If anything, I think Minecraft is making kids smarter. But whenever I say that, the technophobes, the Waldorf parents, and a whole subset of very smart, compassionate, concerned parents and teachers get very curmudgeonly.
We need to stop blaming the video games and start trying to make kids as passionate about the life-world as they are about the game-world. The trouble is that our own egos are in the way.
Textbook publishers experiment with iPad-based lessons. More textbook publishers are offering resources for the iPad as they consider whether such tablet devices are the future of textbooks
About 150 Chicago-area students attended a summit designed to teach them how to use social media to educate and mobilize others about social causes. The workshop, hosted by the National Council of La Raza, challenged students to use social-networking tools the way civil-rights leaders once used traditional media to promote their cause.
This article suggests 10 ways that educators can use visual media in classroom lessons. Using a digital camera, students can take photos and video as part of original public-service announcements, create multimedia book reports on Glogster or organize a fictional crime-scene investigation
basic purpose of education: personal, cultural, economic. Need to get away from the "utility" view. We're living in the most tumultuous time in history.
A day to remind ourselves and our students that citizenship means asking questions, finding answers and standing up for what you believe in... and that education must mean that too.
Perhaps the weakest area of the typical one-to-one computing plan is the complete absence of leadership development for the administrative team—that is, learning how to manage the transition from a learning ecology where paper is the dominant technology for storing and retrieving information, to a world that is all digital, all the time.
Leaders must be given the training to:
Craft a clear vision of connecting all students to the world’s learning resources.
Model the actions and behaviors they wish to see in their schools.
Support the design of an ongoing and embedded staff development program that focuses on pedagogy as much as technology.
Move in to the role of systems analyst to ensure that digital literacy is aligned with standards.
Ensure that technology is seen not as another initiative, but as integral to curriculum.
"teachers should take on new roles and approaches to using technology that transform the learning experiences they offer to students. We need to help educators become fluent users of technology, creative and collaborative problem solvers, and adaptive, socially aware experts throughout their careers. We need to equip them with a pedagogy that is rich in project-based, authentic learning experiences that require students to use technology as tools for discovery, collaboration, and the creation. Only then will we see the full impact of what is possible with technology.
The notion that technology itself can improve student outcomes must die. "