Skip to main content

Home/ Becker Video Game Design/ Group items tagged ITS

Rss Feed Group items tagged

Garrett Eastman

Gamer Heal Thyself With Jane McGonigal's SuperBetter - 0 views

  •  
    Jane McGonigal used a game to help her heal from a traumatic brain injury and now makes it available to help others confront various physical ailments, in partnership with Zappos
Garrett Eastman

Fashion Diary: Designers look to the virtual world - 0 views

  •  
    CCP Games partners with the fashion industry to design virtual fashion environments and avatars and recently hired a fashion consultant to design outfits for one its games
Garrett Eastman

Our 20,000+ word "48 hour game jam" series now available as an e-book - 0 views

  •  
    When writer Brendan Keogh first reached out to us about a piece he was writing on 48-hour game development, we were a bit skeptical. Can a story about people sitting at computers be engaging? Does it fit in with the rest of our game coverage? Will readers want to stick around for something so massive?
Garrett Eastman

When Scientists Fail, It's Time To Call In The Gamers - 0 views

  •  
    All Things Considered interview with scientists and makers of FoldIt used to solve protein structure problem
Garrett Eastman

Mapping 3D Character Location for Tracking Players' Behaviour - 1 views

  •  
    Abstract: "Serious Games are increasingly used as a tool for various applications contrary to the traditional enterta inment purpose. Many game engines are available, and Unity3D is another example that presents some features such as rapid prototyping and an easy learning curve. The 3D space where action takes place is sometimes hard to map into a logical memory structure providing flexible access to that information. The problem of tracking players ' path as well as their decision s in 3D environments arises when there is no previous knowledge of the scenario representation and the creation of a memory data structure poses an extra effort for the modeller. The proposed solution in this paper, albeit simple, is a straightforward way to track the location of the video game character and map it when he / she passes certain limits. Th is mechanism proved to represent a key step for ward, addressing the important issue of tracking the decision - making process of players for future analysis and behaviour elicitation."
« First ‹ Previous 241 - 245 of 245
Showing 20 items per page