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Eveleen Er

Evaluation Rubric for Educational Apps - 1 views

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    Harry Walker is the principal of Sandy Plains Elementary School in Baltimore County, Maryland. Fourth and fifth graders at the school are piloting one-to-one computing with iPod touches. In addition, Harry is a doctoral student at John Hopkins University. He's investigating the impact of iPod touch on student achievement. One of his challenges is wading through the huge number apps available. He's crafted a rubric to evaluate the quality and effectiveness of an app in terms of how it may impact student achievement. His criteria include curriculum connection, authenticity, feedback, differentiation, user friendliness, and student motivation.
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    This can be used as a guideline for the ETs when evaluating apps.
Ashley Tan

SketchUp Is Google's First Divestment Ever, And It Made A Profit | TechCrunch - 0 views

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    For Youfang: Let me know if SketchUp's sale has any impact on our 3D world project.
Ashley Tan

SpringerLink - Education and Information Technologies, Online First™ - 0 views

  • A Video Lecture Capture (VLC) system was implemented to address issues relating to retention, and to reverse the trend of high drop, failure, and withdrawal (DFW) rates. The purpose of this study was to examine student perceptions of how using VLC impacted their academic performance. Areas of interest surrounded students’ perceived benefits, value, and helpfulness of using the system. In addition, the study probed the concern of many about the impact using VLC would have upon class attendance. Finally the study compared students’ perceptions about their performance as a result of using VLC with faculty perceptions about their students’ performance as a result of using VLC. It was hypothesized that there is a significant difference between student and faculty perceptions.
wittyben

eLearning and Visual Design: An Interview with Kevin Thorn - Impact Instruction Group - 0 views

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    This is a good article for IDs, ETs & MDs to read... 
Ashley Tan

How YouTube is Part of a Global Economic Transformation - 0 views

  • YouTube announced a new batch of partners that were added to its Education Channel today and noted that nearly 80% of the viewership of educational content on the site came from outside the United States. Less than 70% of the site's total traffic is International, so the educational content is disproportionately viewed by global audiences. Both YouTube and iTunes U are serving up huge quantities of educational content to a world already in the throes of a 50 year revolution in global education. In some ways they represent exactly the kind of education that a new world needs, too: learning that augments existing education and fosters life-long development of non-routine analytical and interactive skills. That's a recipe for good times. YouTube now hosts more than 500,000 educational videos, on a wide variety of topics. The new mobile-friendly iTunes U also offers 500,000 educational resources and says that 60% of its viewership comes from outside the United States. This global consuption of US-created online educational content may be the newest chapter in a radical transformation of global education over the past 50 years. Life in this world is not like it used to be just a few decades ago, and the availability of world-class education on-demand, at almost no cost, is likely to help things change all the more as this century unfolds.
  • A trend began, at least in the United states, as far back as 1985: demand for "routine manual skills" has held relatively steady, demand for non-routine manual skills has plummeted. Demand for routine cognitive skills climbed through 1970, then fell. What's hot? Non-routine analytic and non-routine interactive skills. Those are things that a good YouTube or iTunes U video about world history or global ecology can help improve, your non-routine analytic and interactive skills. More than for just economic well-being, those are skills that positively impact quality of life in many ways.
Kartini Ishak

7 Tips for Igniting Your Content With Social Media - 1 views

  • "Content is fire. Social media is gasoline."
  • 1. Know Your Audience If you don't know who your audience is, how will you ever connect with them? Most brands have an understanding of their audience's demographics - age, gender, HHI, ethnicity. But you have to go beyond these statistics to get a better understanding of their interests, needs, mindsets, and behaviors to truly make a connection and become an important part of their lives. In addition to the standard methods of audience discovery - industry research, focus groups, and brand surveys - you can also use social media data to build audience personas. Social monitoring software, Facebook Custom Audience, social referrals to your website, and question-and-answer sites are just a few of the sources you can use to learn more about your audience.
  • 2. Provide Value Your content must provide some type of value to your audience. That value could be education, increased productivity, entertainment, or cost savings. To the consumer, it shouldn't seem like marketing, even though we know it is by nature. It's providing long-term awareness and brand recall. It's making sure your brand is right there with the consumer at each step along their path to purchase so that when it comes time to make a decision, you're the first brand that comes to mind.
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  • 4. Look Beyond Facebook and Twitter Creating content doesn't automatically mean users will come consume it and engage with your brand as a result. You must draw attention to the content through owned, earned, and paid methods across a variety of channels, not just the big ones. Ask yourself how else you can maximize the value of each piece of content and each campaign: Can you make the content more visible and sharable on your website? What other social channels does your audience use besides Facebook and Twitter? Can you use sites that accept submissions of specific content, like Visual.ly for infographics or Online-Sweepstakes.com for contests? How much are you able to pay to distribute your content on sites such as Outbrain or Taboola? Are you using Google+ to link to content on your website? (If the answer is no, I urge you to start today. Google+, while lacking in the engagement department, has a major impact on organic ranking.)
  • People share things not only because those things look good, but because those things make them look good.
  • 7. Measure Success Before creating a single piece of content or posting one Facebook message, determine the objective of your content and what metrics you will use to measure performance.
  • hile the specific metrics in each bucket will vary based on your strategy, objectives, and resources, some common ones are: Awareness - impressions, reach, mentions Consumption - clicks, visits, referrals Engagement - likes, shares, +1s, time on site Actions - leads/sales, PDF downloads, newsletter sign-ups, site navigation
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    ""Content is fire. Social media is gasoline.""
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    Light my fire - The Doors :-)
Ashley Tan

