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bernard tan

Why Serious Games differ to elearning; it's obvious no? - 1 views

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    Very interesting. This articles talks about pacing in activity by using example of gaming. I have always believed in progressive advancement in difficulty or challenge, reward or difficulties ( be it anything) then this article differed this view. Example if you eat good restaurant food everyday, your taste bud will soon fail to distinguish good or bad food and just learn to accept. this could be applied to things we do in life - challenges, job satisfactions or even learning to get better engagement. It enlighten me on how true this is- in game series when they do or do not uses this approach, the successful one in the series are those used this such as MGS1 and MGS3 in the series and why not 2 because this factor - pacing.
Ashley Tan

The Learning Edge - 2 views

  • web 2.0
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      Web 2.0
  • The goal of
    • Ashley Tan
       
      Remove
  • is to
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      Remove
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  • strategies
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      Remove
  • to both our
    • Ashley Tan
       
      to our
  • trainings
    • Ashley Tan
       
      workshops Note: The plural of training is training. There is no such word as trainings.
  • sequence
    • Ashley Tan
       
      sequences
  • and the ability
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      Remove
  • This series aims to equip participants with the necessary knowledge in creating and managing LAMS sequences.
  • Three easy steps to register.
    • Ashley Tan
       
      These are not steps a potential participant needs to take. Only #1 is a step. The other two are follow-ups or expected responses. Remove the statement.
  • online
    • Ashley Tan
       
      by clicking on the calendar link below.
  • 2 day before course commencement
    • Ashley Tan
       
      two days before the course commences.
Rachel Tan

Social Media: An Introduction - 2 views

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    Michael Dewing (2012) Both are media sharing sites. Is YouTube less of a social media than Instagram? What do you think?
casey ng

MOOCs in Higher Education: Options, Affordances, Pitfalls (Part 1) - 1 views

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    These cMOOCs are characterized by a certain DIY (do it yourself) or "edupunk" feel. In 2012, with the introduction of ventures like Coursera and edX, we saw the rise of what George Siemens in his July 25, 2012 blog entry called the xMOOC (please see the References for a link). The xMOOCs are another camp entirely, institutional courses materialized in Coursera and Coursera-like platforms.
yeuann

An iPhone Compass Designed to Let You Stumble Into Adventures - 0 views

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    Instead of a compass telling you exactly which direction to go, it acts as a facilitator, allowing you to work out your own route - and discover new things along the way. This can serve as a metaphor for our 21st-century style of facilitated and directed e-learning. How can we use and even reverse the default affordances of a mobile phone to enhance exploratory and creative learning? Based on the above reflection, here's one random idea for stimulating creative learning using mobile apps: - Language: As you walk along a path, the phone automatically generates a "cloud" of words extracted from geolocated tweets associated with the location that you are currently on, and invites you to contribute your own tweets about your own location.
Ashley Tan

Centre for e-Learning - 0 views

  • The NIeFolio for the student teacher to explore, extend, showcase, and reflect on his/her journey while they are in NIE.
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      Change to: "NIeFolio allows student teachers to showcase and reflect on their journeys while they are in NIE."
  • ICT Workshops for Student Teachers We arrange ICT workshops for student teachers every semester. Please visit the NIe-Learning calendar to register for workshops.
    • Ashley Tan
       
      This part looks misaligned. Compare with NIE Staff page.
bernard tan

iBooks Author: iBookstore publishing overview - 0 views

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    Something to note on some protection worth mentioning to educators when we bring them on board to the iBooks platform. "Books submitted to the iBookstore using a Paid Books Account can be protected by Apple's proprietary FairPlay DRM (digital rights management) system, which helps prevent unauthorized duplication of your book. (Movies and audio included in HTML5 widgets are not DRM-protected.)"
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    Bernard thanks for sharing this. Will keep Chew Hung informed.
bernard tan

10 reasons we need social media in education - 2 views

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    Getting ready for e-Fiesta 2014. getting ready for answers if our audience asked why is social media needed. Here are some answers.
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    Bernard, thanks for gearing up for e-Fiesta. Looking forward to the social media award proposal.
Eveleen Er

Top 10 Education Gamification Examples that will Change our Future | Yu-kai Chou & Gamification - 0 views

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    Are these good examples?
royal asg

How Offshore Company will Help Your Online Business - 0 views

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    Some people want to run merchant accounts, online gaming, or have a virtual office. Online offshore company is the latest development now a days and you find many are prefer this than going to an office.
royal asg

Top 10 brand companies those who offshore their business - 0 views

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    You will be amaized that the worlds top brands are offshoring their business to increase revenue.
Sally Loan

Fresh Resources for Designers and Developers - October 2013 - 1 views

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    MDs,  Here are some resources for you.
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    thanks. the vector for ios7 is super useful ;)
Pratima Majal

