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lu go

Agile learning, Agile Software development and the Mobile Internet | ToolsAndTaxonomy.com - 0 views

  • I attempt to map the agile development manifesto themes onto a agile learning theme
  • In software development, the ‘agile’ movement was as a reaction against large scale development projects governed by a monolithic organisational standard perceived to be overly bureaucratic, costly and slow
  • Learner satisfaction by rapid attainment of learning concepts that can be applied
  • ...10 more annotations...
  • The ability to change particular learning goals as understanding or issues arise
  • Close relationship between educators and learners (often with blurred roles)
  • mixing synchronous and asynchronous communication as a key feature, and augmented via technology
  • There has to be shared vision and common goal for the learning activity
  • Self organising teams of 5-9 to facilitate development
  • No one method or way of being an agile learner or supporting Agile Learning, but they require a goal and some organisation
  • the internet, promotes self-directed learning — be it formal, informal or recreational.
  • recipes, plus a learning goal, can form the basis of significant learning and development programmes.
  • core agile skills
  • Having clear criteria that define the end of a learning iteration can only be a good thing
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    Hier wird schon mal sehr gut beleuchted was "agiles lernen" bedeuten könnte.
anonymous

"e-learning" on SlideShare - 0 views

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    Auf Slideshare gibt es unmengen an slides zum thema e-learning (ja ich weiss - doofes wort, vielleicht eher online & informal learning :)) Leider bieten die meisten präsentationen nur auszüge zu unserem thema, aber teilweise doch ganz interessant! Wer will am besten selber mal durchwühlen...
anja c. wagner

elearnspace › Questions I'm no Longer Asking - 1 views

  • 1. Learners should be in control of their own learning. Autonomy is key. Educators can initiate, curate, and guide. But meaningful learning requires learner-driven activity 2. Learners need to experience confusion and chaos in the learning process. Clarifying this chaos is the heart of learning. 3. Openness of content and interaction increases the prospect of the random connections that drive innovation 4. Learning requires time, depth of focus, critical thinking, and reflection. Ingesting new information requires time for digestion. Too many people digitally gorge without digestion time. 5. Learning is network formation. Knowledge is distributed. 6. Creation is vital. Learners have to create artifacts to share with others and to aid in re-centering exploration beyond the artifacts the educator has provided. 7. Making sense of complexity requires social and technological systems. We do the former better than the latter.
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    George Siemens Überzeugungen rund um Lernen.
lu go

The DevLearn 2010 Cheat Sheet: Refresh Yourself on 4 Key Takeaways (Interviews) | Bloom... - 0 views

  • If there’s one thing I want my audience to remember from my talk, it’s to think about augmenting the learner’s performance first, bringing tools to hand, and place job aids, people, resources, courses, etc. around the task, rather than start with courses first!
  • you can build interactive elearning with any authoring tool
  • some people join communities for the social benefits and some to just get some quick information
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