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Vincent Tsao

Android 2.2 demolishes iOS4 in JavaScript benchmarks - 1 views

  • We compared these findings with that of our tests of Apple's mobile Safari browser on the iPhone 4. The results show that the Android device delivers significantly faster JavaScript execution than the iPhone, scoring over three times better on V8 and almost twice as fast on SunSpider
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    总是有这类比较Froyo和其他OS渲染JS性能的评测,难道是Google在鼓励更多web app运行在android浏览器下?
Vincent Tsao

前置摄像头意味着通过手势控制 Android | 谷安--谷奥Android专题站 - 0 views

  • 你可以在 EyE-Sight 站点了解到更多关于这一功能的消息,也可以通过下面的视频来了解更多细节。 继续观看视频:
Vincent Tsao

手势操作(自然用户界面)再探讨 | ifanr 爱范儿 ♂专注于拇指设备的小众讨论 - 0 views

  • 手势相对于无趣的触摸和点击来说,给用户带来了的动态感。但是,缺乏一致性,操作的不易发觉,加上极易触发的不可恢复的操作,使得整个系统的可用性遭到损害。  我们迫切的需要回到基本原则,为这些系统开发可用性指南,这份指南应该基于交互设计的坚实原则,而不是某个公司在人机交互指导中的奇思,或者一些开发者的妙想
  • 简单的宣称你的用户界面“有趣”和“自然”并不能证明你的界面可用,当你的用户使用软件时,对于如何操作茫然无措,并不是什么好玩的事情
    • Vincent Tsao
       
      good point!
  • 1.Android 许多重要的功能是不可见的,除非你长按界面上的某东西,我经常对此感到懊恼
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  • 2.他们提到了“隐藏手势”和取消可见菜单。很明显的,在可视菜单上,WebOS 比其它系统做的好。Android 和 iPhone 在这方面都做错了。iPhone 没有菜单, Android 用一个硬件按钮来触发菜单,这意味者你永远不知道程序在什么情况下会有菜单。硬件按钮始终在那里,无论程序是否需要它。
    • Vincent Tsao
       
      尤其对于Android新用户,隐藏的menu会让人手足无措,这点远不如iphone (webos没有使用过,no comment)尚被人接受的原因是:学习成本还好并不高
  • 3.在使用一个 iPhone 应用记录我的购物清单的时候,我发现每次去购物我都会少卖几件东西。最终,我发现,在向购物车里放物品的时候,我经常无意的划过 iPhone 的屏幕,随机的把清单上的东西移除了。这个触摸删除功能是可以关掉的,但是作为默认操作,这个程序会表现的不可靠,在用户没有意识到的情况下出现错误,而且对于用户来说,这个后果不易发现,更无法恢复
    • Vincent Tsao
       
      这个例子应该算作这个app的用户体验设计缺陷,但是iphone对这类场景体验的原生设计是很不错的。举个经典的例子:用iphone接电话,偶尔需要用键盘输入东西。当手机靠近耳朵,屏幕就变黑,默认为不可触摸,当手机离开了耳朵,黑屏就变为了可触摸,并且默认将键盘显示,这一贴心的考虑让"误触摸"的几率尽量降低。而Android上的同一场景体验简直是个噩梦!
Vincent Tsao

Build | Android Developers - 0 views

  • Information about the current build, extracted from system properties.
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    using this API to get mobile information which display in "Settings --> About phone"
Vincent Tsao

Kik:快速增长,更多功能 | 爱范儿: 拇指资讯小众讨论 - 1 views

  • 如果你看过主站介绍 Kik 的文章,一定对 Kik 用户的快速增长感到惊讶,这个功能简单的消息软件在短时间野蛮生长,在发行的 15 天内,用户人数从 0 增长到 100 万人
  • Kik 这种 Push IM 将快速消灭传统的短信,尤其是它把触角伸进你的通讯录之后
  • Kik 最初的目的是一个革命性的(很酷的)音乐分享、远程操作服务,但是 Kik 团队很快发现他们利用这些技术创造了一个信息交流应用,于是他们暂时放弃了音乐服务的打算,将所有多余的东西抛弃,专心做了一个快速、可靠的短消息应用。 Kik 的 CEO Ted Livingston 告诉 BGR,由于人数增长过快,他们不得不雇佣一架飞机,给数据中心增加服务器以保证服务的正常运行
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  • 通讯录的那个设置是在开倒车。 Kik的魅力就是只要知道你的名字就可以发送短消息;如果非要加入好友才能发短消息,魅力荡然无存
Vincent Tsao

Android程序在手机上的保留时间比iPhone程序更长 | iFanr 爱范儿 ♂专注于拇指设备的小众讨论 - 0 views

  • 最近,专门调查分析智能手机程序使用情况的Flurry.com公布了一幅有意思程序保留时间对比图。Android程序安装3个月后的保留比例和iPhone在30天后的比例相当
  • 可能的原因?Flurry的看法是: iPhone的软件选择更多 Android用户平均年龄更大,玩机热情不如以往 Android用户更宽容,更善于利用现有程序
    • Vincent Tsao
       
