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Jose Luis Pajares

Yellow Arrow - 0 views

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    Utiliza las pegatas/stickers con forma de flecha para indicar y remarcar algún aspecto de algún lugar en el que que sientas que tienes algo que decir. Cada flecha amarilla tiene un código único. Si alguién encentra esa flecha puede enviar un sms a los teléfonos que indica la flecha y saber que pensamiento, reflexión, idea, etcétera está detrás de esa flecha. Yellow Arrow intenta fomentarla creación de lugares plagados de sentidos, de experiencias, en definitva, dotados de memoria. Pero me pregunto sino sería más fácil coger un rotulador y plasmar lo que deseas poner en el mensaje sms directamente en la flecha...
Jose Luis Pajares

Rabble - MoBlogging meets Social Networking - 0 views

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    "Rabble enables a new kind of self-expression that informs, entertains and connects people through the media they create. Create your channel and post location-based media - your favorite places, photos or an up-to-the-minute newsworthy event. It's like putting virtual sticky notes on the world around you. Then connect with your world. Tell Rabble where you are and it will show you who is around you and the media they have created. Through bits of location-tagged media, find and interact with other people and get information you won't find in the yellow pages. Part blogging, part location-based personal networking, Rabble connects you with the world in a unique and intuitive way by turning "users" into "producers" and creating a marketplace for mobile user-generated content."
Jose Luis Pajares

networked_performance - 0 views

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    networked_performance informa desde julio de 2004 sobre proyectos de realidad aumentada, redes sociales, tecnologías performáticas, locative media, espacios público/privado, narrativas no lineales, arte móvil... y todo lo que tenga que ver una filosofía que tal vez podríamos denominar como art 2.0.
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    "What the blog revealed and continues to reveal is an explosion of creative experimental pursuits made possible by the migration of computation out of the desktop PC and into the physical world (where it is becoming increasingly woven into the fabric of our lives), and by the continuing advances in internet technologies, wireless telecommunications, sensor technologies and Geographic Information Systems (GIS). In these explorations artists are utilizing pervasive, ubiquitous computing technologies that are inexpensive, readily available, and most importantly, mobile and wirelessly networked. These include technologies, devices, and protocols such as mobile phones, PDAs, GPS cards, wi-fi, Bluetooth, sensors, and open source software. The blog further reveals that these technologies are being utilized by a growing generation of programming capable artists and artistically minded engineers and computer scientists."
Jose Luis Pajares

The End of Cyberspace - 0 views

  • What is the End of Cyberspace? About the end of cyberspaceCyberspace is a "metaphor we live by," born two decades ago at the intersection of computers, networks, ideas, and experience. It has reflected our experiences with information technology, and also shaped the way we think about new technologies and the challenges they present. It had been a vivid and useful metaphor for decades; but in a rapidly-emerging world of mobile, always-on information devices (and eventually cybernetic implants, prosthetics, and swarm intelligence), the rules that define the relationship between information, places, and daily life are going to be rewritten. As the Internet becomes more pervasive-- as it moves off desktops and screen and becomes embedded in things, spaces, and minds-- cyberspace will disappear.
Jose Luis Pajares

Shirky: Situated Software - 0 views

  • Both groups had the classic problem of notification -- getting a user to tune in requires interrupting their current activity, not something users have been known to relish. Billions were spent on Web School applications that assumed users would bookmark for a return visit, or would happily accept email alerts, but despite a few well-publicized successes like Schwab.com and eBay, users have mostly refused to "check back often."
  • We constantly rely on the cognitive capabilities of individuals in software design -- we assume a user can associate the mouse with the cursor, or that icons will be informative. We rarely rely on the cognitive capabilities of groups, however, though we rely on those capabilities in the real world all the time.
  • The suggestion about general web accessibility for the CoDeck interface came in the form of a rhetorical question -- "Why not make it as broadly accessible as possible?" In the Web School, of course, the answer is "No reason", since more users are always A Good Thing, but for CoDeck there were several good reasons for not simply turning their project into a Web video app. First, the physicalization of the interface, using the gutted BetaMax deck, provides a communal affordance that it is impossible to replicate over the web. Second, since CoDeck serves a tight community, the density of communication among ITP video makers would be diluted by general accessibility. Third, having the video deck in the lounge makes it self-policing; the cohesion of the community keeps it largely free from abuse, whereas a generally accessible and password-free "upload and critique" video site would become a cesspool of porn within hours. Finally, serving a local community maximizes use of free bandwidth on the local network, enabling features that would saddle a public system with crippling costs.
  • ...4 more annotations...
  • Situated software isn't a technological strategy so much as an attitude about closeness of fit between software and its group of users, and a refusal to embrace scale, generality or completeness as unqualified virtues. Seen in this light, the obsession with personalization of Web School software is an apology for the obvious truth -- most web applications are impersonal by design, as they are built for a generic user. Allowing the user to customize the interface of a Web site might make it more useful, but it doesn't make it any more personal than the ATM putting your name on the screen while it spits out your money.
  • Whatever the WeBe group could do to make ITP group purchases easier, they didn't need to build identity or reputation systems. Because the software was situated in a particular (and particularly tight) community, they got those things for free.
  • Situated software, by contrast, doesn't need to be personalized -- it is personal from its inception. Teachers on the Run worked this way. Everyone knew that Paul and Keren built it. You could only rate Clay and Marianne and Tom and the other ITP professors. You didn't even know it even existed unless you were on the ITP mailing list. The application's lack of generality or completeness, in other words, communicated something -- "We built this for you" -- that the impersonal facade of RateMyProfessors.com doesn't have and can't fake.
  • One of my students mentioned building a web application for his mother, a schoolteacher, to keep track of her class. If you were working alone, unpaid, and in your spare time, there's no way you could make an application that would satisfy the general and complete needs of schoolteachers everywhere. You could make one for your mom, though.
Jose Luis Pajares

nTAG Interactive - Etiquetas identificativas interactivas para eventos y much... - 0 views

