Abstract: "We define data games as games where gameplay and/or
game content is based on real-world data external to the
game, and where gameplay supports the exploration of and
learning from this data. This concept is discussed in rela-
tion to open data, procedural content generation and serious
games, and research challenges are outlined. To illustrate
the concept, we present six prototype games and content
generators of our own making. We also present a tentative
taxonomy of actual and potential data games, and situate
the described games within this taxonomy."
Massively multiplayer online role-playing games (MMORPGs) have great potential as sites for research within the social and human-computer interaction. In the MMORPGs, a stability player taxonomy model is very important for game design. It helps to balance different types of players and improve business strategy of the game.
Abstract: "This paper presents a review of practical research papers on augmented reality games for learning. The study evaluates
how these games may impact motivation (affective learning outcomes) and knowledge gain (cognitive learning
outcomes). For the analysis, we use game design patterns for mobile games and Bloom's taxonomy of educational
objectives. Our study results substantiate the generally assumed motivational potential of augmented reality games. Also,
they indicate that augmented reality games may have the potential to bring about cognitive learning outcomes."
A forthcoming online class led by Maria Droujkova, creator of NaturalMath, exploring the role of online communities facilitating math game creation and development by students and teachers. (2/3/12, 1PM EST)