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bernard tan

Top 10 ios App for Designers - 0 views

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    Heres a list of apps that we can consider for buying with the amount issued to the team. Personally i think the ColorExpert app can be useful for print job on the move. it allows you to quickly point and shoot at the objects and get the CMYK color asap which is good for confirming prints job spec. Get the font app seems to be nice to be quickly recongise font type while on the go. Designers can take a look at the other apps
Sally Loan

Dreaming of iPad Presentation Apps for the classroom « Moving at the Speed of... - 0 views

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    Guess I must buy the USB to VGA connector to test the projection. Looks cool.
bernard tan

10 iPhone QR Code Reader Applications - 0 views

  • NeoReader [ itunes link]Optiscan [ itunes link]StickyBits [ itunes link]Barcode [ itunes link]QuickMark [ itunes link]TagReader [ itunes link]Redlaser [ itunes link]ScanLife [ itunes link]Mirascape [ itunes link]Best Buy [ itunes link]
bernard tan

Why the iPad Will Not Save the Publishing Industry - woorkup.com - 0 views

  • Leaving purely technical considerations aside (in some cases the final result is better than in others), the general quality of those magazines is without doubt extremely high and the integration between classic and multimedia content makes their reading experience very pleasant and engaging. But there is a basic limitation that could play a significant role in preventing their widespread diffusion, thereby making them not competitive in terms of economic return. The problem is not the limited number of iPads in circulation, as some may think, but the difficulty – or the inability – to download single issues of a certain magazines on your device because of their excessive size, which usually is around 400 MB.
  • the general quality of those magazines is without doubt extremely high and the integration between classic and multimedia content makes their reading experience very pleasant and engaging. But there is a basic limitation that could play a significant role in preventing their widespread diffusion, thereby making them not competitive in terms of economic return. The problem is not the limited number of iPads in circulation, as some may think, but the difficulty – or the inability – to download single issues of a certain magazines on your device because of their excessive size, which usually is around 400 MB.
  • each download may take a period ranging from twenty to seventy minutes if you are connected to a wi-fi hotspot. If you use a 3G connection, instead, the download is inhibited and a message warns you that, due to the excessive size of the file, you must be connected to a wi-fi to continue to the download. Apart from the frustration generated by waiting too long for the completion of the download (especially if you consider that there are an infinite number of alternative sources of information available in a few seconds, for free, just surfing the web), when the user doesn’t have access to a wi-fi network, he is likely to quit the purchase altogether
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  • This limit, which negatively affects sales volumes and profitability of editorial projects aimed at iPad users, will bring developers to rethink radically the structure of such contents and limit their size. Otherwise, a significant proportion of those users who have once experienced the frustration of the download will not want to repeat the purchase a second time.
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    Something it's not about how rich or engaging the contents are but how the ease of being able to reach for it is. ( infrastructure) Afterall would you bother buying a magazine from your local newsagent if you had to stand there and wait in a queue for 30 minutes or more.
bernard tan

How Much Does it Cost to Develop an App? - O'Reilly Answers - 0 views

  • note that many apps will take between four and eight weeks to build, with the average being six weeks. With a full-time developer (40 hours per week) and a part-time designer (20 hours per week), the average man-hours per week is around 60. Six weeks multiplied by 60 hours per week equals 360 hours. Solid designers and developers will charge around $100 per hour, with top talent peaking at around $150 per hour and lower-end U.S.-based contractors charging around $65 per hour. Using the $100-per-hour rate yields a total of $36,000 (360 hours × $100 per hour). That number can quickly fluctuate: if your app took four weeks to build (240 hours) and the average was instead $75 per hour, the total would be $18,000 (240 hours × $75 per hour).
  • Note: For games, the number of total hours is much higher, and ranges between 700 and 2,000 hours. This equates to three to six months of work, depending on the number of developers working on the game simultaneously.
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    Money issue about developing an mobile app heh. They have interesting ways to cut back budgets too in this new platform... like getting interested developer to buy in your idea , hiring interns, taking reference to existing applications etc. O'Reilly released many good technical issue books hence I think their words proved some credibility.
yeuann

The Marketplace for Mobile App Components | Buy Sell Mobile Application Source Code - 0 views

shared by yeuann on 01 Feb 12 - No Cached
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    Interesting site where you can download various components for mobile programming. Perhaps Eveleen and her team would find some of the components useful for developing further apps?
En En Koh

