"We want them to start modeling what they're going to see when they get out of here," said Lee, who envisions someday replacing students' print planners with online calendars. Most of all, he wants to cultivate what he calls good digital citizenship.
Networked Learners | Pew Research Center's Internet & American Life Project - 0 views
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In the opening keynote, "Networked Learners," Lee Rainie discusses the latest findings of the Pew Research Center's Internet & American Life Project about how teenagers and young adults have embraced technology of all kinds - including broadband, cell phones, gaming devices and MP3 players. He describes how technology has affected the way "digital natives" search for, gather and act on information.
Schools starting to allow use of digital devices - 0 views
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Drawing inspiration from fake Twitter accounts that parody celebrities or historical figures, Haines has had his students tweet as characters from George Orwell's "Animal Farm."
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There is little data on how many school districts across the country have policies allowing the use of cellphones and other digital devices in class. A 2009 U.S. Department of Education survey shows only 4 percent of public-school teachers say a handheld device is available in the classroom every day.
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Web 2.0: What does it constitute? | 11 Feb 2008 | ComputerWeekly.com - 0 views
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O'Reilly identified Google as "the standard bearer for Web 2.0", and pointed out the differences between it and predecessors such as Netscape, which tried to adapt for the web the business model established by Microsoft and other PC software suppliers.
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Google "began its life as a native web application, never sold or packaged, but delivered as a service, with customers paying, directly or indirectly.
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perpetual beta, as O'Reilly later dubbed it
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Web 2.0: beyond the buzz words | 4 Jun 2007 | ComputerWeekly.com - 0 views
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Lee Bryant, one of the founders of Headshift, says the network effect is the difference. Traditional applications, such as groupware, became slower the more people used them, he says. With Web 2.0 applications the reverse is true: the more people use them, the more effective they become.
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“You influence each other, so that if you use a social tagging system, for example, themes start to emerge and other people pick up on them and you get these positive feedback loops. It is that difference that leads to the network effect.”
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These technologies are mostly just HTML and Javascript web pages designed to offer a more streamlined user experience, sitting atop a relational data layer used to feed back user-contributed data in new ways.
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