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Develop Web Apps in F# with WebSharper | .NET Zone - 1 views

  • In ASP.NET development, F# also offers productivity advantages over VB and C#.  F# is different because it is statically checked and type-safe.  It addresses weaknesses in ASP.NET development like untyped values, complex form construction, and using strings for IDs and method names that connect markup with code-behind (class-files).  Writing a web application in F# on the WebSharper platform can be less-time consuming if a developer is not great at writing web apps in JavaScript.  Through WebSharper, developers can write a web app using a large subset of F# and .NET core libraries and then just let WebSharper map the code to JavaScript.  WebSharper can integrate with ASP.NET applications, but it is different from the standard approach because it builds applications from miniature web pages called "pagelets".  The pagelets correspond to functions on the client-side and they are automatically translated into JavaScript.   WebSharper supports a wide range of JavaScript libraries, making it easy for developers to optimize their code in whatever way they choose.  jQuery, qooxdoo, Flapjax, and Yahoo UI are all supported by WebSharper.  The leap from F# to JavaScript is manageable because both are functional languages that support lambda expressions and closures.  Another unique part of WebSharper is a "formlet".  A formlet is a special pagelet that provides form functionality.  Formlets in Web Sharper run and validate on the client, submitting their result to a either a client- or a server-side callback.
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Xtext - A Language Development Framework | Eclipse Live - 0 views

  • On June 23, the new Xtext version 1.0 will be released as part of Eclipse's annual release train. During the last year Xtext has grown from a tiny DSL editor generator, to a full-blown language development framework. With Xtext 1.0 you can develop complex programming languages and you not only get an advanced editor, but a complete integrated development environment (IDE) based on Eclipse. The new workspace indexer and the builder infrastructure enable sophisticated IDE features, as we will demonstrate in this webinar. The new JVM-types allow you to link to and integrate with any Java element and Eclipse's JDT. During the webinar we will give a short overview on Xtext and how it works behind the scenes. We will demo different aspects of the framework’s features and show how to implement an interpreter for arithmetic expressions. The 60 minutes will be a great opportunity for you to get in touch with the Xtext core committers, ask questions and learn about the new and noteworthy features in version 1.0.
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Erik Porter and Nathan Heskew: Introducing Orchard | Charles | Channel 9 - 0 views

  • Orchard will create shared components for building ASP.NET applications and extensions, and specific applications that leverage these components to meet the needs of end-users, scripters, and developers. Additionally, we seek to create partnerships with existing application authors to help them achieve their goals. Orchard is delivered as part of the ASP.NET Open Source Gallery under the CodePlex Foundation. It is licensed under a New BSD license, which is approved by the OSI. The intended output of the Orchard project is three-fold: Individual .NET-based applications that appeal to end-users , scripters, and developers A set of re-usable components that makes it easy to build such applications A vibrant community to help define these applications and extensions In the near term, the Orchard project is focused on delivering a .NET-based CMS application that will allow users to rapidly create content-driven Websites, and an extensibility framework that will allow developers and customizers to provide additional functionality through extensions and themes. Erik Porter and Nathan Heskew are two of the developers of Orchard. Do they look familiar? Sure they do. They used to be devs on the C9 team.
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GeeksCafe.NET | "Zipper" A Zipping Component In .NET 3.5 Using C# 3.0 - 0 views

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    "Recently I have posted a zipping plugin - "On the Fly Zip and Attach" - for Windows Live Writer. I actually developed this component that was consumed in the writer's zipping plugin. I thought to share with you the approach of design/development of this component, from use cases to its implementation along with unit tests using Visual Studio-2008 Unit Test infrastructure."
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Five Tips for Improving IntelliJ IDEA Performance | geek listed - 0 views

shared by Aasemoon =) on 02 Jan 10 - Cached
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    Since I totally luv IDEA...... "We use JetBrains IntelliJ IDEA Java IDE and love its features, functionality, and price point. Dealing with its performance is another matter, however. When developing Seam 2.x applications, IDEA can just crawl - and this is when sticking to just one project or SVN branch at a time. Some of the biggest performance hits our team has noticed are: 1. File indexing on IDEA startup 2. Long code completion times when editing XHTML/JSF files 3. Pauses when switching from one Java or XHTML file to another 4. Calls to Ant targets can drag on forever for no apparent reason while others time they are tidy and fast Here is a collection of ideas on how to improve the performance of IDEA; note that not all of these will be applicable to your environment or application. For example, we wouldn't consider turning off local history options as this is invaluable. 1. If you're not using Subversion or other version control system, turn off synchronized files. This can be disabled from the Settings -> General, and disabling "Synchronize Files on Frame Activation". 2. Revert to IDEA's original visual interface. Browse to Settings -> Appearance and select the "IDEA 4.5 Default" theme. 3. Decrease the size of local history of code changes. Even if you find this feature invaluable, you can still improve performance of IDEA by reducing the number of days of local history IDEA will store. By default this option is set to three days! 4. Disable unused plugins. You mean you're not developing GWT apps and you're not working with JetGroovy? Great, then why not disable some of those plugins? 5. Increase the IDEA Java VM heap size. I can attest to this offering much improved performance; if you can spare the memory, follow these directions: 1. locate your Program Files/JetBrains/IDEA x.x/bin directory 2. open idea.exe.vmoptions 3. modify Xms, Xmx, and XX:MaxPermSize settings as needed"
fishead ...*∞º˙

