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bernard tan

W3C: Hold off on HTML5 in websites - 0 views

  • HTML5, which updates the HTML specification to accommodate modern Web applications, has gained a lot of adherents in vendors like Microsoft, Google, and Apple. But the specification is plain not ready yet for deployment to websites, an official with the World Wide Web Consortium (W3C), which oversees HTML5, stressed this week
  • The problem we're facing right now is there is already a lot of excitement for HTML5, but it's a little too early to deploy it because we're running into interoperability issues," including differences between video on devices
  • HTML5 is viewed as a "game changer." Companies now can deploy HTML5 in their applications or in intranets where a rendering engine can be controlled, said Le Hegaret. But it is a different story on the "open Web," where interoperability is an issue
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  • HTML5 specification itself features support for video and Canvas 2D. But other technologies such as CSS (Cascading Style Sheets) and MathML are considered part of the "open Web platform" along with HTML5
  • Apple has positioned HTML5 as a replacement for Adobe's Flash rich Internet technology. But Flash and similar technologies, such as Microsoft Silverlight, still have a place
  • We're not going to retire Flash anytime soon," Le Hegaret said. It will take years before all Web clients support HTML5, he said. He cited Microsoft's IE6 browser as an example of popular client not supporting the standard. "IE6 is still being used on the Web today, and it is 10 years old."
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    HTML5 hype
bernard tan

Visual Lightbox - 0 views

  • Visual LightBox JS is a free wizard program that helps you easily generate web photo galleries with a nice Lightbox-style overlay effect, in a few clicks without writing a single line of code. Just drag&drop your photos into Visual LightBox window, press "Publish" and your own web gallery with beautiful LightBox 2 effects will open in the browser instantly! No javascript,css,html coding, no image editing, just a click to get your gallery ready.
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    If you need a non programming and non flash gallery (Picasa) option. Here's one. May be useful for your portfolio if you need a gallery to showcase your works.
bernard tan

iPhone Development On Windows - 7 Options | iPhone, iOS 4, iPad SDK Development Tutoria... - 0 views

  • 1) Flash CS5 – At the moment is probably the most complete solution.  The packager for iOS allows you to compile apps on the windows platform.  If you’ve been using flash you can rejoice in Apple’s latest policy, it performs well, but don’t expect highest performance games, and Papervision to run in here.  No mac required. 2) Airplay SDK – The airplay SDK allows you to create games, and sign your app on Windows PC’s.  I have not tested this solution, but apparently many apps have been created this way. Both these solutions can compile to code that is native to the iPhone right on your windows PC and many apps available in the app store have been created using them. 3) Unity 3D – Game development engine and editor that utilizes Boo and C# and the editor works on both Windows and Mac. 4) Stonetrip S3D – Game develop engine and editor utilizing LUA, the editor runs within Windows. These game engines allow you to develop your apps on Windows, but you’ll need a Mac to test/compile. 3) Appcelerator Titanium – This is a good solution, and has a very popular and vibrant community.  Apps are limited in performance because while they can be compiled as native apps and sent into the app store they are html/javascript based. 4) Genuitec MobiOne – This is an interface designer that uses the Phonegap framework to deliver native functionality.  It only runs on windows.  HTML/Javascript based. These solutions allow you to create apps using web technologies (HTML/CSS/Javascript) and then run them through an Objective-C framework that responds to actions within a UIWebView, thus allowing you to access native functionality on the iPhone.  These frameworks are free. 5)Dragonfire SDK – An interesting option that allows you to develop apps using their SDK on windows.  Then you send them your uncompiled source which they compile and you download the compiled iOS application file.  I’ve been asked if this means they get a copy of your uncompiled source code.. I couldn’t tell you that, I just know that you have to upload your code for compiliation to their website — but hey you wanted to develop iPhone apps on Windows.  Overall this is a wrapper, I like the syntax and it’s pretty popular so I’ll mention it.
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    Make no fuss about developing an app without a mac here. Pro and Cons reviews provided on each development platform.
bernard tan

Touch table - 1 views

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    touch gesture and events supports or comparison across different devices/platform.
bernard tan

Designing for the iPhone 4's Retina display - 2 views

  • The problem is amplified when saving for Retina, where there’s twice as many images, and the 1× images must match the 2× images precisely. The best solution I’ve come up with so far is: Build your design at 1×. Use copy merged to save all the 1× images. Duplicate the entire folder containing the 1× images. Use Automator to add @2x to all the filenames. Open each @2x image and run the Scale by 200% Photoshop action. This gives you a file with the correct filename and size, but upscaled content. Scale your main Photoshop design document by 200%. Use copy merged to paste the higher quality elements into each @2x document, turn off the lower quality layer, then save for web, overwriting the file.
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    Preparing your graphics for iphone apps to take advantage of iphone 4 Retina display!!! Designers take note to prevent frustrations later on!!!
bernard tan

Hybrid mobile apps take off as HTML5 vs. native debate continues | VentureBeat - 1 views

  • A hybrid app is a native, downloadable app, that runs all or some of its user interface in an embedded browser component. To the user, a hybrid app is almost indistinguishable from a native one: it is downloaded from the app store or marketplace, it is stored on the device, and it is launched just like any other app
  • simply load some pages from their web site as part of the app
  • many companies are not already jumping on the HTML5 bandwagon is the belief that HTML apps cannot access native device features. Indeed, pure mobile web apps
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  • hybrid apps, frameworks such as the open source PhoneGap library make it possible for JavaScript code to query the compass, take pictures, find or create contacts and appointments, and tap many other device features that mobile web apps are barred from accessing
  • Access to device features is not the only difference between hybrid apps and mobile web apps. Another important difference is that hybrid apps are mostly distributed through app stores: You don’t browse to a hybrid app
  • the leading smartphones and tablets have very powerful HTML rendering engines, which already support most of the upcoming HTML5 and CSS3 standards
  • Other organizations are developing hybrid apps, while planning to turn them into HTML5 web apps in the future without having to rewrite them from scratch
  • From a strategic point of view, development organizations should seriously consider adopting HTML for mobile app development sooner rather than later. The hybrid app model, although not suitable for all app development needs, provides a cost-effective solution for a very wide range of downloadable app types and allows gradual entry into the new world of HTML5 while future-proofing your investment.
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    this article talks about the future of mobile app development... hybrid app which combines web technology with native devices supports ( camera, microphone, address book etc) Does make sense as it is cost effective not to rewrite the coding for each and every devices and also taking into consideration the time taken for constant content changes in educational environment here. maybe we should look into ths.
bernard tan

3D City Test ( view on your safari) - 2 views

shared by bernard tan on 20 Apr 11 - No Cached
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    3D? think again... view source ;) Nowadays everyone can do 3D. it must be tough to make a living being 3D modeller. Btw that guy is one of my fave interactive designers;)
bernard tan

Ways to webapps to support high res retina display on iphone4 - 1 views

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    I was developing a game for webpp, looks fine on iphone3gs but rather fussy on iphone4. This is a hack or get around to make your webapp display high res graphic on iphone4 and ipad.
bernard tan

The Expressive Web by Adobe - 2 views

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    A adobe experimental portal and web space which I am currently keeping an eye on. resource and showcase of some of the newest, and most expressive features on web now. People who wants to keep up with web interactivity should not miss this out.
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