Skip to main content

Home/ BeyondwebctFall08/ Group items tagged tests

Rss Feed Group items tagged

Barbara Lindsey

What is the Future of Teaching? - 1 views

  • Students spending three hours per day in an online environment under the guidance of a great professor are likely, and not surprisingly, going to be better prepared than those spending an hour per week in a classroom with a mediocre one. And because the study’s results were correlational and not causal, it is impossible to say for certain whether it was actually the online learning environment that caused better tested performance. We can conclude that those in online learning environments tested better, but not necessarily why.
  • A major part of the job of a good educator is to equip students with the necessary mental tools to be able to continue learning on their own. Those skills are likely to be less developed in younger students, making face-to-face teacher intervention more necessary.
  • good teachers will always be necessary to draw out that knowledge and help students develop the skills needed to think critically about the information they consume. In other words, online learning tools are just like any other tools in a teacher’s bag of tricks: what matters is how they’re applied.
  • ...1 more annotation...
  • Shai Reshef of the University of the People, an online-only institution aiming to bring quality education to students, mostly in developing nations, for whom cost is a prohibitive barrier to traditional classroom learning. Reshef told me that his University really acts as a guide, helping people to organize the types of knowledge discovery and peer-to-peer teaching activities they’re already doing into a more formal program of study. And does the University of the People model still have room for teachers? You bet.
  •  
    Study comparing test performance scores of students in online vs face to face environments. Results are correlational, not causal.
Barbara Lindsey

Education Week: Over the Top - 0 views

  • You also must not think about what children will really need to be successful in the 21st-century global economy, such as cross-cultural competencies, foreign languages, and digital capabilities.
  • you cannot think about students’ individual differences, the need for diverse talents, or the costs of standardized tests. You cannot think about who will eventually benefit from the assessments either. And in no way should you worry about the corruption that high-stakes standardized testing brings with it.
  • include a proposal to bar all children under the age of 18 from entering museums, public libraries, and music events; lock up all musical instruments in schools, and fire all music, art, and physical education teachers; close sports facilities; disconnect all Internet connections; and cut down on lunch time, because the Race to the Top initiative wants to lengthen the school year and school day, and all these are distracting kids from studying for the tests.
  • ...1 more annotation...
  • Nor can you assume that a well-rounded human being is essential for a democracy
Barbara Lindsey

New Tools: Blogs, Podcasts and Virtual Classrooms - New York Times - 0 views

  • These days, though, some teachers are building coursework around low-cost, software-based technologies. Some other programs include a blog shared among students in rural Maine and inner-city students in San Francisco to promote writing and cultural perspective; a voice over Internet protocol, or VoIP, exchange among schools worldwide to practice foreign language and debate skills; and an urban planning course that's taught using a virtual world.
  • At first, the students needed to be prodded to post. But the blog took off when Mr. Arquillos had them write about their neighborhoods. A student who lives in the Tenderloin district in San Francisco described her feelings about the drug dealing and gang violence in the neighborhood. The Maine students posted that they had thought neighborhoods like the Tenderloin were urban legends.
  • Soon, the students started posting on their own to find out what their peers cross-country thought about various subjects (the structure of the new SAT's, good reasons to skip the prom, etc.), discussions that almost came to match the assigned writings in volume.
  • ...4 more annotations...
  • Ms. Chiang and Mr. Delaney were delighted to discover that the quality of the writing for the blog surpassed her students' previous work. Moreover, when Ms. Chiang had them record audio versions of their essays in English and Mandarin using school iPod's, the students' accents were vastly improved.
  • Still, some educators are not completely sold on the value of interactivity. "If interactivity becomes the fundamental basis of the educational process, how do we judge merit?" asked Robbie McClintock, a learning technologies expert at Teachers College of Columbia University.
  • The push by some teachers for greater interactivity in the classroom also goes against the current emphasis on testing. Testing requires a known body of material, but interactive learning often involves students' seeking out topics on their own.
  • It's a conflict that's familiar to Michael Cunningham, a high school speech and debate teacher at Del Valle High School in Del Valle, Tex., outside Austin. Mr. Cunningham runs the Skype Foreign Language Lab, a program that allows students around the world to talk with one another via computers and headsets using the free VoIP phone service Skype. He began the exchange in 2002 with three schools; this fall, the network will have 47 schools in seven countries. The program is interdisciplinary; last year, some Del Valle students were assigned phone pals in France, Italy and Turkey to practice foreign languages, while others participated in mock parliamentary debates.
Nicole McClure

Planning for Neomillennial Learning Styles: Implications for Investments in Technology ... - 0 views

  • Research indicates that each of these media, when designed for education, fosters particular types of interactions that enable—and undercut—various learning styles.
    • Barbara Lindsey
       
      How much do we know about our students' learning styles? How do we know this?
  • Over the next decade, three complementary interfaces will shape how people learn
  • The familiar "world to the desktop." Provides access to distant experts and archives and enables collaborations, mentoring relationships, and virtual communities of practice. This interface is evolving through initiatives such as Internet2. "Alice in Wonderland" multiuser virtual environments (MUVEs). Participants' avatars (self-created digital characters) interact with computer-based agents and digital artifacts in virtual contexts. The initial stages of studies on shared virtual environments are characterized by advances in Internet games and work in virtual reality. Ubiquitous computing. Mobile wireless devices infuse virtual resources as we move through the real world. The early stages of "augmented reality" interfaces are characterized by research on the role of "smart objects" and "intelligent contexts" in learning and doing.
  • ...48 more annotations...
  • Potentially quite powerful, situated learning is much less used for instruction than behaviorist or cognitivist approaches. This is largely because creating tacit, relatively unstructured learning in complex real-world settings is difficult.
    • Barbara Lindsey
       
      Not too far in the future!
  • Net Generation learning styles stem primarily from the world-to-the-desktop interface; however, the growing prevalence of interfaces to virtual environments and augmented realities is beginning to foster so-called neomillennial learning styles in users of all ages.
    • Barbara Lindsey
       
