Skip to main content

Home/ awhere/ Group items tagged gaming

Rss Feed Group items tagged

Jose Luis Pajares

IPerG - Integrated Project of Pervasive Games - 0 views

  • Pervasive games are a radically new game form that extends gaming experiences out into the physical world. To achieve a high quality interactive experience for these games, new technologies to support the creation of new compelling forms of content will be explored by this consortium. Brief Intro Four game types are currently being investigated under IPerG: Crossmedia Games - bridging the gap between different media channels and game spaces Socially Adaptable Games - exploring how pervasive games can fit into (and transform) social environments Enhanced Reality Live Role-Playing - enhanced experiences through technology City As Theatre - artistic games that take place online and on the streets.
Jose Luis Pajares

Insectopia - 0 views

  • Insectopia is a new kind of cell phone game where the real world spills into the game world. Players roam the cityscape searching for and catching a multitude of different insects. Each insects in the game world is generated by using the available bluetooth devices available in the player's vincinity. By catching insects and trading them with other players, players build their own collection bigger and better. The current status of the game is displayed on various highscore lists both in the phones and online.
Jose Luis Pajares

pasta and vinegar » Katamari Damacy, Marx, collecting stuff and location-base... - 0 views

  • collecting and finding stuff seems to be a recurent pattern in game-design; both in video games but also in pervasive games in which collection has been used to make people wander around in the physical environment (promising potential virtues like… meeting new people or discovering new places; unfortunately this failed but that’s another story). The reason why I am blogging this is that I am always wondering about how to go beyond collecting (I’m tired of collective treasure hunts in location-based games), there must be a more original paradigm.
Jose Luis Pajares

5 Courts - 0 views

  • A revolutionary multi-player, multi-site game and arts space to be played across all five cities. Players use their own bodies to send balls of projected light across the playing space, aiming for goals representing the other cities. Entirely interactive, it's a competition to see which city has the least light balls in their square when the time runs out. Designed to be aesthetically beautiful and great fun to play and watch, games are a minute long and run throughout the night. Just turn up and play, or get your team together in advance...
Jose Luis Pajares

Welcome to WHERiGO - Putting the 'active' back in 'interactive' - 0 views

  •  
    From About page: "As a person enters and exits these zones using a GPS enabled device, an author using WHERiGO Builder can create rules that generate media events on the device. For example, when a person enters a zone the device can play a sound or show a picture. The author can also create virtual objects and characters that "live" within the zone for the person to interact with. A person could "talk" to a virtual character, "pull" a virtual switch or "give" a virtual item from their inventory to a character. Using rules within the WHERiGO Builder the author can tell a story, create a puzzle game, or generate a tour guide. "
  •  
    From About page: "As a person enters and exits these zones using a GPS enabled device, an author using WHERiGO Builder can create rules that generate media events on the device. For example, when a person enters a zone the device can play a sound or show a picture. The author can also create virtual objects and characters that "live" within the zone for the person to interact with. A person could "talk" to a virtual character, "pull" a virtual switch or "give" a virtual item from their inventory to a character. Using rules within the WHERiGO Builder the author can tell a story, create a puzzle game, or generate a tour guide. "


Jose Luis Pajares

Come Out and Play Festival - 0 views

  •  
    De news.com:
    A street game is "an opportunity to misbehave in public," Lantz explained. "It gives you license to do crazy stuff in a public place. (And it's) a return to the roots of games in social interaction. This is about hanging out with other people, running around and having an experience, not just sitting in front of a television set or computer screen.
Jose Luis Pajares

plundr - 0 views

  • Plundr is a location-based game of piracy and trading on the high seas created by area/code. Start out as a bilge-spewing land-lubber in a leaky tub, search the ocean for unsuspecting ships to pillage, upgrade your ship, and amass a fortune in black market goods.
  • You will need the Loki location-sensing browser plugin to play this game. Once you have installed Loki, click here to install the plundr channel.
Jose Luis Pajares

IPerG - Integrated Project of Pervasive Games - 0 views

  •  
    Portal del grupo de investigación sobre pervasive gaming IPERG cofinanciado por la Unión Europea
  •  
    Tiene una interesante sección de artículos sobre el tema escritos por los miembros del centro.
Jose Luis Pajares

Location-based mobile phone games // IN-duce: DE-duce - 0 views

  • Location-based mobile phone games
  •  
    Lista de juegos móviles basados en localización
Jose Luis Pajares

Pervasive games - 0 views

  •  
    Artículo. Requiere ser miembro de la ACM para descargar, sin ser socio están disponibles muchas referencias.
1 - 20 of 36 Next ›
Showing 20 items per page