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Financial Literacy Games & Apps - 1 views

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    Visually very impressive presentation. I was drawn to the use of words e.g. browser-based game (versus web-based games) since I was vetting some poster text on apps and was not altogether familiar with the right terms to use. Thank you Sally
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Enriching Online Education through E-Service-Learning | Getting Smart - 0 views

    • Rachel Tan
       
      One research paper on E-service learning: A pedagogic innovation for healthcare management education, http://www.ncbi.nlm.nih.gov/pubmed/16700443 It appears to be successful as they identified more areas for implementation: The authors then define and conceptualize e-service learning, including the anticipated outcomes of implementation such as enhanced access, quality, and cost effectiveness of healthcare management education. Because e-service learning is mediated by technology, we identify state of the art technologies that support e-service learning activities. In addition, possible e-service learning projects and activities that may be included in healthcare management courses such as finance, human resources, quality, service management/marketing and strategy are identified. Finally, opportunities for future research are suggested.
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TODAYonline | Tech | No second chance - 0 views

  • ght of as the harbinger of virtual worlds has been left to wither.
  • business, after all), it's unfortunate that what was once thou
  • usiness, after all), it's unfortunate that what was once thou
  • ...4 more annotations...
  • ght of as the harbinger o
  • Although Second Life's finances seem to be in the black (it is a
  • We're already on the cusp of a fully-immersive 3D experience that could go mainstream. Microsoft's Kinect peripheral for its gaming console, for example, allows gamers to control their onscreen characters with body movements captured by 3D cameras. Sony's PlayStation Home offers a sharp, high-definition virtual world. Maybe these companies could teach Linden Labs a thing or two about advancing the technology and vision behind Second Life.
  • The learning curve for Second Life is also steep, no thanks to its cumbersome user interface. Even a mildly proficient Internet user might be put off.
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    No second chances for Second Life? This article discusses Second Life after three years of fizzling out. 
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