Mobile Phones| Mobile Computing: Debunking The Myths Of Mobile Devices - 0 views

  • If we are ever going to get to a point where we can use mobile technology as a learning tool we need to help executives get past the idea that the use of mobile phones are limited to email.  We have to show the ease of “mobile working” before we can truly persuade leadership to invest in “mobile learning.”  How you ask?  I suggest including some new courses in your curriculum – add a “Blackberry: It’s more than email” course and get people using the technology the way it was meant to be used.
Ashley Tan

Mobile Learning is Beyond its Tipping Point by Gerry Griffin : Learning Solutions Magazine - 1 views

  • To be effective at improving productivity and content retention, mobile learning content must take a different form from what has gone before. And it is content — content fit for the mobile learning purpose — that will drive market growth.
  • there are two types of user for mobile learning — the “considered” user and the “trigger” user.
  • The considered user downloads and views learning material
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  • The trigger user responds to contextual situations that require action
  • know what
  • know-how
  • Mobile learning is also best focused around “inflection points.” These are times during the week where there is no opportunity to redo the task, and where high performance is vital. Examples of inflection points include issuing a verbal warning to an employee, conducting a meaty interview, and doing a key client review.
  • the idea of learning separated by an extended period of time from the “Event,” when a person actually attempts to use the learning has to be challenged. Few learners today want the information weeks and even months in advance. They actually would like to have specific top-of-mind and refresher learning “on-demand” minutes or even seconds before they will need to use it.
Pratima Majal

educational-origami - Bloom's Digital Taxonomy - 1 views

  • Bloom's Digital Taxonomy Summary Map
    • Pratima Majal
       
      How about using this Taxonomy for our eLearning levels ?
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    That's an interesting thought! While the revised taxonomy + digital component are more for writing objectives, they might be suitable for evaluation. The other issue to consider is that e-learning efforts will typically have a spread of objectives rather than just one or two. It will be difficult to pin point what they are.
Kartini Ishak

How To Make Innovative Ideas Happen - Smashing Magazine - 1 views

  • Highlight
  • Highlight
  • How To Pick A Successful IdeaDon’t put everything behind your first idea! You wouldn’t go to the racetrack and put your life savings on 1/3000 odds, would you? Even though we are taught that all innovations come from a visionary who predicted a need for the future, this is usually not the case. Naturally, most inventions come from necessity and others from creative spark. When executing a creative idea with the resources you have available, you will have to make adjustments along the way that may not have been accounted for originally. Johansson suggests that you take the smallest executable step (smallest bet) so you don’t risk everything on your original idea.Once you define the smallest step, you know your scope of risk. This is very important because you can then take baby steps to overcome challenges and utilize resources more efficiently on your road to success (see image below). While strategy is paramount, one shouldn’t get lost in planning and take too long to execute. Stay motivated to move forward, because forward motion even through failure is the key to success.
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  • Making ideas happen isn’t easy and requires patience, determination and hard work. The most important part of it is not just coming up with a promising concept, but rather rethinking it over and over again, implementing it and then putting it to practice.Most inventions come from necessity, so pay attention to small problems in your environment and find simple solutions to these problems. Do not sit idle on the idea — act instead. Take opposing thoughts and resolve them in your innovative designs. And keep innovating all the time, one step at a time. The time will pass, and if you have some luck, you will see your idea growing, flourishing and maybe even turning into a real success. …So what are you waiting for?
rahim azhar

Adobe launches iPhone, Android web conferencing apps - 0 views

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    I guess, webinars or web conferences are possible via our phones now instead of the usual routine of logging in to our comp.
Ashley Tan

Free Technology for Teachers: Adobe's Project ROME Looks Promising - 0 views

  • Project ROME allows users to create multimedia documents and presentations. ROME can also be used to create quizzes and to design websites. Users can build documents that include images, videos, and animations. Animations can be imported from an existing file or created from scratch within ROME.  Resizing of elements within any project in ROME is a simple matter of drag and drop resizing. Arranging elements is also a drag and drop process. Adding elements to a project in ROME is done by selecting from a lArge series of drop-down menus. Some pArts of using ROME Are quite intuitive, but as you might expect with a program that has many features, there Are pArts of ROME that will require you to follow a tutorial the first time you try it. Watch the video below for an overview of Project ROME.
Sally Loan

haiku LMS : iPads and Mobile Media in Education : iPads in Education - 0 views

  • Thus, if they use a laptop and they have a cell phone, they are in a 1:2 environment with technology. Add an iPad, and they are in a 1:3 environment
  • The cell phone is small enough to be in your pocket and with you all of the time, making learning truly 24/7
Kartini Ishak

HTTPS Everywhere | Electronic Frontier Foundation - 0 views

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    About EFFFrom the Internet to the iPod, technologies are transforming our society and empowering us as speakers, citizens, creators, and consumers. When our freedoms in the networked world come under attack, the Electronic Frontier Foundation (EFF) is the first line of defense. EFF broke new ground when it was founded in 1990 - well before the Internet was on most people's radar - and continues to confront cutting-edge issues defending free speech, privacy, innovation, and consumer rights today. From the beginning, EFF has championed the public interest in every critical battle affecting digital rights.
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