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    nTag, originalmente desarrollado pot MIT. La demo disponible en su web es muy útil para visualizar sus usos. Resumen del Ntag en Xataca.com: Guarda los datos personales de cada asistente, previamente proporcionados por estos a los organizadores del eve
Jose Luis Pajares

peterme.com: I Have Seen The Future of Annotating Space, and My, Is It Del.icio.us! - 0 views

  • To get back to the notion of annotating space -- I would argue that people will annotate space much like they annotate the web, or annotate their photos... More in a notebook sense, a journaling sense. The annotations are explicitly *not* "meant for other people" -- they're meant for yourself, they only have to make sense for yourself, and if others stumble across them, great, fine.
  • I'm surprised by how many people will provide book reviews on Amazon, movie reviews on IMDB, restaurant reviews on Citysearch, etc. These people are using reviews as a way to both share with a larger community and to do some journaling for themselves. It's similar to traditional blogging. A friend of mine and I started a website a couple months ago to allow people to describe places in San Francisco using blog-like entries, maps, tags, and photos. Initially, we thought that people would use the site primarily to criticize or review places but instead the posts have largely migrated towards journaling, as you suggest here.
Jose Luis Pajares

Jaiku | Home - 0 views

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    Una agenda de contactos para tu móvil que muestra en todo momento dónde se encuantran cada uno de tus contactos (siempre y cuando ellos también se hallan registrado en este servicio) y si están o no llamando por teléfono. Es posible compartir esta información en la web de Jaiku.
Jose Luis Pajares

PlaceSite - Inventing Wi-Fi Community - 0 views

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    No funciona en móviles, algo así como un foro para lugares físicos que funciona que en el portátil, ver los perfiles de la gente que está en ese lugar (con el portatil), etc..
Jose Luis Pajares

One Block Radius - 0 views

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    Uno de los más completos y pioneros documentales psicogeográficos digitales online.
Jose Luis Pajares

Gelog - 0 views

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    Locative, mobile, pervasive media, psycogeography, public spaces, art // Locative, mobile, pervasive media, espacio público y arte //
    // En español and sometimes in english.
Jose Luis Pajares

Hypertag: Conéctate con tu móvil al anuncio que tienes delante. - 0 views

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    ... y descárgate información, música, vídeos, tonos, etc del contenido que muestra el anuncio
Jose Luis Pajares

Planet Geospatial - 0 views

  • About Planet Geospatial Planet Geospatial is an aggregation of public weblogs written by GIS Professionals and hobbyists. The opinions expressed in those weblogs and hence this aggregation are those of the original authors and are not reviewed before posting.
Jose Luis Pajares

Semapedia.org: index - 0 views

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    Partiendo de una filosofía similar a la de Yellow Arrow, Semapedia anima a pegar una etiqueta con un código en lugares u objetos reales, preferiblemente públicos. Dicho código puede ser leído por móvil a través de la cámara y mediante un software lector de Data Matrix (Ver Wikipedia) instalable en no demasiados teléfnonos móviles. Una vez que el móvil ha leído el código podemos ver el artículo de la Wikipedia que el autor de la etiqueta ha asociado a ese lugar.
Jose Luis Pajares

Bio Mapping - Christian Nold - 0 views

  • The Bio Mapping tool allows the wearer to record their > Galvanic Skin Response (GSR), which is a simple > indicator of the emotional arousal in conjunction with their geographical location >.
Jose Luis Pajares

Locative Media Special: Vol 14 No 3 July 2006 - Leonardo Electronic Almanac - 0 views

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    Número de la revista Leonardo de Julio de 2006 dedicado al Locative media.
Jose Luis Pajares

Fondation Daniel Langlois - 0 views

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    Tienen un interesantísimo fondo documental especializado en arte y nuevas tecnologías.
Jose Luis Pajares

Architecture and Situated Technologies | Situated Technologies - 0 views

  • Architecture and Situated Technologies A 3-day symposium bringing together researchers and practitioners from art, architecture, technology and sociology to explore the emerging role of "situated" technologies in the design and inhabitation of the contemporary metapolis.
Jose Luis Pajares

Buggy Boom - Buggy, Boom, Motion, Detection, Brew - Dailymotion Comparte tus ... - 0 views

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    Juego diseñado para teléfonos móbiles que utiliza tecnología de recnonocimiento del movimiento através de la imagen tomada por la cámara del dispositivo. Al mover el móvil nos movemos por la pantalla del videojuego.
Jose Luis Pajares

Annotate Space - 0 views

  • ...is a project to develop experiential forms of journalism and nonfiction storytelling for use at specific locations. Stories are presented through text, images and audio files that participants can download from the Web to their handheld computers and take with them to the place of interest.
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