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mazlanhasan

TODAYonline | Tech | Mobile Apps | Meet your app makers - 3 views

  • Appcelerator Titanium Mobile Platforms: iPhone and Android What you need to get started: Software installed from the site Feature set: 4/5 | Difficulty: 5/5 | Reach: 5/5 To use Appcelerator Titanium Mobile, you need to be familiar with Web languages like Python, HTML and Javascript. That said, you will not need to know specific programming languages typically required to develop apps for the iPhone and Android. All you do is build the app using Web languages, and Titanium does the rest. You will need to download the iPhone SDK (which is Mac-only) if you plan to make iPhone apps. This development platform doesn't come with any tutorials - you will have to rely on the goodwill of the community and learn how to use the tools through knowledge posted on forums. There are also paid services that provide support and automation during the app-making process. If you know how to wield the tools correctly, Titanium can offer more features than App Inventor for Android. But there are limitations to being a third-party development platform - the latest features in iOS and Android OS are not guaranteed to work here. Verdict: If you are open to teaching yourself app development as a hobby, the versatile Appcelerator Titanium Mobile is a great way to start. The faint of heart need not apply.
  • App Inventor lets you create apps by dragging and dropping "building blocks" embedded with code that work when you drag them onto a blank canvas. These blocks let you access virtually every function of an Android handset - from timestamps and touchscreen virtual buttons to the motion sensor and GPS.
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    An article on TodayOnline regarding reviews on Mobile App Development tool. - App Inventor for Android - Ovi App Wizard for Nokia Devices - Appcelerator Titanium Mobile for iphones
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    lesser hardcore programming is needed. less frustration and more hairs.
bernard tan

Get Started Developing for Android with Eclipse - Smashing Magazine - 0 views

  • Why Develop for Android?Android is an open-source platform based on the Linux kernel, and is installed on thousands of devices from a wide range of manufacturers. Android exposes your application to all sorts of hardware that you’ll find in modern mobile devices — digital compasses, video cameras, GPS, orientation sensors, and more.
  • Android is an open-source platform based on the Linux kernel, and is installed on thousands of devices from a wide range of manufacturers.
  • Android’s free development tools make it possible for you to start writing software at little or no cost.
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  • Publishing to Android Market incurs a one-off registration fee (US $25 at the time of writing) and, unlike Apple’s App Store which famously reviews each submission, makes your application available for customers to download and buy after a quick review process
  • Here are a few other advantages Android offers you as a developer:The Android SDK is available for Windows, Mac and Linux, so you don’t need to pay for new hardware to start writing applications.An SDK built on Java. If you’re familiar with the Java programming language, you’re already halfway there.By distributing your application on Android Market, it’s available to hundreds of thousands of users instantly. You’re not just limited to one store, because there are alternatives, too. For instance, you can release your application on your own blog. Amazon have recently been rumoured to be preparing their own Android app store also.As well as the technical SDK documentation, new resources are being published for Android developers as the platform gains popularity among both users and developers.
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    Mobile Development for Android Apps
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    This article also includes a step by step walkthrough development for android app using Android SDK. With so little offering courses on Android development currently, it could prove to be a good read. ;)
bernard tan

iPhone Development On Windows - 7 Options | iPhone, iOS 4, iPad SDK Development Tutoria... - 0 views

  • 1) Flash CS5 – At the moment is probably the most complete solution.  The packager for iOS allows you to compile apps on the windows platform.  If you’ve been using flash you can rejoice in Apple’s latest policy, it performs well, but don’t expect highest performance games, and Papervision to run in here.  No mac required. 2) Airplay SDK – The airplay SDK allows you to create games, and sign your app on Windows PC’s.  I have not tested this solution, but apparently many apps have been created this way. Both these solutions can compile to code that is native to the iPhone right on your windows PC and many apps available in the app store have been created using them. 3) Unity 3D – Game development engine and editor that utilizes Boo and C# and the editor works on both Windows and Mac. 4) Stonetrip S3D – Game develop engine and editor utilizing LUA, the editor runs within Windows. These game engines allow you to develop your apps on Windows, but you’ll need a Mac to test/compile. 3) Appcelerator Titanium – This is a good solution, and has a very popular and vibrant community.  Apps are limited in performance because while they can be compiled as native apps and sent into the app store they are html/javascript based. 4) Genuitec MobiOne – This is an interface designer that uses the Phonegap framework to deliver native functionality.  It only runs on windows.  HTML/Javascript based. These solutions allow you to create apps using web technologies (HTML/CSS/Javascript) and then run them through an Objective-C framework that responds to actions within a UIWebView, thus allowing you to access native functionality on the iPhone.  These frameworks are free. 5)Dragonfire SDK – An interesting option that allows you to develop apps using their SDK on windows.  Then you send them your uncompiled source which they compile and you download the compiled iOS application file.  I’ve been asked if this means they get a copy of your uncompiled source code.. I couldn’t tell you that, I just know that you have to upload your code for compiliation to their website — but hey you wanted to develop iPhone apps on Windows.  Overall this is a wrapper, I like the syntax and it’s pretty popular so I’ll mention it.
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    Make no fuss about developing an app without a mac here. Pro and Cons reviews provided on each development platform.
Ashley Tan