Company Offers Free Robots for Open Source Developers | Gadget Lab | Wired.com - 0 views

  • Gadget Lab Hardware News and Reviews Company Offers Free Robots for Open Source Developers By Priya Ganapati January 20, 2010  |  3:17 pm  |  Categories: R&D and Inventions Robotics company Willow Garage is giving 10 of its robots free to researchers in return for a promise that they will share their development efforts with the open-source community. “The hardware is designed to be a software developer’s dream with a lot of compute power inside and many of the annoying problems with general robotic platforms taken care of,” says Steve Cousins, CEO of Willow Garage. “We have created a platform that is going to accelerate the development of personal robotics.”
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    Quick--get yours!
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Using an FPGA to tame the power beast in consumer handheld MPUs | Audio DesignLine - 1 views

  • The consumer handheld market is growing by leaps and bounds. With more processing power and increased support for more applications, portable products are cross-pollinating with traditional computing systems even as the product life cycle has decreased considerably in this market segment. As a result, especially in this era of economic slowdown, it is imperative that new products meet the time-to-market window to gain maximum acceptance. A decrease in product life cycles requires a reduced development cycle and an increased emphasis on reusability and reprogrammability. The emerging handheld market is also seeing interesting trends in which each individual device in a family has lower volumes but there is more customization across the series of devices, effectively upping the total unit volumes. The key challenge then becomes how to develop a system that is widely reusable and also customizable. These requirements have led designers increasingly to turn to the FPGA for handheld-product development. The FPGA has become more powerful and feature-rich, while gate counts, area and frequency have increased. FPGA development and turnaround cycles are considerably shorter than those of custom ASICs, and the added advantage of reprogrammability can make the FPGA a more compelling solution for handheld embedded systems.
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Speech synthesis and voice recognition development tools | Audio DesignLine - 0 views

  • Tigal announced the VoiceGP family of products under its VeeaR brand of voice and speech recognition products. The product family consists of the VoiceGP module and two development kits with bundled development software. It combines all the hardware and software required for easy and cost effective development and implementation of speech synthesis and multi-language speaker independent and speaker dependent speech recognition capabilities to virtually any application, says the manufacturer. The VoiceGP Module is based on Sensory's RSC-4128 mixed signal processor. Its 42x72mm footprint and two 28-pin connectors with 2.54mm pin spacing make the module breadboard friendly and suitable for prototype boards.
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Dr Dobbs - F#: Putting the 'Fun' into 'Functional' - 0 views

  • You would be forgiven if you thought the "F" in F# -- which made its debut as part of Visual Studio 2010 -- stands for "functional." After all, F# (pronounced "F sharp") is a functional programming language for the .NET Framework that combines the succinct, expressive, and compositional style of functional programming with the runtime, libraries, interoperability, and object model of .NET. But Don Syme, inventor of F# and leader of the team that incubated the language, has a different, truncated, and entirely whimsical definition. "In the F# team," says Syme, a principal researcher at Microsoft Research Cambridge, "We say, 'F is for Fun.' F# enables users to write simple code to solve complex problems. Programming with F# really does make many programming tasks simpler, and our users have consistently reported that they've found using the language enjoyable." Indeed, F#, which has been developed in a partnership between Microsoft Research and the Microsoft Developer Division, is already popular with the .NET developer community. The language is widely known in the academic community and among thought leaders, and the list of admirers will only increase as Visual F#, the result of a partnership between Microsoft Research Cambridge and Microsoft's Developer Division, becomes a first-class language in Visual Studio 2010.
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Announcing our new, free, open API | face.com - 0 views

  • Today face.com is proud to announce the opening of our platform APIs! After scanning billions of photos and tagging over 50 million users through Photo Tagger and Photo Finder, we’re moving ahead with our goal of making face recognition approachable and available to all. In this open alpha stage, we’re letting any developer tap into our face detection and face recognition tech through simple REST API calls. Whether you’re looking to build a cool photo tagging application, create personalized e-cards or campaigns, or any other sci-fi idea that comes to mind, we’re here to serve. A friend of the company, world-famous programmer, developer and founder of Technorati David Sifry got an early look at our API.  In David’s own words: “I’ve been impressed with Face.com’s API, and their plan for working closely with developers to build great applications that incorporate face detection and face recognition. Open platforms like this one will enable the creation of exciting new applications that we’ve never seen before at scale.”
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SurfaceCube: Design Thinking for Natural User Interfaces | Inside Out | Channel 9 - 0 views

