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gladwell dot com - designs for working - 0 views

  • The task of the office, then, is to invite a particular kind of social interaction--the casual, nonthreatening encounter that makes it easy for relative strangers to talk to each other. Offices need the sort of social milieu that Jane Jacobs found on the sidewalks of the West Village. "It is possible in a city street neighborhood to know all kinds of people without unwelcome entanglements, without boredom, necessity for excuses, explanations, fears of giving offense, embarrassments respecting impositions or commitments, and all such paraphernalia of obligations which can accompany less limited relationships," Jacobs wrote. If you substitute "office" for "city street neighborhood," that sentence becomes the perfect statement of what the modern employer wants from the workplace.
    • Barbara Lindsey
       
      This reminds me of the strength of weak ties argument.
  • In the war-room study, the company moved the client, the programmers, and a manager into a dedicated conference room, and made them stay there until the project was done. Using the war room cut the software-development time by two-thirds, in part because there was far less time wasted on formal meetings or calls outside the building: the people who ought to have been bumping into each other were now sitting next to each other.
  • The agency is in a huge old warehouse, three stories high and the size of three football fields. It is informally known as Advertising City, and that's what it is: a kind of artfully constructed urban neighborhood. The floor is bisected by a central corridor called Main Street, and in the center of the room is an open space, with café tables and a stand of ficus trees, called Central Park. There's a basketball court, a game room, and a bar. Most of the employees are in snug workstations known as nests, and the nests are grouped together in neighborhoods that radiate from Main Street like Paris arrondissements. The top executives are situated in the middle of the room. The desk belonging to the chairman and creative director of the company looks out on Central Park. The offices of the chief financial officer and the media director abut the basketball court. Sprinkled throughout the building are meeting rooms and project areas and plenty of nooks where employees can closet themselves when they need to.
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  • A vital community, in Jacobs's view, required more than the appropriate physical environment. It also required a certain kind of person, who could bind together the varied elements of street life.
  • What Stephenson's X-rays do best, though, is tell you who the public characters are. In every network, there are always one or two people who have connections to many more people than anyone else. Stephenson calls them "hubs," and on her charts lines radiate out from them like spokes on a wheel. (Bernie the candy-store owner, on Jacobs's Hudson Street, was a hub.) A few people are also what Stephenson calls "gatekeepers": they control access to critical people, and link together a strategic few disparate groups. Finally, if you analyze the graphs there are always people who seem to have lots of indirect links to other people--who are part of all sorts of networks without necessarily being in the center of them. Stephenson calls those people "pulsetakers." (In Silicon Valleyspeak, the person in a sea of cubicles who pops his or her head up over the partition every time something interesting is going on is called a prairie dog: prairie dogs are pulsetakers.)
  • she pointed to the lines connecting that department with other departments. "They're all coming into this one place," she said, and she showed how all the lines coming out of marketing converged on one senior executive. "There's very little path redundancy. In human systems, you need redundancy, you need communication across multiple paths."
  • What concerned Stephenson wasn't just the lack of redundancy but the fact that, in her lingo, many of the paths were "unconfirmed": they went only one way.
  • What you want to do is put people who don't trust each other near each other. Not necessarily next to each other, because they get too close. But close enough so that when you pop your head up, you get to see people, they are in your path, and all of a sudden you build an inviting space where they can hang out, kitchens and things like that. Maybe they need to take a hub in an innovation network and place the person with a pulsetaker in an expert network--to get that knowledge indirectly communicated to a lot of people."
  • it's clear that there are some very simple principles from the study of public characters which ought to drive the design process. "You want to place hubs at the center," Joyce Bromberg, the director of space planning, says. "These are the ones other people go to in order to get information. Give them an environment that allows access. But there are also going to be times that they need to have control--so give them a place where they can get away. Gatekeepers represent the fit between groups. They transmit ideas. They are brokers, so you might want to put them at the perimeter, and give them front porches"--areas adjoining the workspace where you might put little tables and chairs. "Maybe they could have swinging doors with white boards, to better transmit information. As for pulsetakers, they are the roamers. Rather than give them one fixed work location, you might give them a series of touchdown spots--where you want them to stop and talk. You want to enable their meandering."
  • The point of the new offices is to compel us to behave and socialize in ways that we otherwise would not--to overcome our initial inclination to be office suburbanites. But, in all the studies of the new workplaces, the reservations that employees have about a more social environment tend to diminish once they try it. Human behavior, after all, is shaped by context, but how it is shaped--and whether we'll be happy with the result--we can understand only with experience.
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Stixy - Confluence - Insite Theme - 0 views

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    A review of stixy
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Free as in Freedom: The Power of Pull - John Seely Brown - 0 views