A Guide To Seamless Website Redesign - Noupe - 0 views

  • Take a look at your web site and search for unnecessary details that could bore the client. Very often we see the description of some products that may seem appealing at first sight but in the end they lack important information that may persuade us to buy it. Redesigning your web site is something that you should do quite often in order to make it effective for a long period of time. Updating, always bringing something new to audience, using the latest technology instead of hard-coding, brings you the company you’ve always dreamt of. As Leonardo da Vinci said best “Simplicity is the ultimate sophistication”.
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    Very vital information to create/revamp/relayout/redesign a website. It's a rather long article but the 1st point basically sums up the importance of the key functions of building/having a website. 
Kartini Ishak

YellowBird Brings 360-Degree Video to YouTube - 1 views

  • YellowBird, a Netherlands-based video technology startup, just had its interactive, 360-degree video player approved by YouTube for integration into YouTube's channels. With the new player, you can now not only watch immersive, 360-degree YouTube videos, you can also navigate the video by dragging your mouse. As TechCrunch rightly described it last year - it's like Google Street View for video.
  • YellowBird says its original player was customized specifically for this project into an embeddable widget which also contains social networking links, a 2D (unwrapped) version of the video and a link to buy the album from inside the player.
  • About yellowBird The company builds 360-degree experiences
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  • that stitches video data together combined with a player for navigating the through the video created.
bernard tan

Get Started Developing for Android with Eclipse - Smashing Magazine - 0 views

  • Why Develop for Android?Android is an open-source platform based on the Linux kernel, and is installed on thousands of devices from a wide range of manufacturers. Android exposes your application to all sorts of hardware that you’ll find in modern mobile devices — digital compasses, video cameras, GPS, orientation sensors, and more.
  • Android is an open-source platform based on the Linux kernel, and is installed on thousands of devices from a wide range of manufacturers.
  • Android’s free development tools make it possible for you to start writing software at little or no cost.
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  • Publishing to Android Market incurs a one-off registration fee (US $25 at the time of writing) and, unlike Apple’s App Store which famously reviews each submission, makes your application available for customers to download and buy after a quick review process
  • Here are a few other advantages Android offers you as a developer:The Android SDK is available for Windows, Mac and Linux, so you don’t need to pay for new hardware to start writing applications.An SDK built on Java. If you’re familiar with the Java programming language, you’re already halfway there.By distributing your application on Android Market, it’s available to hundreds of thousands of users instantly. You’re not just limited to one store, because there are alternatives, too. For instance, you can release your application on your own blog. Amazon have recently been rumoured to be preparing their own Android app store also.As well as the technical SDK documentation, new resources are being published for Android developers as the platform gains popularity among both users and developers.
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    Mobile Development for Android Apps
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    This article also includes a step by step walkthrough development for android app using Android SDK. With so little offering courses on Android development currently, it could prove to be a good read. ;)
Kartini Ishak

Design and education - CSS Wizardry-CSS, Web Standards, Typography, and Grids by Harry ... - 1 views

  • Forget uni, teach yourself, learn more, have fun.
  • Teach yourself at your own pace and learn what you want, when you want. Keep up to date, buy a few good books, get on Twitter, read articles and have a genuine passion and interest and you’ll do a better job than any university will do.
  • Design and education
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  • a few questions on the relevance and importance of formal education (i.e. a university degree) in the design world.
Ashley Tan

Here Come the iPads - Now What? iPad Deployment « Moving at the Speed of Crea... - 2 views

  • App considerations - What store? - we have chosen to live within the spirit of agreements rather than line item agreements - on issue is: “The iTunes Service is available to you only in the United States, its territories, and possessions. You agree not to use or attempt to use the iTunes Service from outside these locations. Apple may use technologies to verify your compliance.” We have made peace with using the U.S. store and dealing with it, the Chinese store has far fewer apps and isn’t nearly as good a fit for our student population We created iTunes accounts with gift cards, purchased in the USA - no one used a credit card for apps Volume Purchasing Plan (VPP) is the answer to many of these questions - lets a site administrator have control over iPads and iOS devices in the school ecosystem - this is only available as of today in the United States (not in China) - is coming to other countries, the legal issues are being worked out
  • Suggested management solution from 1 of the vendors present at this session: - create a separate iTunes account for each iPad you have - then have 1 account to hold the money: that account then “gifts” money to individual iTunes account (gift certificates) So now as things exist, we buy large ($100) cards for our main, master iTunes account - we also purchase smaller cards ($10) for innovator teachers to try different apps
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    For team leads and Choo: Some solutions to the apps for iPads issue that was raised at lunch.
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