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Garrett Eastman

What Can 135 Million Video Gamers Add to Our Collective IQ? | MindShift - 0 views

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    In a new book, Howard Rheingold describes crowdsourcing efforts such as FoldIt involving gamers as "supercollaborators"
Garrett Eastman

Understanding Gamification of Consumer Experiences - 1 views

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    From the abstract: "we present an experience framework in order to show the effect of gamification on consumers' experiences that is illustrated through four extended examples. We conclude this article with a few implications for future research into, as well as practical application for the successful gamification of consumer experiences. But first, we discuss what gamification is and what it is not."
Garrett Eastman

Beyond Gamification: 7 Core Concepts to Create Compelling Products - 0 views

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    Amy Jo Kim from Shuffle Brain speaks at the Web 2.0 conference
Garrett Eastman

THE CUBE - A145 megapixel interactive AV experience at QUT - 3 views

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    An interactive sci tech oriented video project at Queensland University of Technology
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