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Asako Yoshida

What is Connectivism trying to be? « Learning Games - 0 views

  • And while we can see that socio-linguistics is clearly emergent, without reference to specific phenomena that only exist at the social level the ability to understand and explain language change in society becomes quite constrained.
  • Minsky concludes that “it makes no sense to seek a single best way to represent knowledge”
Leon Cych

Learn 4 Life » Educators in Virtual Worlds on Open Sim - the pioneers… - 0 views

  •  
    Fairly comprehensive outline with lots of video interviews with pioneer educators, students and developers working in Open Sim
Ed Webb

Gin, Television, and Social Surplus - Here Comes Everybody - 1 views

  • television watching? Two hundred billion hours, in the U.S. alone, every year. Put another way, now that we have a unit, that's 2,000 Wikipedia projects a year spent watching television. Or put still another way, in the U.S., we spend 100 million hours every weekend, just watching the ads.
  • The physics of participation is much more like the physics of weather than it is like the physics of gravity. We know all the forces that combine to make these kinds of things work: there's an interesting community over here, there's an interesting sharing model over there, those people are collaborating on open source software. But despite knowing the inputs, we can't predict the outputs yet because there's so much complexity.
  • The normal case of social software is still failure; most of these experiments don't pan out. But the ones that do are quite incredible
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  • It's better to do something than to do nothing. Even lolcats, even cute pictures of kittens made even cuter with the addition of cute captions, hold out an invitation to participation. When you see a lolcat, one of the things it says to the viewer is, "If you have some sans-serif fonts on your computer, you can play this game, too." And that's message--I can do that, too--is a big change.
  • media is actually a triathlon, it 's three different events. People like to consume, but they also like to produce, and they like to share.
  • Here's something four-year-olds know: A screen that ships without a mouse ships broken. Here's something four-year-olds know: Media that's targeted at you but doesn't include you may not be worth sitting still for. Those are things that make me believe that this is a one-way change. Because four year olds, the people who are soaking most deeply in the current environment, who won't have to go through the trauma that I have to go through of trying to unlearn a childhood spent watching Gilligan's Island, they just assume that media includes consuming, producing and sharing.
Ed Webb

The Transducer » Blog Archive » Brain Behavior and Behaving like Brains - 2 views

  • boundaries are inserted where the brain experiences what Zacks calls “prediction error” — when things break a pattern of repetition and thus signal to the brain a boundary that is used to construct the temporal model for the event — its typical sequence. 
  • the response of the audience — comprised mainly of educational experts — and of Zacks himself is that one practical lesson from his research is that creators of narrative content, such as film, should make an effort to provide more obvious segmentation in their products.  Clearly, if this is how the brain works, we should work this way too. I think this is a major fallacy that pervades the reception of brain science research.  People tend to assume that if the brain works a certain way, then so should we.
  • the lesson is to get good at perceiving and creating event boundaries, which requires not pre-segmented media, but the opposite — hard to grasp art, stuff that violates expectations and rewards the perciever with a different perspective.   In fact, giving students media with well defined boundaries may cause their capacity to construct boundaries to atrophy, much as caffeine causes our adrenal glands to shrink. (I know, it’s a good reason to stop drinking coffee.)
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  • So, what is the pedagogical and media design lesson here?  Learning Teaching is not about making content easy to ingest, it’s about creating environments where students can play this game of meaning formation, which isn’t always stress-free.  Marketers may disagree, but they are in the business of indoctrination, not teaching.
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