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Educational Psychology Interactive: Cognitive Development - 0 views

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    A good synopsis of Piaget's Theory of Cognitive Development
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A Model of Learning Objectives - 5 views

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    BAsed on Bloom's revised taxonomy. This page has several variations on ways to look at the taxonomy and action verbs for objectives, including a mouse-over set of colored blocks with example of objectives for various combinations of cognitive processes and knowledge dimensions. The rainbow table of cognitive processes is also very helpful to visual the dimensions, and each part is well explained. Includes resources and other pages with the taxonomy explained. From CELT.
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Journal of Cognitive Affective Learning - Vol. 2, No. 2 (2006) - 1 views

  • Presence, a sense of “being there,” is critical to the success of designing, teaching, and learning at a distance using both synchronous and asynchronous (blended) technologies. Emotions, behavior, and cognition are components of the way presence is perceived and experienced and are essential for explaining the ways we consciously and unconsciously perceive and experience distance education. A more complete understanding of the integration of the cognitive, behavioral, and emotional components of presence into distance education teaching and learning will impact the design, instructional facilitation, and experience of distance education faculty and learners. This paper focuses on a literature review of the research in the areas of: emotion as indispensable to the perception of reality, and presence and the role of emotion in creating presence. It builds on models from this research and presents: (a) a framework for creating presence in the blended distance education experience, (b) implications for practice, (c) implications for future research, and (d) a suggested combination of methods for measuring presence in distance education experiences.
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    Send to Lloyd Holliday
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Bloom's Taxonomy - 2 views

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    This page includes both old and new versions of Bloom, and offers a small selection of appropriate verbs to use while setting objectives. Very useful while creating lesson plans and developing curriculum. The cognitive emphasis in Bloom's taxonomy is heartening, but beware of using the pyramid in an overly rigid way. It's all too easy to get stuck on the lower levels of "knowing": remembering or factual information, while never quite getting to the higher levels of creativity. Is Bloom appropriate for language acquisition?
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Using Bloom's Taxonomy In The 21st Century: 4 Strategies For Teaching - 2 views

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    "For decades, education reform has been focused on curriculum, assessment, instruction, and more recently standards, and data, with these efforts only bleeding over into how students think briefly, and by chance. This means that the focus of finite teacher and school resources are not on promoting thinking and understanding, but rather what kinds of things students are going to be thinking about and how they'll prove they understand them." The cognitive emphasis in Bloom's taxonomy is heartening, but beware of using the spiral in an overly rigid way. It's all too easy to get stuck on the lower levels of "knowing": remembering or factual information, while never quite getting to the higher levels of creativity.
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Writing Objectives Using Bloom's Taxonomy | The Center for Teaching and Learning | UNC ... - 1 views

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    Four interpretations of guides to help in writing objectives using Bloom's taxonomy of cognitive learning objectives. These are set out in table format with sample questions and assessments. They should all be very useful in writing curricular objectives and analyzing proposed activities.
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Web Accessibility Checklist - 2 views

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    A downloadable, free web accessibilty checklist: "Whether your course includes one web assignment or is a full-blown online journey, you're developing and managing online content for your students, who may have disabilities like "…blindness and low vision, deafness and hearing loss, learning disabilities, cognitive limitations, limited movement, speech disabilities, photosensitivity, and combinations of these. "And just like your instructional material, your online content should be understandable-and accessible-by your diverse students. Your online content should include the basic web accessibility features."
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Taking the Struggle Out of Group Work | MiddleWeb - 0 views

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    This blog entry has some great, but simple, ideas for getting group work to, well, work. One is to award, for example 40 points for a 4-person group, and have students award each other points based on how much they thought they did in the group. Another is to use G-Docs histories to see who has actually been working on revisions. And a third is to make students more cognitively aware of themselves as part of a team -- identifying with their team and investing in its success. Great collaboration ideas. This log is focused on middle school learners, but the ideas will work well for any age.
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Rethinking Whole Class Discussion | Edutopia - 0 views

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    "Developing questions that align with the ubiquitously misused New Bloom's Taxonomy -- starting a discussion with recall questions and stair-stepping through the rest until higher order prompts are dispatched -- has been sold as a pathway to cognitive vigor. Observe how many classrooms have Bloom's Taxonomy posted on the back wall for the teacher to reference. Over-reliance on question hierarchies can result in conversations that are irrelevant to the content and context of the learning environment, and invite answers that nobody cares about. " Quality whole-class discussion, rather than recitation/quiz type discussion is possible with good teacher training.
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Four Ways to Give Good Feedback | TIME.com - 1 views

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    "Here, four ways to offer feedback that really makes a difference, drawn from research in psychology and cognitive science:" These include: 1.Supply information about what the learner is doing, rather than praise or criticism. 2. Take care in how feedback is presented so it doesn't reduce motivation. Have learners be involved in analyzing their own performance. 3. Orient feedback to goals. 4. use feedback to develop metacognitive skills.
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Learning a second language in adulthood can slow brain ageing - Telegraph - 3 views

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    "The participants were given an intelligence test in 1947 at the age of 11 and were retested in their early 70s, between 2008 and 2010. Of the participants, 262 said they were able to communicate in at least one language other than English. Of those, 195 learned the second language before the age of 18, while 65 learned the language after this age. Researchers found that those who spoke two or more languages had significantly better cognitive abilities in later life, compared to what would be predicted from their performance in the tests at age 11. " However, it might be that people who learn a second language also perform many other brain-activating functions throughout their lives.
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If we learn from reflecting on experience - The Learner's Way - 1 views