      What is the timeline?
    • Nicole McClure
       
      That's an interesting question - sometimes I think we are already on the other side of this, meaning we've already passed it in some ways. Last night I was out for dinner at the Main Street and I saw something that was a little crazy. My husband and I were using my cellphone to look up words that would help trigger a creative name for his new company - a UConn professor (who shall remain unnamed :)) was using his iPhone for something other than a phone call - and the women at the table across from me were also engaged in half converstation - half text message/email, etc. The reason that I bring this up is that all of these people, myself included, are NOT part of the millenial generation (way past I'm afraid!) and we were using this stuff. As history goes - if the "grown-ups" are using it, the kids are over it and on to something else.
  • Immersion is the subjective impression that one is participating in a comprehensive, realistic experience.
  • Beyond actional and symbolic immersion, advances in interface technology are now creating virtual environments and augmented realities that induce a psychological sense of sensory and physical immersion.
  • Inducing a participant's symbolic immersion involves triggering powerful semantic associations via the content of an experience.
    • Barbara Lindsey
       
      Felice's Utopian City
  • The research on virtual reality Salzman and I conducted on frames of reference found that the exocentric and the egocentric FORs have different strengths for learning. Our studies established that learning ideally involves a "bicentric" perspective alternating between egocentric and exocentric FORs.
  • The capability of computer interfaces to foster psychological immersion enables technology-intensive educational experiences that draw on a powerful pedagogy: situated learning.
  • The major schools of thought cited are behaviorist theories of learning (presentational instruction), cognitivist theories of learning (tutoring and guided learning by doing), and situated theories of learning (mentoring and apprenticeships in communities of practice).
    • Barbara Lindsey
       
      What kinds of learning environments do you prefer and what kinds do you create for your students?
  • Situated learning requires authentic contexts, activities, and assessment coupled with guidance from expert modeling, mentoring, and "legitimate peripheral participation."8 As an example of legitimate peripheral participation, graduate students work within the laboratories of expert researchers, who model the practice of scholarship. These students interact with experts in research as well as with other members of the research team who understand the complex processes of scholarship to varying degrees. While in these laboratories, students gradually move from novice researchers to more advanced roles, with the skills and expectations for them evolving.
  • But what is so special about the egocentric perspectives and situated learning now enabled by emerging media? After all, each of us lives with an egocentric perspective in the real world and has many opportunities for situated learning without using technology. One attribute that makes mediated immersion different and powerful is the ability to access information resources and psychosocial community distributed across distance and time, broadening and deepening experience. A second important attribute is the ability to create interactions and activities in mediated experience not possible in the real world, such as teleporting within a virtual environment, enabling a distant person to see a real-time image of your local environment, or interacting with a (simulated) chemical spill in a busy public setting. Both of these attributes are actualized in the Alice-in-Wonderland interface.
  • Initial research on Environmental Detectives and other AR-based educational simulations demonstrates that this type of immersive, situated learning can effectively engage students in critical thinking about authentic scenarios.
  • However, virtual environments and ubiquitous computing can draw on the power of situated learning by creating immersive, extended experiences with problems and contexts similar to the real world.9 In particular, MUVEs and real-world settings augmented with virtual information provide the capability to create problem-solving communities in which participants can gain knowledge and skills through interacting with other participants who have varied levels of skills, enabling legitimate peripheral participation driven by intrinsic sociocultural forces.
    • Barbara Lindsey
       
      One of the most difficult skills to master.
  • Situated learning is important in part because of the crucial issue of transfer. Transfer is defined as the application of knowledge learned in one situation to another situation and is demonstrated if instruction on a learning task leads to improved performance on a transfer task, typically a skilled performance in a real-world setting
  • Moreover, the evolution of an individual's or group's identity is an important type of learning for which simulated experiences situated in virtual environments or augmented realities are well suited. Reflecting on and refining an individual identity is often a significant issue for higher education students of all ages, and learning to evolve group and organizational identity is a crucial skill in enabling innovation and in adapting to shifting contexts.
  • Immersion is important in this process of identity exploration because virtual identity is unfettered by physical attributes such as gender, race, and disabilities.
    • Barbara Lindsey
       
      Don't agree with this. We come to any environment with our own baggage and we do not interact in a neutral social context.
  • Thanks to out-of-game trading of in-game items, Norrath, the virtual setting of the MMOG EverQuest, is the seventy-seventh largest economy in the real world, with a GNP per capita between that of Russia and Bulgaria. One platinum piece, the unit of currency in Norrath, trades on real world exchange markets higher than both the Yen and the Lira (Castronova, 2001).14
  • Multiple teams of students can access the MUVE simultaneously, each individual manipulating an avatar which is "sent back in time" to this virtual environment. Students must collaborate to share the data each team collects. Beyond textual conversation, students can project to each other "snapshots" of their current individual point of view (when someone has discovered an item of general interest) and also can "teleport" to join anyone on their team for joint investigation. Each time a team reenters the world, several months of time have passed in River City, so learners can track the dynamic evolution of local problems.
  • In our research on this educational MUVE based on situated learning, we are studying usability, student motivation, student learning, and classroom implementation issues. The results thus far are promising: All learners are highly motivated, including students typically unengaged in classroom settings. All students build fluency in distributed modes of communication and expression and value using multiple media because each empowers different types of communication, activities, experiences, and expressions. Even typically low-performing students can master complex inquiry skills and sophisticated content. Shifts in the pedagogy within the MUVE alter the pattern of student performance.
    • Barbara Lindsey
       
      Would like to see research on this.
  • Research shows that many participants value this functionality and choose to access the Web page after leaving the museum.
    • Barbara Lindsey
       
      More could be done with this.
  • Participants in these distributed simulations use location-aware handheld computers (with GPS technology), allowing users to physically move throughout a real-world location while collecting place-dependent simulated field data, interviewing virtual characters, and collaboratively investigating simulated scenarios.
    • Barbara Lindsey
       
      Much better
  • he defining quality of a learning community is that there is a culture of learning, in which everyone is involved in a collective effort of understanding. There are four characteristics that such a culture must have: (1) diversity of expertise among its members, who are valued for their contributions and given support to develop, (2) a shared objective of continually advancing the collective knowledge and skills, (3) an emphasis on learning how to learn, and (4) mechanisms for sharing what is learned. If a learning community is presented with a problem, then the learning community can bring its collective knowledge to bear on the problem. It is not necessary that each member assimilate everything that the community knows, but each should know who within the community has relevant expertise to address any problem. This is a radical departure from the traditional view of schooling, with its emphasis on individual knowledge and performance, and the expectation that students will acquire the same body of knowledge at the same time.26
  • This immersion in virtual environments and augmented realities shapes participants' learning styles beyond what using sophisticated computers and telecommunications has fostered thus far, with multiple implications for higher education.
  • Students were most effective in learning and problem-solving when they collectively sought, sieved, and synthesized experiences rather than individually locating and absorbing information from some single best source.
    • Barbara Lindsey
       