ingentaconnect Video recording lectures: Student and professor perspectives - 6 views

  • This paper investigated the use of special eyeglasses designed with a built-in video camera and microphone for the purpose of recording classroom activities from the point of view of both the professor and the student. The aim is to eliminate the need for dedicated video recording in the classroom. This paper reviewed the various techniques used to record a lecture and highlighted the advantages and disadvantages of each. It also presented 10 activities from the point of view of the student and the professor, which may play a role in improving students' understanding of the lecture. The videos produced by the professor and student cameras were reviewed in terms of their effectiveness and usefulness with regard to the 10 activities. The results were analysed and conclusions were drawn based upon the findings of this study.
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    For the video team to read.
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    Looking at the abstract, it's indeed powerful if this kind of special eyeglasses is available in the mass market. Then again, due to my limited capability, access to the review for this research is not possible, as such, thus wouldn't know the actual effectiveness & usefulness of this study. Hopefully, details of similar studies done elsewhere may be available over internet in future.
Kartini Ishak

Research shows ways to make iPad apps more user-friendly - CNN.com - 1 views

  • Here's what they learned, based on users' feedback, preferences and complaints: Touchable areas are often too small, too close, not easy enough to discern.
  • iPad users dislike typing on the touchpad.
  • The Web browser has its limits.
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  • websites."
  • People prefer landscape mode, barely.
  • iPad users are more leisurely about kill time.
  • Die, splash screens, die.
  • Use of screen space is inefficient.
Ashley Tan

Twitter finds a place in the classroom - CNN.com - 0 views

  • Teachers across the country have been incorporating Twitter into classrooms for a few years, but the site's adoption by educational institutions appears to be limited. A survey of 1,920 U.S. teachers published in April found that 2% of them use the micro-blogging site in college lectures. About half those polled said the use of Twitter and Facebook in class is harmful to the learning experience, according to the study from consulting firm Pearson Learning Solutions. Still, Legaspi is hopeful. When he explained the plan to his students at Hollenbeck Middle School in East Los Angeles, he learned that only one of them had used Twitter. But most, he said, live on their phones. So getting them started wasn't difficult.
  • Legaspi said shy students are benefiting the most. For "a lot of them, what it did is help find their voice," he said. "I have many students that do not participate in my classes or share what's on their mind, so Twitter became that vehicle." Several students praised the new approach. "It's a great way to get people to notice you," said Oscar Lozoria, a shy 14-year-old with long hair that other students used to tease him about. He said Twitter has changed how his peers view him. "They see me as somebody now -- as an equal," he said. Ivan Sabaria, also 14, said Twitter makes learning more fun. "I'm paying attention and doing all my work," he said.
  • Occasionally, the students will type in something inappropriate during class. Still, Legaspi is convinced he has discovered the future of education. "I get feedback on the spot. Not only that, all the students can see what they're sharing," he said. "This is powerful."
Pratima Majal

Latest from Nursery schools | FunInStore.com - 1 views

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    Take a look at the list of alphabets for Nursery Schools. I think we should have a list of eTools that we can create and share. For instance, A for Audacity, B for BuddrPress, C for CMap, D for Diigo etc.. :)
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    challenging but i like it.
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    Certainly fun to do, but limiting in practice.
jasonyai

Front End Analysis (FEA) - 1 views

HI All, sharing one of the Instructional Design processes. Whether the project or training package we develop is effective or not depends on how well we do our FEA at the start. Some skip this proc...

instructional design

started by jasonyai on 12 Jul 11 no follow-up yet
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