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jaihobah

Suburban space oddities | 1843 - 0 views

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    "The forecasts were the product of a series of "summer studies" led by NASA's Ames Research Centre and Stanford University, at which top academics, scientists, and engineers gathered to imagine how future space colonies could look. Artists gave life to the blueprints, producing a stunning series of images that look like a cross between CGI real-estate models (complete with would-be residents smugly sipping wine) and the fantastical worlds of Isaac Asimov."
santecarloni

Magic: the Gathering is Turing Complete - 1 views

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    so happy that the times of ACT magic are over ... or are they?
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    of course not !!!! :) The ACT Magic nights are alive and well, and getting crazier all the time. And I'm happy to say, no blood has been spilled yet... though at times we've come close :).
Juxi Leitner

RLV and Space Transport News » Suborbital RLV flights essential to researcher - 0 views

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    "Flights into space are limited," said University of Central Florida Associate Professor Joshua Colwell. "This is an excellent opportunity to gather additional data that can only be obtained from these kinds of flights and which is essential for our research to move forward." --> the same was mentioned a few times during the NEOMeX workshop...
Luís F. Simões

Google AI Challenge: Ants - 2 views

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    "Ants is a multi-player strategy game set on a plot of dirt with water for obstacles and food that randomly drops. Each player has one or more hills where ants will spawn. The objective is for players to seek and destroy the most enemy ant hills while defending their own hills. Players must also gather food to spawn more ants, however, if all of a player's hills are destroyed they can't spawn any more ants."
Athanasia Nikolaou

gathering robot swarm with no centralised leader - 1 views

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    "As in a colony of ants, "there's no centralized leader per se," Rubenstein says." Thought of ant colony document permanently on Dario's desk. Some relevance?
Guido de Croon