      How does this 'fit' learning goals and teaching styles in our program?
  • Rheingold's forecasts draw on lifestyles seen at present among young people who are high-end users of new media
  • Notion of place is layered/blended/multiple; mobility and nomadicity prevalent among dispersed, fragmented, fluctuating habitats (for example, coffeehouses near campus)
  • Rather than having core identities defined through a primarily local set of roles and relationships, people would express varied aspects of their multifaceted identities through alternate extended experiences in distributed virtual environments and augmented realities.
    • Barbara Lindsey
       
      How is this different from current experiences for individuals working within/across different social groups and boundaries?
  • one-third of U.S. households now have broadband access to the Internet. In the past three years, 14 million U.S. families have linked their computers with wireless home networks. Some 55 percent of Americans now carry cell phones
  • Mitchell's forecasts25 are similar to Rheingold's in many respects. He too envisions largely tribal lifestyles distributed across dispersed, fragmented, fluctuating habitats: electronic nomads wandering among virtual campfires. People's senses and physical agency are extended outward and into the intangible, at considerable cost to individual privacy. Individual identity is continuously reformed via an ever-shifting series of networking with others and with tools. People express themselves through nonlinear, associational webs of representations rather than linear "stories" and co-design services rather than selecting a precustomized variant from a menu of possibilities.
  • More and more, though, people of all ages will have lifestyles involving frequent immersion in both virtual and augmented reality. How might distributed, immersive media be designed specifically for education, and what neomillennial learning styles might they induce?
  • Guided social constructivism and situated learning as major forms of pedagogy
  • Peer-developed and peer-rated forms of assessment complement faculty grading, which is often based on individual accomplishment in a team performance context  Assessments provide formative feedback on instructional effectiveness
  • Mediated immersion creates distributed learning communities, which have different strengths and limits than location-bound learning communities confined to classroom settings and centered on the teacher and archival materials.27
  • Multipurpose habitats—creating layered/blended/personalizable places rather than specialized locations (such as computer labs)
  • Neomillenial Versus Millennial Learning Styles
  • Emphasis is placed on implications for strategic investments in physical plant, technology infrastructure, and professional development.
  • o the extent that some of these ideas about neomillennial learning styles are accurate, campuses that make strategic investments in physical plant, technical infrastructure, and professional development along the dimensions suggested will gain a considerable competitive advantage in both recruiting top students and teaching them effectively.
  • such as textbooks linked to course ratings by students)
  • Mirroring": Immersive virtual environments provide replicas of distant physical settings
  • Middleware, interoperability, open content, and open source
  • Finding information Sequential assimilation of linear information stream
  • Student products generally tests or papers Grading centers on individual performance
  • These ideas are admittedly speculative rather than based on detailed evidence and are presented to stimulate reaction and dialogue about these trends.
  • f we accept much of the analysis above
    • Barbara Lindsey
       
      But have they made the case for its educational value?
  • students of all ages with increasingly neomillennial learning styles will be drawn to colleges and universities that have these capabilities. Four implications for investments in professional development also are apparent. Faculty will increasingly need capabilities in:
  • Some of these shifts are controversial for many faculty; all involve "unlearning" almost unconscious beliefs, assumptions, and values about the nature of teaching, learning, and the academy. Professional development that requires unlearning necessitates high levels of emotional/social support in addition to mastering the intellectual/technical dimensions involved. The ideal form for this type of professional development is distributed learning communities so that the learning process is consistent with the knowledge and culture to be acquired. In other words, faculty must themselves experience mediated immersion and develop neomillennial learning styles to continue teaching effectively as the nature of students alters.
  • Differences among individuals are greater than dissimilarities between groups, so students in any age cohort will present a mixture of neomillennial, millennial, and traditional learning styles
  • The technologies discussed are emerging rather than mature, so their final form and influences on users are not fully understood. A substantial number of faculty and administrators will likely dismiss and resist some of the ideas and recommendations presented here.
Wessam Abedelaziz

Convenience, Communications, and Control: How Students Use Technology | Resources | EDU... - 0 views

  • They are characterized as preferring teamwork, experiential activities, and the use of technology
  • Doing is more important than knowing, and learning is accomplished through trial and error as opposed to a logical and rule-based approach.2 Similarly, Paul Hagner found that these students not only possess the skills necessary to use these new communication forms, but there is an ever increasing expectation on their part that these new communication paths be used
    • Nicole McClure
       
      This phrase makes me a little uneasy. I recognize that these students are different, but I understand this a difference in learning style, not content. "Doing is more important than knowing" implies, at least to me, that a full understanding of the content. There has to be a little of both.
    • Barbara Lindsey
       
      It's an interesting question. What is 'knowing'? And how do we know what we know?
    • Wessam Abedelaziz
       
      I guess doing is more important than knowing in the sense of actual research. We should have a theoritical background and KNOW what is behind but it is also important to try things out and make mistakes and have a feed back. I would say, it is more of an individual thing and it is up to the type of learners and how they learn things. They might be learners who learn by touching things and try it out or just by having a look at it and they will be fine
    • Wessam Abedelaziz
       
      Sorry, it is in the sense of ' Action Research" not 'actual reseach'
  • Much of the work to date, while interesting and compelling, is intuitive and largely based on qualitative data and observation.
  • ...38 more annotations...
  • There is an inexorable trend among college students to universal ownership, mobility, and access to technology.
  • Students were asked about the applications they used on their electronic devices. They reported that they use technology first for educational purposes, followed by communication.
    • Barbara Lindsey
       
      All self-reported. Would have been powerful if could have actually tracked a representative sample and compared actual use with reported use.
    • Wessam Abedelaziz
       