A Quick First Look At The New Facebook Groups - 0 views

    • Ashley Tan
       
      This has an impact on how we might promote the use of FB in education and for e-portfolios
Ashley Tan

PolivkaVox: Why social networks are powerful for learning. - 2 views

  • Typical instructional design and pedagogy focus on breaking down a subject into component parts, gaining mastery of those parts, whether they are steps in a process or techniques or parts of the anatomy, and then reassembling them in the learner's mind and in practice so that the result is overall mastery of the broader subject. That may be oversimplified, but this basic approach goes back to Aristotle, at least. It's not debated in education, it's assumed that this is the best approach for learning anything, including complex processes or highly nuanced behaviors in shifting contexts.
  • Centola's conclusions. He studied positive changes in people's behaviors regarding health care, changes that resulted directly from placing subjects in carefully designed social networks with the goal of improving their health decisions. What he concluded was that smaller, tighter social groups had more success improving health behaviors than larger, looser social groups (ie, the typical Facebook connections). Maybe you already see what it took me a while to notice. Both of them had success. Social networks designed for a specific purpose can do something pretty amazing: They can change people's behaviors. Any educator or trainer whose goal is actually to impact both thinking and behaviors (to change lives!) rather than just getting people to pass a test or check a box, should be paying close attention. And maybe getting a little excited.Researchers in education have long known the power of social groups to alter behavior. Brown, Collins, and Duguid made this case a while back
  • these three went on to say that highly complex behaviors are picked up, absorbed, through relatively informal social exchange more quickly than they could be if they were "taught" in the usual break-it-down sense. We're talking about complex behaviors. Processes. Highly nuanced interpersonal interactions. Centola's study suggests to me that we now have an online tool, the social network, that is fully capable of carrying the power of culture to shape behaviors and establish norms. And it can be done on purpose.
Kartini Ishak

Doing 'more for less' with eLearning - Training Press Releases - 0 views

  • In terms of technology, the report predicts greater use of open source technologies, mobile and smart devices, e-books, Cloud and Software as a Service (SaaS).
  • "Open source is making a real impact in the public sector with many universities, schools and colleges moving their LMS to an open source one. They don't see the point in being tied to a costly bespoke platform supported by one supplier.
  • hopes to see greater collaboration amongst the eLearning industry after attending the launch of the report at the European eLearning Summit in Sheffield.
bernard tan

Gamification Encyclopedia - Game Mechanics Resource | Gamification.org - Gamification.org - 0 views

  • Gamification is the concept that you can apply the basic elements that make games fun and engaging to things that typically aren't considered a game. Examples are Frequent Flyer Programs, Wii Fit, badges in Foursquare, etc. The possible applications of game dynamics are nearly infinite with many believing that gamification will impact everything from the web to education, health, and work.
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    A whole lots page regarding Gamification!
Eveleen Er

Augmented Reality (AR) in Education « Learning Technologies - 0 views

  • introduced the concept of AR, discussed the recent AR developments, examined the impact of AR on society, and discussed the implications of AR for education
Kartini Ishak

10 Things CMOs Need To Know About Google+ - On Marketing - Views On The Business Of Brands - Forbes - 0 views

  • Google+ is already indexed and searched by Google, making marketing searches much easier than other platforms. Just drop “site:plus.google.com” before any search in Google, and you’ll see what people are saying about you inside the platform.
  • Don’t think “social network.” Think “communications backbone.” This tool allows for private collaboration (privacy is much easier to understand here, but it does require some learning), and permits a “one stop” kind of area for talking internally and externally without causing problems. And it works with email, not in lieu of email.
  • Google+ evolves from Gmail. No matter what the kiddies say, email is still the digital communications backbone of the modern world. SMS might feel like second place, but it’s a distant second. Google+ is very tied to Gmail, with hundreds of millions of users. It feels very natural as an extension in a way that Twitter and Facebook do not.
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  • A social network made by Google impacts search. Google isn’t saying it like that, because they wouldn’t want to cause a panicking stampede, but think about this: Google has all the data from Google+. They can’t get any data from Facebook. Google controls search. Where would you cast your vote for search-improvement activities?
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    The "plusses" in Google+
yeuann

Augmented Reality (AR) in Education « Learning Technologies - 0 views

  • Although AR is not new, it is still in infancy especially applying in education.  As an educator, I think AR has great potentials in teaching and learning. We should examine the impact of AR on society, evaluate the implications of AR for education, and explore the integration of AR applications into teaching and learning environments.  To learn more about AR and its potentials and future in teaching and learning, I recommend the following videos.
yeuann

Quick and Simple mLearning Content for the iPhone by Paul Clothier : Learning Solutions Magazine - 1 views

  • Everyone seems to be voicing their opinion about mLearning — about the impact it will have on work, productivity, education ... and how it could, in fact, solve world hunger. The truth is that very few people or organizations have actually developed any mLearning, and their opinions are often more philosophical than pragmatic. My intention in this article is to focus on the pragmatic — to help you get your hands dirty so you can speak about mLearning from the perspective of having actually developed some.
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    Pragmatic tips for developing mLearning projects...
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    While what the author suggested is a simple start, it is a bad one for the long run. Why? It replicates exactly what you can already do more logically and perhaps more easily in other platforms. It's best to have the change in pedagogy or strategy in mind when designing apps or creating an m-learning system. Our mission is to leverage on learning outside the classroom, on the move or in more meaningful contexts.
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    Thanks for the tip, Dr Ashley!
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