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    "It is difficult to blame our students for their failure to reflect upon their learning. The very nature of the typical school day makes this challenging for even the most committed learner. All that bouncing from experience to experience ensures that by the time they finish their day and have time to reflect, they are relying on a jumbled mess of memories. Without time to reflect immediately after a learning experience, there is little hope that we will develop in our minds a coherent cognitive schema or that we connect new learning with old in a cohesive manner." Author Nigel Coutts offers 8 elements that lend themselves to reflective learning. Includes a nice infographic of the elements.
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Response: Ways to Cultivate 'Whole-Class Engagement' - Classroom Q&A With Larry Ferlazz... - 0 views

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    "Of course, since we all live in the real world, it's unlikely that we will be successful in getting all our students participating -- particularly in a cognitive way -- all the time. However, there are a number of actions we can take to increase the odds of as many as our students being active learners and co-creators of what is happening in the classroom.... These techniques can include use of individual whiteboards for students to use for writing and sharing responses; not having students raise hands and, instead, having teachers call on students (especially if they are given thinking and partner-sharing time for preliminary processing); and asking students reflective questions at the end of class for use as exit slips. "It's also important to remember that the effectiveness of these kinds of techniques will always be constrained or expanded by the quality of the relationships and the culture in any classroom." T/h L Ferlazzo
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Dyslexia: When spelling problems impair writing acquisition - UKEdChat - 2 views

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    "Dyslexia is a learning difficulty which affects the ability to adopt the automatic reflexes needed to read and write. Several studies have sought to identify the source of the problems encountered by individuals with dyslexia when they read. Little attention, however, has been paid to the mechanisms involved in writing. Sonia Kandel, Professor at the GIPSA-Lab of the Université Grenoble Alpes (CNRS/Université Grenoble Alpes/Grenoble INP) and her team [1] decided to look at the purely motor aspects of writing in children diagnosed with dyslexia. Their results show that orthographic processing in children with dyslexia is so laborious that it can modify or impair writing skills, despite the absence of dysgraphia in these children. The findings of this study are published in the November 2017 edition of Cognitive Neuropsychology." A serious problem that can influence aspects of language learning.
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Innovate - MMOGs as Learning Environments: An Ecological Journey into Quest Atlantis an... - 0 views

  • they identify and define nine principles of learning that allow such games to have valuable potential as tools for educators: the perception-action cycle, embodied cognition, social attributes of situated learning, boundary constraints on behavioral trajectories, affordance-effectivity duals, goal-directed action, contextualized learning, repetition, and detection of the raison d'être. They then provide examples of these principles in the case of two MMOGs—The Sims Online and Quest Atlantis—in order to illustrate the potential of this technology to enhance student learning in educational contexts.
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    A paper describing massively multiplayer online games for situated learning, which give students a chance to operate in a simulated environment and share with other online players through chat. (Second Life has now become the standard for MMOGs.)
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cognitive acceleration | DEVELOPING CHILDREN'S THINKING - 2 views

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    "The Let's Think project draws on over 25 years of research by academics and teacher practitioners. It offers a fresh approach to teaching English, Mathematics, Science (and other subjects) that has a proven impact on students' development as thinkers. Let's Think has several published resources from Foundation Stage to KS3 in a range of curriculum areas."
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ASCD - 1 views

  • Neuroimaging studies and measurement of brain chemical transmitters reveal that students' comfort level can influence information transmission and storage in the brain (Thanos et al., 1999). When students are engaged and motivated and feel minimal stress, information flows freely through the affective filter in the amygdala and they achieve higher levels of cognition, make connections, and experience “aha” moments. Such learning comes not from quiet classrooms and directed lectures, but from classrooms with an atmosphere of exuberant discovery (Kohn, 2004).
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    Neuroimaging and neurochemical resarch support an education model in which stress and anxiety are not pervasive.
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eTwinning - Homepage - 1 views

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    The place where schools in Europe can create community bonds in school-to-school and class-to-class projects, encompassing many subjects, including culture, current events, languages, and literature. If you are in Europe, don't miss these exciting projects.
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Situating the Zone of Proximal Development - 1 views

  • Social constructivist theory has advanced the notion that distance education is inferior, because effective learning is thought to require immersion in a cognitive apprenticeship under the guidance of a mentor. Effective learning is said to be situated in activity, context, and culture as a collaboration in a community of practice. Administrators and practitioners in distance education are confronted with a challenge to the efficacy of their endeavors. The authors briefly trace the evolution of social constructivism, the influence of Piaget and Vygotsky, and analyze the effects of contemporary social constructivism with implications for instructional theory and practice.
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Free Technology for Teachers: Mapping the Brain - 0 views

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    Based on NOVA's "How Does the Brain Work?" program, " One of the online supplements to How Does the Brain Work? is this interactive collection of images of brain scans. The collection of images, titled Mapping the Brain, allows you to choose from six imaging methods and choose the part(s) of the brain that you want to see highlighted in the scans." R. Byrne also describes resources for teachers to use in conjunction with the show for high school and middle school students.
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