  • The 21st century has changed the game completely. The infrastructure is driven by the continual advances in computing, storage and bandwidth. There's no stability in sight.
  • In a world of increasingly rapid change, the half life of a given skill is constantly shrinking and the predictability of future needs is increasingly less certain. We're having to move from stocks to flows. This means we move from protecting knowledge assets to participating in knowledge flows. This means that our learning strategy moves to having a strong tacit component as against a hoarding mindset of stocking knowledge.
  • We're creating a lot of information everyday more in every two days than we did from the dawn of man to 2003.
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  • We need to rethink how we learn and deal with the tacit knowledge.
  • Dusty wanted to put Maui on the surfing map. Dusty found four peers in the same age group and decided to build a scheme of collaboration - the likes of which the world has never seen. Dusty was the first junior champion ever in Maui and came up with a new genre - aerial surfing
  • Here are some things they did in their learning community:They are willing to keep failing because they knew they could learn from failure.They collectively analysed each frame of videos of the best surfers across the world.The used video camera to capture and analyse their own moves. They deconstruct their own technique by watching each frame of their work on the beach.They pulled ideas from various sports - windsurfing, skateboarding, mountain biking, motorcross, etc. The cool stuff is they've taken ideas from different domains and applied them to their own domain. They've understood the idea of 'spikes', where they've travelled to the expertise hotspots for surfing across the world to learn their trade. Now they're a bit of a spike in themselves.
  • This is an example of deep collaborative learning with each other. They are people that are passionate about a trade and they chase extreme performance with a deep questing disposition. They learn themselves from the things that others are doing around them. They have a commitment to indwelling -- they soak up the world around them.
  • The second story JSB has is about WOW - The World of Warcraft. It's a massively multi-player online role-playing game (MMORPG). There's a reason we need to care. This is the first domain where we've discovered a place where we don't have diminishing returns, we have exponentially increasing returns. The sense of joint collective activity is pretty awesome as one of the TWU students pointed as well. The core of the game is really more the social life on the edge of the game. The edge is often called a knowledge economy. WOW is way too complicated to play without complex analysis tools and dashboards, but these dashboards are tailored to each player to measure their own performance and are a key to their mastery at the game. This is quite curious -- don't managers develop dashboards to look at their people? This is obviously a game changing way to self-reflect. The cool thing that goes is after action reviews -- this is very in tune with the Agile Retrospectives idea. This is an example of blending the tacit and the cognitive. This is collective indwelling and reflection. While they marinate and learn in a social context, they also reflect together when they're done, so they can learn from each other. This is the way grandmasters learn -- they practice with peers and then reflect on what they did. This is the way hackers practice their trade.
  • There's an incredibly rich knowledge economy around this game. On a typical night there are about 10-15000 new ideas coming up about the game. There are blizzard forums, databases, blogs, wikis, videos and what not. The way people absorb all of this is that guilds (player teams) self-organise into being a knowledge refining community to work together, curate content and then collectively learn amongst themselves. This is the idea of a personal learning network (PLN) IMO.
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Powerhouse Museum to launch open access image repository - powerhouse museum, Gov 2.0 -... - 0 views

  • “Since then we have had two million views on 1700 images but for us it goes beyond the views; it is the connection we have made with this audience.”
  • According to Bray, the connection with audience has paid off with the Powerhouse’s community now volunteering to conduct research work that now adds to the museum’s knowledge of its own collection.
  • “They have been tagging, commenting, researching, identifying locations, doing incredible images because they are allowed to use them for free and with no restrictions,” Bray says. “It allows the audience to do citizen curation.”
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  • “Our philosophy is not only about making our content accessible to the public, but getting to know our audience; starting conversations. Audiences now really want to get to know the person behind the organisation… they want to participate not just online but on site.”
  • the online archive, which will also grow to include some 50 per cent of all audio-visual content created by the Powerhouse Museum, was driven by Gov 2.0’s central premise of sharing information and engaging with citizens.
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MICDS Cuban Missile Crisis: Can't we all just get along? - 0 views

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    The Cuban Missile Crisis as told in tweets
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Weblogg-ed » The Steep "Unlearning Curve" - 0 views

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    10 things educators need to unlearn. A 2007 post by Will Richardson
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Modules - Learning Telecollaboratively - 0 views

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    An example of an open wiki that is also used for higher ed courses on Web 2.0. Students create content. 
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Twibes Twitter Groups - 0 views

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    A Latin Twitter group created by TeachPaperless
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for the love of learning: How not to use technology - 0 views

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    A good example of how NOT to engage in online discussions. This is followed by a tweet war between Joe Bower and RM Brynes. Ugly. 
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Conversations between @rmbyrne (rmbyrne) and @joe_bower (Joe Bower) on Twitter | Bettween - 0 views

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    Tweet war
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Conversations between @garystager (Gary Stager, Ph.D.) and @ChristianLong (Christian Lo... - 0 views

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    Tweet war
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Conversations between @garystager (Gary Stager, Ph.D.) and @andycinek (Andrew P. Marcin... - 0 views

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    Third party in tweet war between Gary Stager and Christian Long. Geez.
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#bbcpop: Think Before You Grief at superproduct - 0 views

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    A BBC hashtag gone terribly wrong
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Google Translate - 0 views

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    If you set the to and from to the same lang, then hit play, you will hear the text spoken with a native accent.
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News: The Rise of the 'Edupunk' - Inside Higher Ed - 0 views

  • said Mark David Milliron, deputy director for postsecondary improvement at the Bill & Melinda Gates Foundation.
  • So where are the bright spots? A continual refrain from panelists was the idea that “cutting to invest” is the only path forward. College leaders argue that the imperative to grow programs now invariably means the shedding of others.
    • Barbara Lindsey
       
      And what gets cut in the humanities?
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Violating a Creative Commons License | edte.ch - BackType - 0 views

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    Another way to find, track and analyze information on the web
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Living Epic: Video Games in the Ancient World: Operation LAPIS is ĪTE! - 0 views

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    Of course, in order to read and understand them, operatives must learn the languages and cultures of the ancient world. Without that leaning, the secret texts would be meaningless. The secret text of
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YouTube - Black & White and Scanned All Over - 0 views

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    How one school is using QR Codes in a school district
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Next Generation Learning Challenges - 0 views

  • What if there was a way to make world-class, interactive learning materials available to those students and faculty in these high-demand, low-success courses, for free? Perhaps more students would succeed in these early “gatekeeper” courses, go on to graduate college, and realize the possibility of achieving the dream of future economic success and security.
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ReadSpeaker webReader - 0 views

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    Reads text to speech on your web site. Free for individual blog accounts
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