IPerG - Integrated Project of Pervasive Games - 0 views
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Pervasive games are a radically new game form that extends gaming experiences out into the physical world. To achieve a high quality interactive experience for these games, new technologies to support the creation of new compelling forms of content will be explored by this consortium. Brief Intro Four game types are currently being investigated under IPerG: Crossmedia Games - bridging the gap between different media channels and game spaces Socially Adaptable Games - exploring how pervasive games can fit into (and transform) social environments Enhanced Reality Live Role-Playing - enhanced experiences through technology City As Theatre - artistic games that take place online and on the streets.
Gelog - 0 views
Pervasive Game Development Today - 0 views
PLAN Pervasive and Locative Arts Network - 0 views
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PLAN is an international and interdisciplinary research network in pervasive media and locative media funded as part of the Engineering and Physical Sciences Research Council (EPSRC) Culture & Creativity programme
pasta and vinegar » Katamari Damacy, Marx, collecting stuff and location-base... - 0 views
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collecting and finding stuff seems to be a recurent pattern in game-design; both in video games but also in pervasive games in which collection has been used to make people wander around in the physical environment (promising potential virtues like… meeting new people or discovering new places; unfortunately this failed but that’s another story). The reason why I am blogging this is that I am always wondering about how to go beyond collecting (I’m tired of collective treasure hunts in location-based games), there must be a more original paradigm.
Pervasive games - 0 views
Mobile Bristol - 0 views
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Mobile Bristol Toolkit Download the non-commercial version here. Contact us for commercial use. The Mobile Bristol Centre was a programme investigating how mobile devices and pervasive information technology can be used to enhance the ways in which residents and visitors experience and interact with their physical environment and with each other in urban and public spaces. Imagine a digital landscape overlaying the physical world. As we walk around this landscape, we can tap into the digital sounds, sights and interactions that are positioned in the landscape and activated by our presence and actions. The digital landscape is formed from a dynamic and overlapping set of mediascapes which are context-sensitive combinations of digital media and interactions created and deployed by various authors. The project has created a toolkit, which provides a digital canvas over the physical landscape onto which digital experiences can be painted and new commercial opportunities can be explored. As people walk through the physical environment, a diverse range of digital media experiences augment the ambiance and bring these spaces alive. The project had three main threads. Each thread informs, drives and enables the others.
Blast Theory - 0 views
participate | online - 0 views
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Key challenges for Participate include the integration of data captured from personal devices and sensors with broadcast and online services; the development of a platform that integrates diverse media devices and networks, and establishing business models for emerging services indentified in the project.
Metapolis and Urban Life - 0 views
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should transform the “new” technologies of mobile and pervasive computing, ubiquitous networks, smart materials and locative media into experiences that matter
7.5th Floor - 0 views
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A blog by Fabien Girardin used for his Ph.D. thesis on collaboration in the context of mobile and ubiquitous environments
Loca - About Loca - 0 views
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Loca is a pervasive surveillance project that currently exploits Bluetooth technology. To best participate in the loca project you will need to set bluetooth to ‘discoverable’ on your cell phone.