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Demetri Orlando

Life improvements for humanity, in 5 charts - 0 views

  • The successful transformation of our living conditions was possible only because of collaboration.
  • It is our collective brains and our collaborative effort that are needed for such an improvement.
  • Big problems remain.
  • ...1 more annotation...
  • It is far from certain that we will make progress against these problems. There is no iron law that would ensure that the world continues this trend of improving living conditions. But what is clear from the long-term perspective is that the past 200 years brought us to a better position than ever before to solve these problems. Solving problems — big problems — is always a collaborative undertaking. And the group of people that is able to work together today is a much, much stronger group than there ever was on this planet. We have just seen the change over time; the world today is healthier, richer, and better educated.
S G

A Google a Day - 0 views

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    On April 11th Google launched a new daily puzzle to help teachers and students learn how to search more effectively.  AGoogleADay.com presents an ever-changing search challenge that exercises your internet search skills, and if you get stumped, there's a solution path just one click away to show you how to solve the problem.  In the first two weeks, AGoogleADay.com has had more than 300K visitors, all coming to learn what's possible on Google, challenge their Google-Fu, and learn a bit more about what can be done to improve your search skills.  
Demetri Orlando

Show The Learner Visible Signs of Their Learning « Karl Kapp - 0 views

  • One of the strengths of gamification is that it provides visible milestones of the student’s mastery of content in real time (when it is well designed). Too often in an instructional setting, the learner doesn’t know whether or not he or she really understands or can apply the knowledge they are learning. There is often no visible sign of mastery of the content or application of the content.
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    A principle that ought to be applied in more learning environments (visible mastery/ability to solve a problem)
Megan Haddadi

New Models for Education: Maker Faire and the Young Makers Program | Edutopia - 1 views

  • New Models for Education: Maker Faire and the Young Makers Program
  • Maker Faire also captures something about the potential for a new direction in education
  • our optimism for making as a way to learn
  • ...4 more annotations...
  • how can events like Maker Faire shift how we think about schools
  • We imagine schools can become places where students learn to identify their own challenges, solve new problems, motivate themselves to complete a project, work together, inspire others, and give advice and guidance to others
  • partnering to help more kids create projects for Maker Faire as a way to fuel kids' intrinsic motivations in science, math, and engineering
  • learn by doing
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    students learn by doing
Demetri Orlando

Getting Schools Ready for the World - Educational Leadership - 0 views

  • 1. Articulate the Abilities Needed To begin, schools need to clearly articulate the abilities that they need to develop in students. For example, the Albemarle, Virginia, School District has identified a dozen "Lifelong Learner Competencies" that are the focus of practice in the classroom. They include things like ▪ Gather, organize, and analyze data; evaluate processes and products; and draw conclusions. ▪ Think analytically, critically, and creatively to pursue new ideas, acquire new knowledge, and make decisions. ▪ Apply and adapt a variety of appropriate strategies to solve new and increasingly complex problems. ▪ Participate fully in civic life, and act on democratic ideals within the context of community and global interdependence. ▪ Apply habits of mind and metacognitive strategies to plan, monitor, and evaluate one's own work.
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