Will robots be smarter than humans by 2029? - 2 views

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    Nice discussion about the singularity. Made me think of drinking coffee with Luis... It raises some issues such as the necessity of embodiment, etc.
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    "Kurzweilians"... LOL. Still not sold on embodiment, btw.
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    The biggest problem with embodiment is that, since the passive walkers (with which it all started), it hasn't delivered anything really interesting...
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    The problem with embodiment is that it's done wrong. Embodiment needs to be treated like big data. More sensors, more data, more processing. Just putting a computer in a robot with a camera and microphone is not embodiment.
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    I like how he attacks Moore's Law. It always looks a bit naive to me if people start to (ab)use it to make their point. No strong opinion about embodiment.
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    @Paul: How would embodiment be done RIGHT?
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    Embodiment has some obvious advantages. For example, in the vision domain many hard problems become easy when you have a body with which you can take actions (like looking at an object you don't immediately recognize from a different angle) - a point already made by researchers such as Aloimonos.and Ballard in the end 80s / beginning 90s. However, embodiment goes further than gathering information and "mental" recognition. In this respect, the evolutionary robotics work by for example Beer is interesting, where an agent discriminates between diamonds and circles by avoiding one and catching the other, without there being a clear "moment" in which the recognition takes place. "Recognition" is a behavioral property there, for which embodiment is obviously important. With embodiment the effort for recognizing an object behaviorally can be divided between the brain and the body, resulting in less computation for the brain. Also the article "Behavioural Categorisation: Behaviour makes up for bad vision" is interesting in this respect. In the field of embodied cognitive science, some say that recognition is constituted by the activation of sensorimotor correlations. I wonder to which extent this is true, and if it is valid for extremely simple creatures to more advanced ones, but it is an interesting idea nonetheless. This being said, if "embodiment" implies having a physical body, then I would argue that it is not a necessary requirement for intelligence. "Situatedness", being able to take (virtual or real) "actions" that influence the "inputs", may be.
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    @Paul While I completely agree about the "embodiment done wrong" (or at least "not exactly correct") part, what you say goes exactly against one of the major claims which are connected with the notion of embodiment (google for "representational bottleneck"). The fact is your brain does *not* have resources to deal with big data. The idea therefore is that it is the body what helps to deal with what to a computer scientist appears like "big data". Understanding how this happens is key. Whether it is the problem of scale or of actually understanding what happens should be quite conclusively shown by the outcomes of the Blue Brain project.
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    Wouldn't one expect that to produce consciousness (even in a lower form) an approach resembling that of nature would be essential? All animals grow from a very simple initial state (just a few cells) and have only a very limited number of sensors AND processing units. This would allow for a fairly simple way to create simple neural networks and to start up stable neural excitation patterns. Over time as complexity of the body (sensors, processors, actuators) increases the system should be able to adapt in a continuous manner and increase its degree of self-awareness and consciousness. On the other hand, building a simulated brain that resembles (parts of) the human one in its final state seems to me like taking a person who is just dead and trying to restart the brain by means of electric shocks.
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    Actually on a neuronal level all information gets processed. Not all of it makes it into "conscious" processing or attention. Whatever makes it into conscious processing is a highly reduced representation of the data you get. However that doesn't get lost. Basic, low processed data forms the basis of proprioception and reflexes. Every step you take is a macro command your brain issues to the intricate sensory-motor system that puts your legs in motion by actuating every muscle and correcting every step deviation from its desired trajectory using the complicated system of nerve endings and motor commands. Reflexes which were build over the years, as those massive amounts of data slowly get integrated into the nervous system and the the incipient parts of the brain. But without all those sensors scattered throughout the body, all the little inputs in massive amounts that slowly get filtered through, you would not be able to experience your body, and experience the world. Every concept that you conjure up from your mind is a sort of loose association of your sensorimotor input. How can a robot understand the concept of a strawberry if all it can perceive of it is its shape and color and maybe the sound that it makes as it gets squished? How can you understand the "abstract" notion of strawberry without the incredibly sensible tactile feel, without the act of ripping off the stem, without the motor action of taking it to our mouths, without its texture and taste? When we as humans summon the strawberry thought, all of these concepts and ideas converge (distributed throughout the neurons in our minds) to form this abstract concept formed out of all of these many many correlations. A robot with no touch, no taste, no delicate articulate motions, no "serious" way to interact with and perceive its environment, no massive flow of information from which to chose and and reduce, will never attain human level intelligence. That's point 1. Point 2 is that mere pattern recogn
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    All information *that gets processed* gets processed but now we arrived at a tautology. The whole problem is ultimately nobody knows what gets processed (not to mention how). In fact an absolute statement "all information" gets processed is very easy to dismiss because the characteristics of our sensors are such that a lot of information is filtered out already at the input level (e.g. eyes). I'm not saying it's not a valid and even interesting assumption, but it's still just an assumption and the next step is to explore scientifically where it leads you. And until you show its superiority experimentally it's as good as all other alternative assumptions you can make. I only wanted to point out is that "more processing" is not exactly compatible with some of the fundamental assumptions of the embodiment. I recommend Wilson, 2002 as a crash course.
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    These deal with different things in human intelligence. One is the depth of the intelligence (how much of the bigger picture can you see, how abstract can you form concept and ideas), another is the breadth of the intelligence (how well can you actually generalize, how encompassing those concepts are and what is the level of detail in which you perceive all the information you have) and another is the relevance of the information (this is where the embodiment comes in. What you do is to a purpose, tied into the environment and ultimately linked to survival). As far as I see it, these form the pillars of human intelligence, and of the intelligence of biological beings. They are quite contradictory to each other mainly due to physical constraints (such as for example energy usage, and training time). "More processing" is not exactly compatible with some aspects of embodiment, but it is important for human level intelligence. Embodiment is necessary for establishing an environmental context of actions, a constraint space if you will, failure of human minds (i.e. schizophrenia) is ultimately a failure of perceived embodiment. What we do know is that we perform a lot of compression and a lot of integration on a lot of data in an environmental coupling. Imo, take any of these parts out, and you cannot attain human+ intelligence. Vary the quantities and you'll obtain different manifestations of intelligence, from cockroach to cat to google to random quake bot. Increase them all beyond human levels and you're on your way towards the singularity.
Thijs Versloot

Perseids Meteor Shower Gazing - 0 views

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    Tonight also YoungESA is going to gather at Oudenhoorn beach at the lake in Warmond just North of Leiden from 22h onwards
Luís F. Simões