      我的解释是:1. 有价值的可供选择的android app确实不多 2. Android app偏向于实用,Iphone app酷的比较多
Vincent Tsao

WePad--运行 Android 和 Adobe Air 平台的大号 iPad | iFanr 爱范儿 ♂专注于拇指设备的小众讨论 - 0 views

  • 面向杂志、报纸数字化发布的德国软件公司 Neofonie GmbH 近日发布了自己的平板电脑——WePad 以配合自家的内容发布平台 WeMagazine。
  • Neofonie 表示产品预期在今年 4 月发售,有可能早于 iPad 在欧洲的发售日期。WePad 的规格表看起来确实很美,增加了很多 iPad 缺失的重要功能,但至关重要的软件系统最终表现如何还无从得知。对于一家基本没有操作系统开发经验的小公司而言,这是一个相当有挑战性的任务。
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  • WePad 有很多亮点,比如它采用了自己修改的 Linux 平台搭配 Android 系统,允许用户同时安装使用 Android Market 和 Adobe Air 程序;它采用了类似 iPad 的玻璃外屏和金属机身;其它配置也明显瞄准着 iPad
  • 不过这家小公司的野心还远不止于此,他们在介绍 WeMagazine 平台时也直言不讳自己以 iBooks 和 Kindle 商店为目标,写道: Apple iTunes 和 Amazon Kindle 强迫出版商退化为简单的内容提供商,而 WePad 允许出版商继续接触读者的信息。
Vincent Tsao

Android Cloud to Device Messaging Framework - Google Projects for Android - 1 views

  • It allows third-party application servers to send lightweight messages to their Android applications. The messaging service is not designed for sending a lot of user content via the messages. Rather, it should be used to tell the application that there is new data on the server, so that the application can fetch it. C2DM makes no guarantees about delivery or the order of messages. So, for example, while you might use this feature to tell an instant messaging application that the user has new messages, you probably would not use it to pass the actual messages. An application on an Android device doesn’t need to be running to receive messages. The system will wake up the application via Intent broadcast when the the message arrives, as long as the application is set up with the proper broadcast receiver and permissions.
  • It uses an existing connection for Google services. This requires users to set up their Google account on their mobile devices.
  • C2DM imposes the following limitations: The message size limit is 1024 bytes. Google limits the number of messages a sender sends in aggregate, and the number of messages a sender sends to a specific device
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  • The ClientLogin token authorizes the application server to send messages to a particular Android application. An application server has one ClientLogin token for a particular 3rd party app, and multiple registration IDs. Each registration ID represents a particular device that has registered to use the messaging service for a particular 3rd party app.
Vincent Tsao

Marco.org - Great since day one - 1 views

  • Apple tends to do that a lot. It’s deeply ingrained in their culture, priorities, and product development practices. In brief, their philosophy seems to be to ship only what’s great and leave out the rest. That’s why, instead of having a bad copy-and-paste implementation for the iPhone’s first two years, we just didn’t have one at all
  • Android as a platform, both in hardware and software, doesn’t reflect this. Nearly every hardware and software release has major shortcomings or rough edges. Many details and design decisions are lacking, wrong, or inexplicable. Neither Google nor the current Android device manufacturers embody the part of Apple’s culture that allows them to release a great product on day one. They have a different pattern: It’s always getting better. We’re always supposedly one or two releases from it being really great.
  • I never make technology-buying decisions based on future promises, rumors, or potential. I let other people be the bleeding-edge extremely early adopters, and I stick with what I know will work and stay out of my way. I don’t buy things that are “getting better”, because they usually don’t. Whatever caused them to be lacking in their current release will usually prevent them from being great in future releases. I buy things that are great today. They’re usually things that have been great since day one. And, more often than not, they’re Apple products.
Vincent Tsao

Android SDK Quick Tip: Sending Pictures the Easy Way - 0 views

  • Intent picMessageIntent = new Intent(android.content.Intent.ACTION_SEND);  picMessageIntent.setType("image/jpeg");    File downloadedPic =  new File(      Environment.getExternalStoragePublicDirectory(      Environment.DIRECTORY_DOWNLOADS),      "q.jpeg");    picMessageIntent.putExtra(Intent.EXTRA_STREAM, Uri.fromFile(downloadedPic));  
Vincent Tsao

Implementing "Pull To Refresh" in your Android App | Blog // Recursive Awesome // Table... - 1 views

  • For completeness we really should handle the possibility of the task getting cancelled. This can happen when the user navigates away from the app and the task is killed before its completed. This will cause the onPostExecute() method to not be called and so the onRefreshComplete() method won’t be called. Depending on how the user navigates through the app, they could return to this activity without going through the complete onCreate() lifecycle, and you’ll end up with the screen still showing the “loading” progress message in the header. This is common when using tabs between multiple ListViews. Also, the documented best practices for implementing an AsyncTask says that in long running background work you should periodically check if the task has been cancelled and try to gracefully quit your work and exit. So let’s get all of that in there.
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