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Sara Thompson

Learning Space Toolkit - 0 views

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    "North Carolina State University (NCSU) Libraries and its Distance Education and Learning Technology Applications (DELTA) are partnering with strategic consultants brightspot strategy and DEGW to design, share, and promote an updated model for institutions to plan and support technology-rich informal learning spaces. This Learning Space Toolkit will include a roadmap to guide the process along with tools and techniques for assessing needs, understanding technology, describing spaces, planning and delivering support services, and assembling space, technology, and services to meet needs, even as they change."
Sara Thompson

Classroom.NEXT: Engaging Faculty and Students in Learning Space Design | EDUCAUSE - 0 views

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    The Center for Excellence in Teaching and Learning at Texas Wesleyan University undertook a project to find out what a classroom would look like if it were designed by faculty and students-and then to build that classroom. The goal was to promote innovation in learning space design and to advance instructors' understanding of how classroom design impacts teaching and learning. Classroom.NEXT initiated a campus-wide dialogue on the design of informal and formal learning spaces, and faculty, students, and administrators identified flexibility and interactivity as key attributes to be promoted in all Texas Wesleyan learning spaces. Collaboration, particularly student-faculty collaboration, was a central component of the success of Classroom.NEXT. Faculty participants commented that they learned as much from their students about learning space design and technology as they did from the research.
Sara Thompson

Hack Your Learning Spaces? - ProfHacker - The Chronicle of Higher Education - 0 views

  • I propose a THATCamp session in which we think about ways to hack campus space. And I mean hack in the most generous sense of the term. How can we use these spaces in ways they weren’t designed for? How can we turn their flaws—bolted down desks, windowless rooms, tiered seating, and so on—into advantages (or at least neutralize them)? How can we turn institutional places into dwelling spaces that we inhabit and habituate? I was initially thinking mostly of classrooms—because I have taught in dreadfully designed rooms—but I’d extend this idea to include all campus spaces. And I’d like our hacks to go beyond the simply practical (though we need those too) to include what amounts to philosophical and ideological hacks.
  • What would a temporary autonomous zone look like on campus? …in the student union? …in your classroom? How can we change attitudes about what can or can’t be done in certain spaces? What’s the most surprising thing we can do with a campus space, and conversely, what’s the most predictable thing we can do in a new way?
Sara Thompson

Make Space: How to Set the Stage for Creative Collaboration - 0 views

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    book from d.school at Stanford University "Appropriate for designers charged with creating new spaces or anyone interested in revamping an existing space, this guide offers novel and non-obvious strategies for changing surroundings specifically to enhance the ways in which teams and individuals communicate, work, play-and innovate. This work is based on years of classes and programs at the d.school including countless prototypes and iterations with d.school students and spaces."
Sara Thompson

Content Creation, Media Labs, and Hackerspaces | David Lee King - 0 views

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    I found the "coworking spaces" especially relevant for BCU's library.  I could see turning the entire 2nd floor into small (as in tiny) office spaces to be checked out for 3 hours at a time by students, adjuncts, faculty - anyone who needs to get work done away from their usual spaces. 
Sara Thompson

7 Things You Should Know About Service Design | EDUCAUSE - 0 views

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    PDF or Epub: "Service design is a process that examines the relationship between those who use a service and the service environment. By focusing on and making improvements to the points at which users interact with other people or the environment, service design enables an organization to run smoothly, provide the best service to its users, and reduce the kind of situations that that can generate complaints. It has been effective in traditional customer-centric industries like retail and hospitality and is now seeing use in areas like healthcare, public services, and educational services. Even as it leads to improvements in services and spaces, service design maximizes limited resources and increases accountability, and many of these benefits bear directly on the processes and spaces designed for learning."
Sara Thompson

Pedagogy and Space: Empirical Research on New Learning Environments (EDUCAUSE Quarterly... - 0 views

  • In the new technology-enhanced learning spaces at the University of Minnesota, students outperformed final grade expectations relative to their ACT scores. When instructors adapted their pedagogical approach to the new space by intentionally incorporating more active, student-centered teaching techniques, student learning improved. Students and faculty had positive perceptions of the new learning environments but also had to adjust to the unusual classrooms.
Sara Thompson