Dropship offers safe landings for Mars rovers / Technology / Our Activities / ESA - 2 views

  • “StarTiger is a fresh approach to space engineering,” explains Peter de Maagt, overseeing the project. “Take a highly qualified, well-motivated team, gather them at a single well-equipped site, then give them a fixed time to solve a challenging technical problem.”
  • StarTiger stands for ‘Space Technology Advancements by Resourceful, Targeted and Innovative Groups of Experts and Researchers’ working within the Agency’s TRP Basic Technology Research Programme. It brings team members together on a single site to work on a set challenge, aiming to produce a working prototype by the end of the project’s time limit.
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    StarTiger: similar, yet different from the way the ACT does things. Seems like a very interesting programme.
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    Nice initiative and also a good approach, problem-oriented within a fixed time frame. Could definitely be a highly motivating approach, similar to GTOC... I think the ACT should do this more often, targeted at future technologies and/or missions. The team could be structured around 'problems' instead of 'research areas', this will promote multidisciplinary work as well, plus it will also focus activities more. The problems, or more broadly concepts, are identified by the team and a few get chosen as main activities. Subsequent RF and YGT hiring is then done to strenghten the research team. These projects have a maximum lifetime maybe of 1 year? Thoughts?
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    I'm impressed already by what an innovative group of experts and researchers was able to achieve when resourcefully targeted at coming up with the project's name...
Alexander Wittig

Picture This: NVIDIA GPUs Sort Through Tens of Millions of Flickr Photos - 2 views

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    Strange and exotic cityscapes. Desolate wilderness areas. Dogs that look like wookies. Flickr, one of the world's largest photo sharing services, sees it all. And, now, Flickr's image recognition technology can categorize more than 11 billion photos like these. And it does it automatically. It's called "Magic View." Magical deep learning! Buzzword attack!
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    and here comes my standard question: how can we use this for space? fast detection of natural disasters onboard?
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    Even on ground. You could for example teach it what nuclear reactors or missiles or other weapons you don't want look like on satellite pictures and automatically scan the world for them (basically replacing intelligence analysts).
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    In fact, I think this could make a nice ACT project: counting seals from satellite imagery is an actual (and quite recent) thing: http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0092613 In this publication they did it manually from a GeoEye 1 b/w image, which sounds quite tedious. Maybe one can train one of those image recognition algorithms to do it automatically. Or maybe it's a bit easier to count larger things, like elephants (also a thing).
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    In HiPEAC (High Performance, embedded architecture and computation) conference I attended in the beginning of this year there was a big trend of CUDA GPU vs FPGA for hardware accelerated image processing. Most of it orbitting around discussing who was faster and cheaper with people from NVIDIA in one side and people from Xilinx and Intel in the other. I remember of talking with an IBM scientist working on hardware accelerated data processing working together with the Radio telescope institute in Netherlands about the solution where they working on (GPU CUDA). I gathered that NVIDIA GPU suits best in applications that somehow do not rely in hardware, having the advantage of being programmed in a 'easy' way accessible to a scientist. FPGA's are highly reliable components with the advantage of being available in radhard versions, but requiring specific knowledge of physical circuit design and tailored 'harsh' programming languages. I don't know what is the level of rad hardness in NVIDIA's GPUs... Therefore FPGAs are indeed the standard choice for image processing in space missions (a talk with the microelectronics department guys could expand on this), whereas GPUs are currently used in some ground based (radio astronomy or other types of telescopes). I think that on for a specific purpose as the one you mentioned, this FPGA vs GPU should be assessed first before going further.
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    You're forgetting power usage. GPUs need 1000 hamster wheels worth of power while FPGAs can run on a potato. Since space applications are highly power limited, putting any kind of GPU monster in orbit or on a rover is failed idea from the start. Also in FPGAs if a gate burns out from radiation you can just reprogram around it. Looking for seals offline in high res images is indeed definitely a GPU task.... for now.
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    The discussion of how to make FPGA hardware acceleration solutions easier to use for the 'layman' is starting btw http://reconfigurablecomputing4themasses.net/.
Alexander Wittig