      I don't believe this line!!
  • presentation software was driven primarily by the requirements of the students' major and the curriculum.
  • Communications and entertainment are very much related to gender and age.
  • From student interviews, a picture emerged of student technology use driven by the demands of the major and the classes that students take. Seniors reported spending more time overall on a computer than do freshmen, and they reported greater use of a computer at a place of employment. Seniors spent more hours on the computer each week in support of their educational activities and also more time on more advanced applications—spreadsheets, presentations, and graphics.
  • Confirming what parents suspect, students with the lowest grade point averages (GPAs) spend significantly more time playing computer games; students with the highest GPAs spend more hours weekly using the computer in support of classroom activities. At the University of Minnesota, Crookston, students spent the most hours on the computer in support of classroom activities. This likely reflects the deliberate design of the curriculum to use a laptop extensively. In summary, the curriculum's technology requirements are major motivators for students to learn to use specialized software.
  • The interviews indicated that students are skilled with basic office suite applications but tend to know just enough technology functionality to accomplish their work; they have less in-depth application knowledge or problem solving skills.
  • According to McEuen, student technology skills can be likened to writing skills: Students come to college knowing how to write, but they are not developed writers. The analogy holds true for information technology, and McEuen suggested that colleges and universities approach information technology in the same way they approach writing.6
  • he major requires the development of higher-level skill sets with particular applications.
    • Barbara Lindsey
       
      Not really quantitative--self-reported data back by selected qualitative interviews
  • The comparative literature on student IT skill self-assessment suggests that students overrate their skills; freshmen overrate their skills more than seniors, and men overrate their skills more than women.7 Our data supports these conclusions. Judy Doherty, director of the Student Technologies Resource Group at Colgate University, remarked on student skill assessment, "Students state in their job applications that they are good if not very good, but when tested their skills are average to poor, and they need a lot of training."8
  • Mary Jane Smetanka of the Minneapolis–St. Paul Star Tribune reported that some students are so conditioned by punch-a-button problem solving on computers that they approach problems with a scattershot impulsiveness instead of methodically working them through. In turn, this leads to problem-solving difficulties.
  • We expected to find that the Net Generation student prefers classes that use technology. What we found instead is a bell curve with a preference for a moderate use of technology in the classroom (see Figure 1).
    • Barbara Lindsey
       
      More information needs to be given to find out why--may be tool and method not engaging.
  • It is not surprising that if technology is used well by the instructor, students will come to appreciate its benefits.
  • A student's major was also an important predictor of preferences for technology in the classroom (see Table 3), with engineering students having the highest preference for technology in the classroom (67.8 percent), followed by business students (64.3 percent).
  • Humanities 7.7% 47.9% 40.2
  • he highest scores were given to improved communications, followed by factors related to the management of classroom activities. Lower impact activities had to do with comprehension of classroom materials (complex concepts).
  • The instructors' use of technology in my classes has increased my interest in the subject matter. 3.25 Classes that use information technology are more likely to focus on real-world tasks and examples.
  • I spend more time engaged in course activities in those courses that require me to use technology.
  • Interestingly, students do not feel that use of information technology in classes greatly increases the amount of time engaged with course activities (3.22 mean).12 This is in direct contrast to faculty perceptions reported in an earlier study, where 65 percent of faculty reported they perceived that students spend more time engaged with course materials
  • Only 12.7 percent said the most valuable benefit was improved learning; 3.7 percent perceived no benefit whatsoever. Note that students could only select one response, so more than 12.7 percent may have felt learning was improved, but it was not ranked highest. These findings compare favorably with a study done by Douglas Havelka at the University of Miami in Oxford, Ohio, who identified the top six benefits of the current implementation of IT as improving work efficiency, affecting the way people behave, improving communications, making life more convenient, saving time, and improving learning ability.14
    • Barbara Lindsey
       
      Would have been good to know exactly what kinds of technologies were meant here.
  • Our data suggest that we are at best at the cusp of technologies being employed to improve learning.
  • The interactive features least used by faculty were the features that students indicated contributed the most to their learning.
  • he students in this study called our attention to performance by noting an uneven diffusion of innovation using this technology. This may be due, in part, to faculty or student skill. It may also be due to a lack of institutional recognition of innovation, especially as the successful use of course management systems affects or does not affect faculty tenure, promotion, and merit decisions
  • we found that many of the students most skilled in the use of technology had mixed feelings about technology in the classroom.
  • What we found was that many necessary skills had to be learned at the college or university and that the motivation for doing so was very much tied to the requirements of the curriculum. Similarly, the students in our survey had not gained the necessary skills to use technology in support of academic work outside the classroom. We found a significant need for further training in the use of information technology in support of learning and problem-solving skills.
  • Course management systems were used most by both faculty and students for communication of information and administrative activities and much less in support of learning.
  • In 1997, Michael Hooker proclaimed, "higher education is on the brink of a revolution." Hooker went on to note that two of the greatest challenges our institutions face are those of "harnessing the power of digital technology and responding to the information revolution."18 Hooker and many others, however, did not anticipate the likelihood that higher education's learning revolution would be a journey of a thousand miles rather than a discrete event. Indeed, a study of learning's last great revolution—the invention of moveable type—reveals, too, a revolution conducted over centuries leading to the emergence of a publishing industry, intellectual property rights law, the augmentation of customized lectures with textbooks, and so forth.
  • Qualitative data were collected by means of focus groups and individual interviews. We interviewed undergraduate students, administrators, and individuals identified as experts in the field of student technology use in the classroom. Student focus groups and interviews of administrators were conducted at six of the thirteen schools participating in the study.
  • The institutions chosen represent a nonrepresentative mix of the different types of higher education institution in the United States, in terms of Carnegie class as well as location, source of funding, and levels of technology emphasis. Note, however, that we consider our findings to be instructive rather than conclusive of student experiences at different types of Carnegie institutions.
  • Both the ECAR study on faculty use of course management systems and this study of student experiences with information technology concluded that, while information technology is indeed making important inroads into classroom and learning activities, to date the effects are largely in the convenience of postsecondary teaching and learning and do not yet constitute a "learning revolution." This should not surprise us. The invention of moveable type enhanced, nearly immediately, access to published information and reduced the time needed to produce new publications. This invention did not itself change literacy levels, teaching styles, learning styles, or other key markers of a learning revolution. These changes, while catalyzed by the new technology, depended on slower social changes to institutions. I believe that is what we are witnessing in higher education today.
  • The qualitative data suggest a slightly different picture. Students have very basic office suite skills as well as e-mail and basic Web surfing skills. Moving beyond basic activities is problematic. It appears that they do not recognize the enhanced functionality of the applications they own and use.
  • It cannot be assumed that they come to college prepared to use advanced software applications.
  • 25.6 percent of the students preferred limited or no use of technology in the classroom.
  • "Information technology is just a tool. Like all tools, if used properly it can be an asset. If it is used improperly, it can become an obstacle to achieving its intended purpose. Never is it a panacea."
Barbara Lindsey

