Abstract: "In this project, the following research question is set forth: is it possible to create fair
maps for a video game using multi objective evolution algorithms? A description of
the video game used for this project, Civilization V, is provided as well as an overview
of other map generation methods, and research being done in the field of procedural
content generation. A definition for what is fair is made and expressed through
functions, that evaluate maps for the video game Civilization V. These evaluation
functions express five distinct perspectives on how fair maps are perceived. The
fitness functions are designed to conflict as little as possible with each other. A
method is defined as to how this theory is applied in practice to generate maps for
Civilization V. The evaluation functions are applied on maps from the game's map
generation method, and compared to maps that have been evolved with the method
provided by this project."
Partnership between Civilization game franchise and Facebook, game playing is free, currency is premium, speculation on how user communities will respond