SpaceX founder files with government to provide Internet service from space - 0 views

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    Elon Musk is moving forward with space based internet service...
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    reading the qz article, it is not clear to me that google dropped out as one of the main investors in SpaceX? did I miss something?
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    I attended a presentation by H. Hemmati, formerly at NASA's JPL, now at Facebook working to "connect the unconnected" during a panel session of the Workshop "Shining light on future space optical communications". I gather that they are targeting a combined strategy of HAP (with solar powered planes at 20-25 km), balloons and satellites. The rationale behind is that each solution is best suited for different population density zones, i.e. satellites while expensive (total cost of 100MUSD after Hemmati) are the only way to provide internet in remote zones, while balloons seem to be one inexpensive solution for densely populated areas. Funfact: he mentioned that the main drawback will be some crashes of HAP elements...
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    Facebook announced they are ready to test of of their High Altitude Platform element, a drone of the size of a Boeing 737. See the new here http://phys.org/news/2015-07-facebook-ready-giant-drone-internet.html?utm_source=nwletter&utm_medium=email&utm_content=ctgr-item&utm_campaign=daily-nwletter. It seemed interesting for me that they are developing also a reliable optical communication between this element and scattered ground stations.
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    Nice link, that thing is huge and I would love to see a drone that size fly. Also, Facebook's Aerospace Team? :)
jcunha

Why are the Dutch so tall - 1 views

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    Following a discussion with Kzrystof, where he came up with gravity anomaly reasons for why Dutch people are so tall. Funny to see this fact gathers scientific attention as well.
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    We solved this darwinian riddle years ago. They must be tall in order to find their partners above the fog and thus reproduce in the dutch weather.
Juxi Leitner

Technology Review: Blogs: Guest Blog: Microrobotics Competition Shows Impressive Feats - 1 views

  • the world's best robotics engineers gathered to attempt some of the most impressive feats of micro-manipulation.
Juxi Leitner

Lotus Plant-Inspired Dust-Busting Shield To Protect Space Gear - 3 views

  • replicate to prevent dirt from accumulating on the surfaces of spacesuits, scientific instruments, robotic rovers, solar array panels and other hardware used to gather scientific data or carry out exploratory activities on other objects in the solar system
  • The team also is trying to partner with Northrop Grumman to add a biocide to the coating, which would kill bacteria that thrive and produce foul odors wherever people are confined to a small space for long periods, like the space station.
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    We had some discussion about the Lotus-effect roughly two years ago. Zoe said that NASA surely worked on it. Well, she was right.
Christophe Praz

Mars Spacecraft Reveal Comet Flyby Effects on Martian Atmosphere - 1 views

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    NASA and ESA spacecraft have gathered new information about the basic properties of the comet's nucleus (not 67p) and directly detected the effects on the Martian atmosphere. Dust from the comet impacted Mars and was vaporized high in the atmosphere, producing what was likely an impressive meteor shower. Eight different types of metal ions have been detected, including sodium, magnesium and iron. The satellites will now continue to look for long-term perturbations to Mars' atmosphere.
Athanasia Nikolaou

NASA Vesta Trek - 2 views

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    NASA Releases Tool Enabling Citizen Scientists to Examine Asteroid Vesta Vesta Trek is a free, web-based application that provides detailed visualizations of Vesta, one of the largest asteroids in our solar system. NASA's Dawn spacecraft studied Vesta from July 2011 to September 2012. Data gathered from multiple instruments aboard Dawn have been compiled into Vesta Trek's user-friendly set of tools, enabling citizen scientists and students to study the asteroid's features. The application includes: -- Interactive maps with the ability to overlay a growing range of data sets including topography, mineralogy, abundance of elements and geology, as well as analysis tools for measuring the diameters, heights and depths of surface features and more. -- 3-D printer-exportable topography so users can print physical models of Vesta's surface. -- Standard keyboard gaming controls to manoever a first-person visualization of "flying" across the surface of the asteroid. "There's nothing like seeing something with your own eyes, but these types of detailed data-visualizations are the next best thing," said Kristen Erickson, Director, Science Engagement and Partnerships at NASA Headquarters in Washington DC.
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