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pjt111 taylor

History of Games & Learning | Institute of Play - 1 views

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    "You can discover more about a person in an hour of play than in a year of conversation. Plato"
pjt111 taylor

Evidence of learning: Fred Grist and Mike Beard - 0 views

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    "Our youngsters respond keenly, and usually responsibly, when given a big say in the things that affect them. For instance, a couple of years ago, when we needed to appoint pastoral care staff, we decided to ask the children what qualities such a staff member should have. After lively discussion they came up with: calm (not wind us up); confident (not scared of us); firm but fair (able to deal with things when they happen and not put it off till later); able to listen well (to hear what it is we really have to say); able to help us sort out problems and learn for ourselves (give us help with options, not tell us what to do); able to treat us as individuals (not seeing all behaviours as the same); able, most of all, to treat us in the way you yourself would want to be treated. These requirements now appear in every job vacancy we advertise, whatever the position."
pjt111 taylor

improvscience - 0 views

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    "improvscience accelerates effective collaboration. learn to build rapport, boost listening skills, and build with people across research areas and disciplines."
pjt111 taylor

Making Good Technology Choices - 0 views

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    Good technology choices start with a firm understanding of the skills that you want your students to master.
pjt111 taylor

Fritz & prodigal son - 0 views

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    "You want to come home to yourself & yet.. part of you seeks" to resolve consequences of past acts...
pjt111 taylor

Supporting communities of practice - 1 views

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    "a guide for selecting and assembling a technological platform to support communities of practice across a large organization. To this end, the report addresses four questions: What makes communities of practice different from garden-variety online communities? Every group that shares interest on a website is called a community today, but communities of practice are a specific kind of community. They are focused on a domain of knowledge and over time accumulate expertise in this domain. They develop their shared practice by interacting around problems, solutions, and insights, and building a common store of knowledge. What categories of community-oriented products exist and what are they trying to accomplish? The ideal system at the right price does not exist yet, though a few come really close. But there are eight neighboring categories of products that have something to contribute and include good candidates to start with. Analyzing these categories of products yields not only a scan of products, but also a way of understanding the various aspects of a knowledge strategy based on communities of practice. What are the characteristics of communities of practice that lend themselves to support by technology? Technology platform are often described in terms of features, but in order to really evaluate candidates for a technology platform, it is useful to start with the success factors of communities of practice that can be affected by technology. The third section of this report provides a table of thirteen such factors with examples of how a technology platform can affect the success of a community in each area. How to use the answer to these questions to develop a strategy for building a platform for communities of practice? Most of the product categories can be a starting point for building a general platform. In fact, this analysis of the field suggests a strategy for approach the task. Decide what kinds of activities are most
pjt111 taylor

critics see reason as an inherently flawed instrument - 0 views

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    re: the psychologist Jonathan Haidt: In Haidt's view, the philosophers' dream of reason isn't just naïve, it is radically unfounded, the product of what he calls "the rationalist delusion." As he puts it, "Anyone who values truth should stop worshiping reason. We all need to take a cold, hard look at the evidence and see reasoning for what it is." Haidt sees two points about reasoning to be particularly important: the first concerns the efficacy (or lack thereof) of reasoning; the second concerns the point of doing so publicly: of exchanging reasons.
pjt111 taylor

TU Delft: SusHouse Methodology - 0 views

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    " The SusHouse methodology is in essence a combination of creativity workshops and scenario building together with stakeholders. The methodology has been inspired to a large extend by the methodology developed in the Sustainable Technological Development (STD) Programme of the Netherlands (1992-1997), and in this Programme by the project Sustainable Washing. An important element of the methodology is called 'Back-casting' (think backwards from a desirable or unavoidable future situation). Like in the STD Programme the premise of the project is that in the long term (50 years) a drastic reduction of environmental burden is necessary (factor 20). This reduction will not be reached by just incremental technological innovations. More drastic technological as well as socio-cultural and organisational changes will be necessary. The hypothesis in the project is that there are interesting opportunities for instance in the concepts of sharing, leasing and service-products. The project consists of the following steps: 1. Investigation of functions in countries (Jan 98-Aug 98) 2. Expert interviews and stakeholder enrolling (Jan 98 - Dec 98) 3. Creativity and backcasting workshops with experts and stakeholders (Nov 98-Jan 99) 4. Scenario-building (Jan 99 - Feb 99) 5. Assessment of the scenario's (Feb 99 - Sep 99) 6. Follow Up workshops with experts and stakeholders (Oct 99 - Dec 99) 7. Reporting and spinn-off (Jan 2000 - June 2000) The scenario assessments are threefold: 1. Analysis of environmental gains and impacts (contact information) 2. Assessment of economic consequences and viability (contact information) 3. Assessment of consumer acceptance (contact information) Each of the three SusHouse household functions (Shopping, Cooking and Eating; Clothing Care; Shelter) is being researched in three countries: SCE Clothing Care Shelter Italy X X UK X X Netherlands X X Hungary X Germany X X
pjt111 taylor

"To the best of our knowledge this was the first study that focused on user innovation ... - 0 views

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    "In 55% of commercial banking services in our sample, user firms developed and self-provided computerized versions of the services earlier than banks offered them."
pjt111 taylor

http://finishagent.com/sales - 0 views

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    Finish Agent is used by coaching organizations, such as the National Center for Faculty Development & Diversity. Putting aside the plug for making money, this promo video presents a structure for peer supported, self-monitoring productivity.
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The Creativity Crisis - Newsweek - 0 views

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    one crucial difference between IQ and CQ [creativity quotient] scores. With intelligence, there is a phenomenon called the Flynn effect-each generation, scores go up about 10 points. Enriched environments are making kids smarter. With creativity, a reverse trend has just been identified and is being reported for the first time here: American creativity scores are falling.
pjt111 taylor

Watch "Innovative thinking: Can you be taught?: Roberta B. Ness, MD, MPH@TEDxHouston" V... - 0 views

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    "Innovative thinking: Can you be taught?: Roberta B. Ness" (using examples from her field of epidemiology & health)
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Why do we dream and also forget dreams - 0 views

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    "Joe Griffin explains why dreaming and forgetting our dreams, fulfils a vital human need." 'dreaming is predominantly about bringing down emotional arousal and removing failed expectations and forgetting them="the elimination of emotional expectations theory".'
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