Lecture Capture: No Longer Optional? - 0 views

  • According to new research released this week by the University of Wisconsin-Madison involving about 7,500 undergraduate and graduate students, an overwhelming 82 percent of students said they would prefer courses that offer online lectures over traditional classes that do not include an online lecture component. The researchers also pointed out the implications for these findings extend well beyond the classroom.
  • When asked why they prefer courses that offer streaming lectures online, most students cited making up for missed classes, convenience, improving retention of materials covered, improving test scores, and help with material review prior to class.
  • 72 percent of higher education professionals indicated that, as of mid-August, their institutions did not have any kind of formal intellectual property policy in place to deal with captured lectures or other learning materials placed online, according to one of our informal online polls.
  • ...1 more annotation...
  • Said Veeramani: "There are ... some significant common drivers that academia is wrestling with: first, creating more effective learning outcomes for students and second, accommodating more students from a scalability standpoint. To accomplish this, institutions are increasingly turning to lecture capture technologies that turn a traditional classroom into an instant source of online, interactive content."
Barbara Lindsey

The Chronicle: 10/28/2005: Lectures on the Go - 0 views

  • More and more professors, including Mr. Jackson, are turning to the technology to record their lectures and send them to their students, in what many are calling "coursecasting." The portability of coursecasting, its proponents say, makes the technology ideal for students who fall behind in class or those for whom English is a second language. And some advocates say that coursecasting can be more than just a review tool, that it can also enliven classroom interaction and help lecturers critique themselves.
  • One of the things you do by podcasting is participate in student culture," Mr. Jackson says
    • Barbara Lindsey
       
      Is this a good enough reason?
  • Make students listen to a podcast before class, and they will show up ready to converse.
    • Barbara Lindsey
       
      Do you think this would happen?
  • ...24 more annotations...
  • Purdue's podcasting project arose from a desire to let students study without being tethered to their computers, according to Michael Gay, the university's manager of broadcast networks and services for information technology. "We're trying to give people as many options as possible if they miss a course and need to catch up — or if they just want to review," he says.
  • Duke University
  • Drexel University
  • Purdue University
  • American University
  • University of Michigan at Ann Arbor's School of Dentistry
  • "Everybody knows that when you say something in class, the first time, not everybody is paying attention," Mr. Jackson says. "But if you make your lecture available as a podcast, students can relisten to troublesome passages, and it's easy for them to slow things down."
  • St. Mary's College, in California
  • For a graduate-level course in quantitative analysis, Ms. Herkenhoff creates two different series of podcasts, each recontextualizing highlights from her lectures.
  • "When I talked about this with my colleagues, the first thing they all said was 'well, no one's going to go to class,'" says G. Marc Loudon, a professor of medicinal chemistry at Purdue who has posted lectures for students as both audio and video files. Mr. Loudon offers a fairly unsympathetic rejoinder to those concerns: "If a podcast can capture everything you do in class, you deserve to have nobody coming."
  • started penalizing students a grade point for every class session they missed.
  • "Those of you who didn't come to class, but are listening to the podcast, should know that one of the answers to the next test is on the screen," he said. "But I'm not going to tell you what it is."
  • But most students are savvy enough to realize that coursecasts aren't an alternative to class,
  • "a great way to complement the presentation slides many professors already offer online."
  • Richard Smith, a lecturer in instructional technology at the University of Houston-Clear Lake, hosts a weekly podcast on scholarship and education. But he is not convinced that the technology can revitalize pedagogy — because, he says, there is little evidence that recorded lectures will hold students' interest.
  • "I don't think most professors, no matter how good they are in the classroom, can avoid being boring as hell when they're recorded."
  • Students reared on iPods and the Internet do not come to class expecting to sit through an hourlong lecture, he says. Instead, they want to gather information on their own terms and spend their class time in discussion, not rapt attention.
  • "The 'sage on the stage' is dying, if not dead already," Mr. Jackson says. "Faculty members are no longer privileged sources of knowledge, so our job should be to get people to think critically and independently about things."
  • Coursecasting, he says, can help that process along. In Mr. Jackson's own courses, he has put lectures online as podcasts and asked students to listen to them before they come to class, a technique he refers to as "distance learning with a twist." "Think about how much classroom time you would save if you didn't have to lecture anymore," Mr. Jackson says. "You free up all this interactive personal space between you and your students. It changes the classroom experience."
    • Barbara Lindsey
       
      Your thoughts?
  • The "decentered classroom," as Mr. Jackson calls it, can be unsettling for students who are not eager to let the lecture-hall experience bleed into their free time.
    • Barbara Lindsey
       
      Is this the resistance Jessie and others have encountered?
  • Richard Edwards, an assistant professor of communication at St. Mary's College, is building a course around a series of 30-minute podcasts about film-noir classics that he and a colleague had made. Students will listen to the podcasts and then elaborate on Mr. Edwards's talking points in class. "Instead of having to run through all of our thoughts on Double Indemnity," Mr. Edwards says, "we can actually start our discussion in the 31st minute, in media res, without setting up the movie for everyone."
  • Mr. Edwards has made the podcasts that will anchor his film-noir course available to the public free through a license from Creative Commons, a group dedicated to making scholarly and artistic material widely available online. "I want people to download this stuff so they can feel free to engage with it," he says.
    • Barbara Lindsey
       
