"There is no shortage of online tools aimed at teachers, many of which provide study materials and classroom exercises. Another such example is Quizdini, which sets itself apart from the rest of the crowd by being completely free and highly customisable. The online tool allows teachers to modify the materials and tailor the learning experience to their specific needs, with additional hints, links and even videos thrown in to enhance the learning experience."
European Schoolnet is undertaking a major study sponsored by the Interactive Software Federation of Europe on the use of games in schools in Europe: video games, computer games, online games that run on consoles, computers, handhelds or mobile phones.
Danah Boyd
Twitter-a microblogging service that enables
users to post messages ("tweets") of up to 140
characters-supports a variety of communicative
practices; participants use Twitter to converse with
individuals, groups, and the public at large, so when
conversations emerge, they are often experienced by
broader audiences than just the interlocutors. This
paper examines the practice of retweeting as a way by
which participants can be "in a conversation." While
retweeting has become a convention inside Twitter,
participants retweet using different styles and for
diverse reasons. We highlight how authorship,
attribution, and communicative fidelity are negotiated
in diverse ways. Using a series of case studies and
empirical data, this paper maps out retweeting as a
conversational practice.
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