NCSU Libraries Mobile Scavenger Hunt: RIS: NCSU Libraries - 0 views

  • The NCSU Libraries Mobile Scavenger Hunt is designed to allow maximum mobility of student teams as they explore the library, while the librarians hosting the hunt keep score in real time from a central location. Each team is supplied with a clue sheet with 15 questions about the library and its services, a map of the library, and an iPod Touch for entering clue answers. Students are given a brief introduction to the activity and its rules, as well as basic instruction in use of the iPod and relevant apps, before being sent off to answer their clues. Teams are allowed 25 minutes to explore the libraries and answer the questions before returning to the starting location to review correct answers, learn which team won, and receive prizes.
  • The teams' iPod Touches are equipped with the Evernote multimedia note-taking application, which the teams use to submit text- and photo-based answers to the clues. Each team's Evernote account is shared with a master account monitored by the librarians running the show; through the Evernote web or iPad app, librarians can see each team's notes in real-time as they are created. Scorekeeping is performed using a Google Spreadsheet, which is configured with the expected answers for each question. As teams submit their notes, the librarians are able to mark which questions were answered correctly by modifying the corresponding spreadsheet cells. Scores are tabulated automatically based on which questions are marked correct.
  • NCSU Libraries Mobile Scavenger Hunt: information for instructors4 Complete implementation documentation (pdf)5 Sample introduction slide show (pdf)6 Sample scavenger hunt questions (pdf)7 Scoring sheet template (Google spreadsheet)
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    "The NCSU Libraries Mobile Scavenger Hunt is an interactive, technology-rich way to introduce students to the library. Developed in response to student and instructor feedback collected in 2010-2011, it leverages the motivating power of situated learning and the fun of team game dynamics to orient students to the Libraries' spaces, promote the use of emerging technologies, and foster confidence in using the Libraries' collections. The activity is run using iPod Touches and several free apps and online tools. Students answer Scavenger Hunt questions using Evernote, a free app for multimedia note-taking, which is installed on the iPod Touches distributed to the Scavenger Hunt teams. Librarians are able to monitor students' answers in real time as they are entered into Evernote, keeping score on a Google Docs spreadsheet."
Sara Thompson

Student Study Space: the entrepreneurial model (my visit to TechPad) - The Ubiquitous L... - 1 views

  • I was fascinated by this concept of a 24 hour, co-working, commons environment, which obviously has some library parallels. And if you know me, then you know that I’ve been obsessed with startup culture lately, so I had to go check it out. At VT we are in the initial stages of renovation planning and so I am absorbing design ideas from everywhere possible— especially non-library environments.
  • Zoning based on needs (meet with clients, meet with team, work alone, etc) Encouragement (see others working, inspires you to want to be successful too) Assistance (on-site metering) Common Experiences (webinars, dining, games)
Sara Thompson

Redefining the Academic Library - 3 views

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    An excellent presentation slide deck about the direction libraries could go. Slides I found most interesting / useful: the comparison of metrics on slide 6, the distribution models on slide 11, the library building example on slide 15, the "eras" of slide 17, the PDA rules on slide 28 - fascinating!, and the distribution of library space on slide 36 - raises good questions for us. The last slide ties it all together really well. This would be a great conversation starter!
fleschnerj

Learning Spaces - 1 views

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    A sample chapter out of the book, Learning Spaces. This chapter focuses on Virginia Tech's Math Emporium.
Deb Robertson

Balancing Act: How College Students Manage Technology While in the Library during Crun... - 0 views

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    Our major findings are as follows: 1. During one of the busiest times of the academic year, the students we interviewed were mainly using different IT devices to stay in touch with their friends while they were in the campus library. In the hour before we interviewed them, 81% of the students in our sample had checked for new messages (e.g., email, Facebook, IMs, texts). 2. At the same time, many of the same respondents who said they had checked for messages had also prepared assignments for submission (60%), studied and reviewed materials for class (52%), and satisfied personal curiosity with a computer search (e.g., sports score, news, gossip) (45%). 3. Despite the pressing need to complete assignments at crunch time, few respondents reported having used the full range of library resources and/or services during the previous hour. Many more respondents said they had used library equipment (39%) such as computers and printers than anything else, including scholarly research databases (11%), library books (9%), face-to-face reference (5%), and/or online reference (2%). 4. Overall, we found most respondents (85%) could be classified as "light" technology users. These were students who used "only" one or two IT devices primarily in support of coursework and, to a lesser extent, communication. The most frequent combination (40%) of devices being used was a cell phone (including smart phones) with a personally owned laptop computer while they were in the library. In stark contrast, only 8% of the sample could be classified as "heavy" technology users. 5. For over half the sample, a personally owned laptop (58%) was the primary-most essential-device in use at the time of the interview. A smaller percentage of respondents (35%) were using a library desktop computer. 6. More than any other combination of applications, respondents had both a Web browser and a word processing program open at the same time (47%) while they were in the library. 7. Despi
Deb Robertson

The Collections shift - Lorcan Dempsey's Weblog - 0 views

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    Contains link to presentation at RLG by David Lewis outlining a strategy for academic libraries with the following points: "Complete the migration from print to electronic collections Retire legacy print collections Redevelop library space Reposition library and information tools, resources, and expertise Migrate the focus of collections from purchasing materials to curating content"
fleschnerj

Future U: Classroom tech doesn't mean handing out tablets - 2 views

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    Future U is a multipart series on the university of the 21st century. We will be investigating the possible future of the textbook, the technological development of libraries, how tech may change the role of the professor, and the future role of technology in museums, research parks and university-allied institutions of all kinds.
Sara Thompson

Active Learning Spaces - Steelcase (PDF) - 0 views

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    Great examples of classroom furniture, set-ups. 
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