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Demetri Orlando

Online Resources | 3D Printing Librarian - 1 views

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    Nice set of links to 3D printing resources
Megan Haddadi

Legos for the Digital Age: Students Build Imaginary Worlds | MindShift - 0 views

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    gaming in the classroom Elementary computer teacher Joel Levin uses the digital game Minecraft in the second-grade classroom. In the game, players scavenge for resources and use 3D blocks to build projects that can be wholly determined by the user or the teacher. "I'm able to construct these elaborate experiences, settings, and stories for the kids to move through. Rather than having to shoehorn a lesson around a game, I'm able to think about what I'm trying to teach and then design an entire world around that
Demetri Orlando

The Big Disconnect - 0 views

  • Research tells us that, at the most basic level, children’s social skills may be in decline from spending less face-to-face time and more time on screens.
  • Middle school children leading digital lives pose a particular challenge.
  • middle, and high school is how hungry they are for their teachers to teach them pro-social strategies for dealing with these difficult social dynamics
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  • Students long for a safe place in school to have these discussions using the same language they’re using or hearing online;
Demetri Orlando

High Quality Content for the Flipped Classroom - Independent Ideas Blog - 0 views

  • there’s some reason to believe that the next generation of classrooms will house less technology than many do today, while enabling learning that is far more compelling.
Demetri Orlando

Are Your Students Really Ready for the 21st Century? - Independent Ideas Blog - 0 views

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    Mount Vernon Presbyterian School in Atlanta is all in...
Demetri Orlando

Design Experience - 1 views

  • Attract: How can I interest participants in the event before they even arrive?  What should they do, watch, consider or experience that will get them excited and mentally prepared for an event? Enter: What happens as participants enter a space?  How do I want them to feel as they  arrive?   Engage: While they are at the event, what are the experiences that will that lead to transformation?  How will participants engage with their learning and with each other? Exit: How do I want the participants to feel at the end of the event?  How do we end?  How do they physically and mentally exit the space?  What will the participants leave with? Extend: What is the long-term transformation that I want them to have?  How do I follow-up with the participants and build on the experience?  How can I extend the transformation beyond the experience itself?
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    apply design principles to planning a PD event!
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