      Would giving your content away freely like this be a problem for you?
  • Michigan's dentistry school, for example, keeps its coursecasts locked behind a firewall so that only students can listen.
  • Administrators received enough complaints that they formed a faculty committee that is now examining BoilerCast's intellectual-property implications. "The fundamental question is who owns a faculty member's lectures," Mr. Loudon says. "If these classes have intellectual value beyond the classroom, who owns that?"
Barbara Lindsey

Effective Communication - A Peace Corps and PBwiki Case Study - The Daily Peanut - 0 views

  • You see what we are trying to do is build a space on the internet where the volunteers can share information and ideas on how to further the development projects in their countries. We are doing this outside the confines of Peace Corps Washington and therefore it is on our measly salaries to get this thing off and running.
    • Barbara Lindsey
       
      Sounds like they aren't getting the support they need from the gov. Taking ownership and control over their own situation. Nice!
  • The main purpose behind the wiki though is too make volunteers more successful in their service by giving the easy access to volunteer ideas and information that has already been field tested by their predecessors.
  • Before the wiki we had no way of 1) sharing ideas, 2) storing them in an easy or searchable way, 3) communicating with other volunteer countries and 4) making this information accessible to volunteers who hadn’t arrived in country yet. What we have done with the wiki is begin to collect the volunteer created resources and sort and group them so that volunteers can quickly and easily find what they are looking for.
  • ...3 more annotations...
  • Our first success story is how a volunteer from Madagascar was able to get on the wiki and post all kinds of amazing resources on ideas to try for business development, agricultural business and other wonderful ideas. This information now is consolidated in one place and can be quickly utilized by volunteers who have little internet time and need to make what they do have count.
    • Barbara Lindsey
       
      Ok, so I'm pretty much highlighting everything...
  • Our biggest problem that we are facing is lack of internet connectivity. We think that as infrastructure improves and volunteers awareness of the site increases that we will see a more daily use of the site.
  • People with basic internet skills are able to create pages in minutes and the format is very easy for them to follow. We have also made a nice little how to edit the wiki page (http://wikisarvn.pbwiki.com/How-to-Edit-the-Wiki) that shows with simple to follow graphics, the 1,2,3’s of making page and editing the wiki.
Barbara Lindsey

The FWK Licensing Model at iterating toward openness - 0 views

  • If we want to improve learning ~today~, we have to meet learners where they are ~today~. And today and for the foreseeable future the overwhelming majority of learners will be going to schools and universities where their teachers will adopt textbooks based on things like the name recognition of the author(s), the quality of the textbook, supporting instructional materials like test item banks and PPT notes, and the availability (and marketing!) of review copies.
  • having said that, there are some additional, very practical benefits of an open textbook for the faculty member who has to make the adoption decision. For example, when the license and the technology allow the faculty member to remove chapters from the book, change the order of chapters in the book, or even edit chapters in the book directly (e.g., adding locally relevant examples) BEFORE her/his students ever see the books online or in print, this gives the faculty member much greater control over the instructional experience. Most faculty members couldn’t care less about “open” for openness sake, but give them greater control over the instructional experience, and suddenly openness is translated into a concrete benefit - a difference beyond “openness for openness sake.”
  • The Plus in our CC By-NC-SA Plus will indeed be More Permissions - it will grant blanket permissions for anyone and everyone to make Commercial Use of FWK-published textbook materials in the context of the FWK Marketplace. The Marketplace will be an area of the FWK site where people can post and sell their own study guides, audio chapters, flash cards, videos, case studies, and other study materials related to FWK textbooks at whatever price they set (of course, they can alternately choose to openly license the things they put in the Marketplace, too). The Marketplace will be an “eBay for study materials,” and like eBay when somone sells material through the Marketplace, a small portion of the sale will come back to FWK and be shared with the textbook author whose work has been derived from or augmented by the new material.
  • ...2 more annotations...
  • Every “strong copyleft” license is incompatible with every other,
  • Flat World Knowledge will be licensing it’s first books CC By-NC-SA Plus, with copyright held by the authors.
Barbara Lindsey

Weblogg-ed » Reading to Find: Rip-Mix Classrooms - 0 views

  • I’m thinking “Rip-Mix Classrooms” or “Rip-Mix Workshops” or heck, “Rip-Mix Conferences.” I’ve been railing of late at all the paper note talking conference attendees whose observations and reflections and experiences will never be connected after the conference ends. And I know that we’re already doing this to some extent on the conference level and the classroom level (i.e. Darren’s scribes and others.) Problem is, most schools would probably attempt to shut this down and call it cheating, especially if, as this group is doing, they are collecting and adding tests and quizzes to the mix.
    • Barbara Lindsey
       
      What do you think about this?
  •  
    Rip Mix Learners is a student-run Open Courseware project, in which students make audio recordings of the lectures, compile class notes, and other materials and share them with their peers online.
Barbara Lindsey

