Visualizing actions between people, concepts and things requires more than words - models and metaphors are needed to create meaning. I will visualize connections on sheets of backing paper or a white board, or get out a box of Lego. Here I used Lewis chess pieces (resin replicas naturally) on a model of Engeström's Activity System that I draw out on a piece of laminated board the size of a door (Engeström, 2008) in order to get a sense of people working in collaborative teams to a common goal and to understand that an Activity System doesn't represent an entity so much as a framework or scaffold that is held together by the energy of action.
In the accessible e-learning community there are very few original metaphors, theories and models that have been developed to try and describe, explain and develop 'best' practice. This paper will explore the extent to which existing accessibility models can help to develop our conceptualisations of accessible e-learning practice, and outline a proposal for a new contextualised model of accessible e-learning practice. The key components of this model are accessibility stakeholders, accessibility drivers, accessibility mediators and stakeholder responses. The value of this model in helping to develop accessible e-learning practice in higher education is that it challenges researchers and practitioners to recognise that focusing solely on the drivers of accessibility (accessibility legislation, guidelines and standards) is not an effective strategy for developing and changing practice. If practice is to develop and e-learning be made optimally accessible we need to understand how stakeholders' responses to accessibility are influenced by the context in which they are operating, a context in which both accessibility drivers and mediators operate.
This page helps you make your presentations, talks, meetings, and training accessible to all of your potential audience, including people with disabilities and others. Inclusive presentations have many benefits.
Mobility International USA's mission is to empower people with disabilities around the world to achieve their human rights through international exchange and international development. MIUSA is a cross-disability organization serving those with cognitive, hearing, learning, mental health, physical, systemic, vision and other disabilities.
Innowiki on Innokylä-hankkeen yhteistyöalusta, jota Innokylän työntekijät käyttävät hankkeen sisäiseen viestintään. Innokylän arvojen mukaisesti wiki on kuitenkin avoin kaikille.
Vammaispalvelujen käsikirja on tarkoitettu alan ammattilaisille asiakastyön ja päätöksenteon tueksi. Myös palvelujen käyttäjät voivat löytää hyödyllistä tietoa käsikirjasta.
Sähköisen käsikirjan tavoitteena on lisätä valtakunnallista yhdenvertaisuutta vammaispalveluissa, parantaa palvelujen laatua ja edistää uutta vammaispoliittista ajattelua, jolla halutaan vahvistaa vammaisten kansalaisten itsemääräämisoikeutta ja osallistumisen mahdollisuuksia.
Universal Design (UD) implies to plan and manufacture goods, buildings, outdoor spaces and facilities to be useable by all people to the fullest possible extent. UD has evolved from a focus on disabling barriers in the environments. As a strategy, UD has not yet clarified its relation to disability.
The Center for Research on Learning, at the University of Kansas Lawrence campus, is an internationally recognized research and development organization noted for creating solutions that dramatically improve quality of life, learning, and performance - especially for those who experience barriers to success.
(...) the University won a lawsuit brought against it and other schools by The Authors Guild, Inc. and other author associations in September 2011 challenging the legality of its HathiTrust digitization program. (...)
Som student vid Umeå universitet kan du som har funktionshinder få olika slags stöd i studiesituationen. På de här sidorna hittar du information om vilka typer av stöd du kan få, saker du själv bör tänka på och hur du ansöker om stöd.
Kulttuuria kaikille -palvelu edistää osallistumiselle avoimia ja monenlaisia yleisöjä huomioivia kulttuuripalveluja. Tarjoamme tietoa ja työkaluja kulttuuripalveluiden saavutettavuuden ja kulttuurien välisen osaamisen edistämiseen alan työntekijöille.
Kirkon saavutettavuusohjelma sisältää yhdenvertaisuuden ja osallisuuden teologiset perusteet, näkökulmia saavutettavuuden esteiden poistamiseen sekä konkreettisia toimenpide-ehdotuksia.
Web Accessibility Guidelines and Support Services For help, contact: Karen Sorensen As of Spring term 2012, the content in all new online courses (including content that is linked to from the course) must adhere to the accessibility guidelines listed below.
Tässä selvityksessä tarkastellaan saavutettavuuden nykytilaa yliopistoissa ja ammattikorkeakouluissa sekä siinä tapahtunutta kehitystä. Yhtenä vertailukohtana on vuonna 2005 julkaistu Esteetön opiskelu yliopistoissa -selvitys. Selvityksen aineistona on kaksi vuonna 2011 kerättyä kyselyä, joista toinen suunnattiin yliopistojen ja ammattikorkeakoulujen asiantuntijoille ja toinen opiskelijoille.
This study investigated the extent and nature of university students' use of digital technologies for learning and socialising. The findings show that students use a limited range of mainly established technologies. Use of collaborative knowledge creation tools, virtual worlds, and social networking sites was low.
Benchmarking in European Higher Education is an initiative funded by the European Commission to improve the use of benchmarking in higher education.
It is designed to help modernise higher education management and to promote the attractiveness of European Higher Education. Benchmarking is a powerful tool to support higher education institutions (HEIs) and policy makers to better realise the Lisbon goals and the Bologna Process. It is a modern management tool to progress with institutional reforms, increased operational efficiency and the capacity for innovative changes in order to adapt to the new challenges in their environment.
In today's online era, the concept of a classroom extends beyond a walled room with desks and chairs and into the realm of cyber space. To provide learners with the best experience, many educators are opting for a blended approach: a traditional classroom with face-to-face interaction supplemented by online resources.