy to lose focus on what matters, and to assume the end game is the technology
  • A social learning strategy should paint a compelling picture of the future state, clearly articulate the business case for change, and outline the roadmap for how you will get from “here” to “there” (including what must change, stop, and continue)
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  • Social learning, at its core, is a network of communities. This network is usually formed and accessed through the use of social media. The community network provides the “path” for an effective flow of information.
  • A community network is the primary source of advice, methods, leading practices, lessons learned, and innovation. It’s the “repository” of content, experience, and intelligence that enables people to learn, develop, and excel at work. The effectiveness and usefulness of the community network is a function of its size and make-up.
  • A new generation of learning is here. Today, employees are working in a very fast-paced environment and they need learning that is immediate, relevant, and delivered in the context of their work. Social media won’t do the job alone. Organizations must embrace social learning and adopt the leading practices presented in this article if they want their employees to keep their company on the cutting edge. Social learning works when it is born from a well thought-out strategy, is made up of mature community networks, is fueled by motivated members, is a resource of great content, and is guided by meaningful metrics. Take some of the ideas presented in this article and start implementing them now.
Kartini Ishak

Foursquare Now 10 Million Strong: Has Your Business Checked-in? Brian Solis - 0 views

  • The Games Businesses Play with Customers Boomers and Generation X will remember the days when the Yellow Pages was the encyclopedia of local business. Now services such as Foursquare bring the Yellow Pages alive. Add to the fact that the people we know and trust share their experiences and endorsements or critiques with every checkin, we’re given access to something quite remarkable. Additionally, businesses are given a special opportunity to learn more about the people who are checking-in and also about those who are not. Foursquare offers a powerful set of business tools that can help local businesses, chains, destinations, you name it, more effectively connect with the people who can not only keep them in business, but grow it as well.
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    What we can learn is the creation of more meaningful experiences, from this Foursquare study, is that reaches out to people and engages them. 
yeuann

After testing a new grid menu on its homepage, Google experiments with no navigation bar on all its sites - The Next Web - 0 views

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    Possible new navigation re-design for Google's UI
c l

Scenario design in elearning: Two types of feedback - 1 views

  • In elearning, you could call this showing feedback because, well, the elearning shows (or at least describes) the results.
  • we’re letting people learn from somewhat realistic experience, and the more realistic and vivid we can make the experience, the more likely they are to remember it.
Rachel Tan

Many Voices of Sweden, via Twitter - NYTimes.com - 1 views

    • Rachel Tan
       
      Usually an experiment is run for the purpose of confirming/dis-confirming a hypothesis. In this case, what is the hypothesis?
  • The @Sweden program, known as Curators of Sweden, came about when the Swedish Institute and Visit Sweden, the government tourist agency, sought to develop a plan to present the country to the world on Twitter. They hired an advertising company, Volontaire.
    • Rachel Tan
       
      How would this experiment be determined as successful or not? I am asking this question in the context of the CeL article that we are writing/wrote.
En En Koh

Responsive Web Design is Not the Future - 1 views

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    Responsive web designs, on the other hand, are inherently complex because they are trying to support many viewing experiences without necessarily optimizing the experience for one particular device (or genre of devices). With a higher level of complexity comes a higher resource cost. With responsive web design, gone are the days of simple mock-ups in Photoshop and a designer's work is done.
bernard tan

What are Metro style apps? - 0 views

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    mobile experiences from Window development POV.
bernard tan

Adobe Introduces Premium Features for Gaming with Flash Player 11.2; Announces Collaboration with Unity Technologies - 0 views

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    For the game team. Today we're announcing premium features for gaming with Flash Player 11.2. These will allow game developers to publish advanced games with console quality experiences to Flash Player. We're also excited to announce that we are collaborating with Unity Technologies to enable Unity customers to publish web-based 3D games, like Madfinger's Shadowgun, to Flash Player using the premium features from directly within Unity's tools.
bernard tan

User Expectations with Mobile Apps - 0 views

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    mobile application design that developers should keep in mind: Users will not tolerate mobile apps that are perceived as slow to open or operate. Speed is even more important for apps than it is for websites on a computer. Users are often accessing these apps when they have only a few minutes of downtime, and so speed is paramount. Apps do not allow multi-tasking the way that browsers on a computer do, so users require instant gratification. Simplicity of functionality and organization are key to good mobile app design. Mobile apps should be linear in design-this is distinct from a typical website approach that offers multiple paths and options. Apps present you with menus, you do what you need to do, and you move out. Mobile app users do not want to be overwhelmed by too many choices and distractions when they are trying to access a feature. People want fewer choices in mobile, because if you put too many choices in mobile, users will give up.
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    Nice read on mobile userability on the whole page. Advises and consideration into the UX experience before even jumping into development. one of the key to quality experience for our app users.
bernard tan

Design Thinking for Educators - 2 views

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    This website is good. They describe their beliefs on selling their thinking process to creating an experience for learners. Their process is 1)Discovery, 2)Interpretation,3)Ideation,4)Experimentation 5)Evolution... illustrated in their case studies before they chunk out their product. Perhaps our department have the same manner of process before we come out our products. Perhaps this could be a less vague idea for our audience in term of showing what we do less descriptive but more case studies.
Niko chen

Microsoft Unveils New Social Network So.cl - 1 views

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    A research experiment for students focused on combining web browsing, search, and social networking for the purposes of learning.
bernard tan

Social Media Is A Part Of The User Experience - 0 views

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    this article mentioned the roles of implementing social media in their business. In the last few paragraphs, it was mentioned that there was so many community on different social media tools and these users do not know what is going on in other channels. This happened to the case in our scenario in CeL where we have so many portals and channels. How can users of these community actually see their responses, interactions across. This was very much inline with what we going for in our marketing plan. - to stage CeL website as a main hub to these channels.
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