One Laptop One Child | Scholastic.com - 0 views

  • quietly tell select students about the policy
  • “We’re going to invite 20 seniors [this school year] selected by teachers,” he says. We don’t want the computers to be a distraction.”
  • The Consolidated High School District 230 in Orland Park, Illinois, has taken a step in this direction by allowing students to bring their computers to school and connect to the Internet, but not log on to the district’s network, says Darrell Walery, director of technology.Stay Away from My Networkwalery sums up the struggle in this issue succinctly. He says tech directors who have been teachers favor the experiment, while those who have business backgrounds blanche at the thought. “My role as technology director is to mediate this exact issue,” he adds.
  • ...15 more annotations...
  • In Forsyth, the district uses radius servers for centralized network management. This device identifies the districts’ computers, allowing them access to the network according to their status. Laptops that don’t pass this test are put on the district’s virtual lan. This gives them online access while keeping the user behind the district’s firewall and within its Internet filters. It keeps these computers—and their users—away from the district’s network.
  • Murray’s Pennsylvania district scans each notebook before it can connect to the school server. Clean Server antivirus software is one of the tools it uses to avoid “malware” and worms. Also, the district’s scans point users to free patches and service packs that are needed to keep security up to date.
  • Compatibility seems to be less of an issue each day as more online applications become available.
  • schools can turn to the growing number of free online tools available to all.
  • Classroom management is another potential worry. If college professors feel like students sometime use their lectures as a quiet place to fool around or get other work done (see sidebar), then what chance do K–12 teachers have of getting—and keeping—25 students on task?Teachers in Pennsylvania use classroom management software (a small software download) to keep control. Murray says this program allows teachers to take complete control of each laptop if they want, pushing out their lesson to each screen, blocking all work with a single button, and even using the pcs as glorified personal response devices.
  • The last big hurdle to make this policy a reality in more districts is one that can’t be cleared with a simple software program. It is instilling the idea that teachers will no longer be the dominant information delivery for each class.
  • “How do you get teachers prepared to teach in a classroom where everyone is a teacher?
  • “Professional development is key. We have instructional technology specialists at every school. These folks are not the fix-it people but certified teachers [usually from that same building]. It’s a peer.”
  • “There’s an explosion of social activities” that computers enable, Murray says,  from talking with people worldwide to keeping in touch with like-minded groups through Twitter to having students take virtual field trips halfway around the world, or just down the street. Science students can do an online dissection with step-by-step analysis, or math problems where a simulation can help illustrate a difficult-to-grasp concept, he adds.
  • Teachers need to think about teaching in a different way,” he says. “If you’re doing that, a lot of these [problems] go away.”
  • Having kids bring in their own computers can help bring 1:1 a lot closer to reality, especially in poorer districts. Klingler says Forsyth can channel its existing computer stock to students without personal computers and help reduce tech disparity.
  • While his state’s Classrooms for the Future program brought 550 pcs into the district, the technology coordinator realizes he won’t have the funding needed to replace these machines in three or four years.
  • “The cell phone is their thing,” Walery says. “Communication is the main [goal]. They constantly text back and forth.”
  • Forsyth has even looked into using Sony Playstation handhelds in class, noting that they have a “decent Web browser.”“We want to support whatever kids bring in,” he adds.
  • “It’s much more likely in a few years all students will have their own smartphones,” he says.
  •  
    How 1-1 is changing as students ask to bring in their own laptops
Barbara Lindsey

Pixar University: Thinking Outside The Mouse - 0 views

  • Pixar University -- a professional-development program that puts as much emphasis on employee education as it does on company training -- is the company's secret weapon. "During 90 percent of your workday, you're in this box -- you get to do only certain things," said Polson. "And yet we're all here because we love movies and art. At Pixar University, all the boxes get removed. All the walls come down, and you get to be the director of your own creative idea." Polson has taken classes in drawing, screenwriting, and color, and he's completed a course in which he made his own short film.
  • The point of improv -- like most of classes in the packed curriculum -- is to push Pixar employees to try new things, work together better and test new ideas. "If you don't create an atmosphere in which risk can be easily taken, in which weird ideas can be floated, then it's likely you're going to be producing work that will look derivative in the marketplace," said Pixar University Dean Randy Nelson. "Those kind of irrational what-ifs eventually lead to something that makes you go, 'Wow, I never would have thought about it.'"
    • Barbara Lindsey
       
      Does current graduate educational system create derivative mini-mes?
  • Animators agree that Disney, Pixar's most prized partner in production of its first films -- and its recognized competitor in the animation world at large -- has begun to produce films critics call formulaic.
  • ...2 more annotations...
  • Nelson said the university's primary purpose is to build morale, spirit and communication among employees.
  • By the time these people worked together for 25 years, you would just not believe the things that would happen."
  •  
    "Pixar University -- a professional-development program that puts as much emphasis on employee education as it does on company training -- is the company's secret weapon. "During 90 percent of your workday, you're in this box -- you get to do only certain things," said Polson. "And yet we're all here because we love movies and art. At Pixar University, all the boxes get removed. All the walls come down, and you get to be the director of your own creative idea." Polson has taken classes in drawing, screenwriting, and color, and he's completed a course in which he made his own short film. "
Barbara Lindsey

The 21st Century Learning Initiative : The History of Education 2000 and the Explanatio... - 0 views

  • The application of "market principles" quickly destroyed the concept of a community of learners that extended beyond the school and effectively turned each school against its "rival"; a preoccupation with the assessment of pupils as a way of monitoring teachers led to even more "teaching for the test," and the relegation of information technology to that of a vocational skill.
    • Barbara Lindsey
       
      Are there similarities with the US system? Is this change of perspective necessarily bad?
  •  
    "By 1988, with increasing pressure with every subsequent year, Education 2000 became evermore isolated by a whole series of legislative proposals made by a Government whose educational policy was increasingly to become prescriptive, centralized, and based on assumptions that originated in the 1950s. Teacher education courses were reorganized to focus far more heavily on subject content and classroom practice, at the cost of a hefty reduction in all aspects of the course dealing with educational theory, purpose and philosophy. Her Majesty's Inspectorate was abolished as being too much on "the side of the teachers," and replaced by a more rigorous assessment and evaluation system. "There is no such subject as education," said Margaret Thatcher, "only subjects to be taught.""
Barbara Lindsey

Online Stopwatch - 0 views

  •  
    Can set this to different languages
Barbara Lindsey

NYC school uses collaborative wikis to cut costs and save time - 0 views

  • The wikis include everything from test scheduling (internal) to early dismissal information (external).
  • "We've saved lots of money," Cohen said. "But the real drag of using [expensive collaboration products] was you have these elaborate systems; parents had to get accounts; you had to give vendors the students' names; there was lots of work just to get it to work."
  • With the Wikispaces, Cohen can just set the program up and have users do the work for him. Privacy concerns are minimal because the only publicly accessible information is the student's name and time of meeting,
  • ...4 more annotations...
  • Cohen also likes the project because it was a simple way for teachers to "get their toes wet" with collaborative technology with a shallow learning curve and a high return on investment. For the spring semester, he said, teachers would actually have to sit and field calls for scheduling parent-teacher appointments.
  • Demonstrating the value of collaborative technology, while teaching how to use it, is the hardest challenge in its adoption, said Zeus Kerravala, a Yankee Group analyst. "The success depends more on the utilization of the tools than the tools themselves," Kerravala said. Keeping it simple and easy to access increases the chance of success.
  • Much of the essential documentation for teachers is now on wikis at the school, but Cohen still fields requests for how to do this, or for hard copies of those forms. He regularly denies such requests and points the users to the appropriate wiki page.
  • "Kids only use technology for the things they want to use it for," Cohen said. "They won't necessarily check the website for their homework."
  •  
    Excellent article on why and how a NYC school uses wikis
Barbara Lindsey

