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Megan Haddadi

New Models for Education: Maker Faire and the Young Makers Program | Edutopia - 1 views

  • New Models for Education: Maker Faire and the Young Makers Program
  • Maker Faire also captures something about the potential for a new direction in education
  • our optimism for making as a way to learn
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  • how can events like Maker Faire shift how we think about schools
  • We imagine schools can become places where students learn to identify their own challenges, solve new problems, motivate themselves to complete a project, work together, inspire others, and give advice and guidance to others
  • partnering to help more kids create projects for Maker Faire as a way to fuel kids' intrinsic motivations in science, math, and engineering
  • learn by doing
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    students learn by doing
Demetri Orlando

TeachThoughtHow 21st Century Thinking Is Just Different - 0 views

  • If the 20th century model was to measure the accuracy and ownership of information, the 21st century’s model is form and interdependence. The close thinking needed to grasp this is not beyond the reach of a typical middle school student, but it may be beyond their thinking habits.
Demetri Orlando

No Defending Illiterate Educators « My Island View - 1 views

  • I am sure someone told Gutenberg that they would never read his printed text because they loved the feel and smell of hand written scrolls.
  • To be information literate, a person must be able to recognize when information is needed and has the ability to locate, evaluate, and use effectively the needed information.
  • Digital literacy is the ability to locate, organize, understand, evaluate and analyze information using digital technology.
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  • educators need to model learning. Not being media literate in the 21st Century is a very POOR model.
  • A teacher’s content expertise is a small rival to the internet. Teaching and guiding kids to harness that content should be the goal.
  • It is a professional responsibility! Media Literacy requires people enter a world that gives up a great deal of control. Many educators are not prepared for that.
Demetri Orlando

A Gamified e-Learning Design Model to Promote and Improve Learning (PDF Download Availa... - 0 views

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    Nice analysis of gamificaiton
Demetri Orlando

UVA Med School Embraces Innovative Teaching - 0 views

  • they are expected to graduate with the habits of mind—curiosity, skepticism, compassion, wonder—that will prepare them to be better physicians
  • About half of all medical knowledge becomes obsolete every five years. Every 15 years, the world’s body of scientific literature doubles.
  • better integration of formal knowledge and clinical experience and a learning process that is individualized, not one-size-fits-all
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  • One of the goals of this whole model—of having students do a lot of the learning themselves rather than passively listening—is that they need to be lifelong learners
  • Gone is the traditional 50-minute lecture. (Also gone is paper, for the most part.) The students have completed the assigned reading beforehand and, because they’ve absorbed the facts on their own, class time serves another purpose. Self-assessment tests at the start of class measure how well they understand the material. Then it’s time to do a test case, to reinforce their critical thinking and push their knowledge and skills to another level.
  • The room’s interactive technology allows her to link to students’ laptops; it also enables their work to be broadcast onto the big screens. Instead of a blackboard, she can use a document camera, which is like an overhead projector, allowing her to write or draw a diagram that will project on the screens. Absentees can view a podcast of the session.
  • We’re trying to create a situation in which they are thinking as a physician working with a patient, not as a professional test taker,
  • Immediately following the exercise, students move to a separate room where, still highly energized, they watch the video and reflect on their decision making as physicians in that particular situation.
  • studies in modern learning theory indicate that hour-long lectures are not the best way to teach students because the average attention span for listening to one is about 12 minutes.
  • The circular learning studio, Pollart notes, is designed for learning, not teaching.
  • There was some initial resistance. Some faculty felt a little offended
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    a lot of these ideas are applicable to k-12
Demetri Orlando

Why Schools Must Move Beyond One-to-One Computing | November Learning - 1 views

  • Perhaps the weakest area of the typical one-to-one computing plan is the complete absence of leadership development for the administrative team—that is, learning how to manage the transition from a learning ecology where paper is the dominant technology for storing and retrieving information, to a world that is all digital, all the time. Leaders must be given the training to: Craft a clear vision of connecting all students to the world’s learning resources. Model the actions and behaviors they wish to see in their schools. Support the design of an ongoing and embedded staff development program that focuses on pedagogy as much as technology. Move in to the role of systems analyst to ensure that digital literacy is aligned with standards. Ensure that technology is seen not as another initiative, but as integral to curriculum.
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