Jean Lave, Etienne Wenger and communities of practice - 0 views

  • Supposing learning is social and comes largely from of our experience of participating in daily life? It was this thought that formed the basis of a significant rethinking of learning theory in the late 1980s and early 1990s by two researchers from very different disciplines - Jean Lave and Etienne Wenger. Their model of situated learning proposed that learning involved a process of engagement in a 'community of practice'. 
  • When looking closely at everyday activity, she has argued, it is clear that 'learning is ubiquitous in ongoing activity, though often unrecognized as such' (Lave 1993: 5).
  • Communities of practice are formed by people who engage in a process of collective learning in a shared domain of human endeavour: a tribe learning to survive, a band of artists seeking new forms of expression, a group of engineers working on similar problems, a clique of pupils defining their identity in the school, a network of surgeons exploring novel techniques, a gathering of first-time managers helping each other cope. In a nutshell: Communities of practice are groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly. (Wenger circa 2007)
  • ...18 more annotations...
  • Over time, this collective learning results in practices that reflect both the pursuit of our enterprises and the attendant social relations. These practices are thus the property of a kind of community created over time by the sustained pursuit of a shared enterprise. It makes sense, therefore to call these kinds of communities communities of practice. (Wenger 1998: 45)
  • The characteristics of communities of practice According to Etienne Wenger (c 2007), three elements are crucial in distinguishing a community of practice from other groups and communities: The domain. A community of practice is is something more than a club of friends or a network of connections between people. 'It has an identity defined by a shared domain of interest. Membership therefore implies a commitment to the domain, and therefore a shared competence that distinguishes members from other people' (op. cit.). The community. 'In pursuing their interest in their domain, members engage in joint activities and discussions, help each other, and share information. They build relationships that enable them to learn from each other' (op. cit.). The practice. 'Members of a community of practice are practitioners. They develop a shared repertoire of resources: experiences, stories, tools, ways of addressing recurring problems—in short a shared practice. This takes time and sustained interaction' (op. cit.).
  • The fact that they are organizing around some particular area of knowledge and activity gives members a sense of joint enterprise and identity. For a community of practice to function it needs to generate and appropriate a shared repertoire of ideas, commitments and memories. It also needs to develop various resources such as tools, documents, routines, vocabulary and symbols that in some way carry the accumulated knowledge of the community.
  • The interactions involved, and the ability to undertake larger or more complex activities and projects though cooperation, bind people together and help to facilitate relationship and trust
  • Rather than looking to learning as the acquisition of certain forms of knowledge, Jean Lave and Etienne Wenger have tried to place it in social relationships – situations of co-participation.
  • It not so much that learners acquire structures or models to understand the world, but they participate in frameworks that that have structure. Learning involves participation in a community of practice. And that participation 'refers not just to local events of engagement in certain activities with certain people, but to a more encompassing process of being active participants in the practices of social communities and constructing identities in relation to these communities' (Wenger 1999: 4).
  • Initially people have to join communities and learn at the periphery. The things they are involved in, the tasks they do may be less key to the community than others.
  • Learning is, thus, not seen as the acquisition of knowledge by individuals so much as a process of social participation. The nature of the situation impacts significantly on the process.
  • What is more, and in contrast with learning as internalization, ‘learning as increasing participation in communities of practice concerns the whole person acting in the world’ (Lave and Wenger 1991: 49). The focus is on the ways in which learning is ‘an evolving, continuously renewed set of relations’ (ibid.: 50). In other words, this is a relational view of the person and learning (see the discussion of selfhood).
  • 'the purpose is not to learn from talk as a substitute for legitimate peripheral participation; it is to learn to talk as a key to legitimate peripheral participation'. This orientation has the definite advantage of drawing attention to the need to understand knowledge and learning in context. However, situated learning depends on two claims: It makes no sense to talk of knowledge that is decontextualized, abstract or general. New knowledge and learning are properly conceived as being located in communities of practice (Tennant 1997: 77).
  • There is a risk, as Jean Lave and Etienne Wenger acknowledge, of romanticizing communities of practice.
  • 'In their eagerness to debunk testing, formal education and formal accreditation, they do not analyse how their omission [of a range of questions and issues] affects power relations, access, public knowledge and public accountability' (Tennant 1997: 79).
  • Perhaps the most helpful of these explorations is that of Barbara Rogoff and her colleagues (2001). They examine the work of an innovative school in Salt Lake City and how teachers, students and parents were able to work together to develop an approach to schooling based around the principle that learning 'occurs through interested participation with other learners'.
  • Learning is in the relationships between people. As McDermott (in Murphy 1999:17) puts it: Learning traditionally gets measured as on the assumption that it is a possession of individuals that can be found inside their heads… [Here] learning is in the relationships between people. Learning is in the conditions that bring people together and organize a point of contact that allows for particular pieces of information to take on a relevance; without the points of contact, without the system of relevancies, there is not learning, and there is little memory. Learning does not belong to individual persons, but to the various conversations of which they are a part.
  • One of the implications for schools, as Barbara Rogoff and her colleagues suggest is that they must prioritize 'instruction that builds on children's interests in a collaborative way'. Such schools need also to be places where 'learning activities are planned by children as well as adults, and where parents and teachers not only foster children's learning but also learn from their own involvement with children' (2001: 3). Their example in this area have particular force as they are derived from actual school practice.
  • learning involves a deepening process of participation in a community of practice
  • Acknowledging that communities of practice affect performance is important in part because of their potential to overcome the inherent problems of a slow-moving traditional hierarchy in a fast-moving virtual economy. Communities also appear to be an effective way for organizations to handle unstructured problems and to share knowledge outside of the traditional structural boundaries. In addition, the community concept is acknowledged to be a means of developing and maintaining long-term organizational memory. These outcomes are an important, yet often unrecognized, supplement to the value that individual members of a community obtain in the form of enriched learning and higher motivation to apply what they learn. (Lesser and Storck 2001)
  • Educators need to reflect on their understanding of what constitutes knowledge and practice. Perhaps one of the most important things to grasp here is the extent to which education involves informed and committed action.
1 - 18 of 18
Showing 20 items per page