  • Microsoft Surface is a prime example of how natural user interfaces can change the way we interact with computers. As designers and developers, one challenge with creating natural user interfaces for multi-touch devices such as Microsoft Surface or Windows 7 is getting around the old ways of thinking and old habits for interface design. Joshua Blake from InfoStrat decided to tackle this problem by creating SurfaceCube. SurfaceCube is a simple 3-D puzzle game for Microsoft Surface which he designed to illustrate as many as the Surface Interaction Guidelines as possible. I had the opportunity to sit down with Joshua and discuss SurfaceCube and the thinking behind some really interesting design decisions that makes it stand out as a natural user interface. We also briefly discuss Joshua’s upcoming book about natural user interfaces and multi-touch development, Multitouch on Windows: NUI Development with WPF and Silverlight, due Fall 2010 (since recording this interview, the book titled was updated). As a special offer to Channel 9 readers, you can use the following coupon to order the book through the Manning Early Access Program and read the chapters as Josh writes them. Coupon code channel9y is good for 35% off Multitouch on Windows: NUI Development with WPF and Silverlight when ordered through manning.com, and expires on April 24, 2010.
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Videos: Net pioneers on smart grid, Web congestion | Industrial Control Designline - 1 views

  • In separate keynote addresses in Silicon Valley, two Internet pioneers gave different takes on the future of the network of networks Monday (May 24). Vint Cerf, co-developer of the Net's TCP/IP protocol, shared his thoughts with developers of the smart electric grid, seen as a massive embedded extension to the Internet. Larry Roberts, who helped launch the forerunner of the Internet, explained his ideas for remedying the growing congestion that plagues the Web today. Smart grid developers can learn from the lessons of the Internet, Cerf told attendees at Connectivity Week here. They should follow the model of the Net in creating a layered architecture with plenty of room for flexibility in areas that cannot be anticipated today, he said in a keynote at Connectivity Week.
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The Unheralded Benefits of the F# Programming Language « The Nomadic Developer - 0 views

  • As many long time readers know, I am an enthusiast of the F# programming language.  I make no apologies for the fact that, if you are developing software on the .NET platform, F# is one of the better choices you can make for numerous reasons.  It is one of the reasons I proudly contributed as a co-author to the book, Professional F# 2.0, which is being published by Wrox in October. Some of the oft cited benefits of F# are that, to distill them quickly, it is good at doing intensely mathematical operations, it is built for parallelism, and it is good at helping define domain specific languages.  Those benefits are so often cited by speakers on the F# speaker circuit that they pretty much seem cliche to me at this point (note, yours truly is proud to call himself a member of said circuit, and often gives this talk!)  As great as these features are, there are a couple features, that in my more mundane F# experiences, seem to stand out as things that “save my ass”, for lack of a better phrase, more often than not.
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Sunlight Labs: Blog - ClearMaps: A Mapping Framework for Data Visualization - 0 views

  • Despite the recent explosion of web based cartography tools, making effective maps for data visualization remains a challenge. While tools like Google Maps are great for helping navigate the world they are often poorly suited for thematic mapping, as many features like roads and cities only get in the way of telling compelling stories with data. In fact, even the distance between places can be a distraction – who cares how far away Alaska is when the goal is to make a simple comparison between US states? To help overcome some of the limitations with existing mapping tools Sunlight Lab is releasing ClearMaps, an ActionScript framework for interactive cartographic visualization. In addition to giving designers and developers more control over presentation the project aims to address some of the common technical challenges faced when building interactive, data driven maps for the web. ClearMaps is designed as a lightweight, flexible set of tools for building complex data visualizations. It is a framework not a plug-and-play component (though it could be a starting point for those wishing to make reusable tools).
  • Despite the recent explosion of web based cartography tools, making effective maps for data visualization remains a challenge. While tools like Google Maps are great for helping navigate the world they are often poorly suited for thematic mapping, as many features like roads and cities only get in the way of telling compelling stories with data. In fact, even the distance between places can be a distraction – who cares how far away Alaska is when the goal is to make a simple comparison between US states? To help overcome some of the limitations with existing mapping tools Sunlight Lab is releasing ClearMaps, an ActionScript framework for interactive cartographic visualization. In addition to giving designers and developers more control over presentation the project aims to address some of the common technical challenges faced when building interactive, data driven maps for the web. ClearMaps is designed as a lightweight, flexible set of tools for building complex data visualizations. It is a framework not a plug-and-play component (though it could be a starting point for those wishing to make reusable tools).
  • Despite the recent explosion of web based cartography tools, making effective maps for data visualization remains a challenge. While tools like Google Maps are great for helping navigate the world they are often poorly suited for thematic mapping, as many features like roads and cities only get in the way of telling compelling stories with data. In fact, even the distance between places can be a distraction – who cares how far away Alaska is when the goal is to make a simple comparison between US states? To help overcome some of the limitations with existing mapping tools Sunlight Lab is releasing ClearMaps, an ActionScript framework for interactive cartographic visualization. In addition to giving designers and developers more control over presentation the project aims to address some of the common technical challenges faced when building interactive, data driven maps for the web. ClearMaps is designed as a lightweight, flexible set of tools for building complex data visualizations. It is a framework not a plug-and-play component (though it could be a starting point for those wishing to make reusable tools).
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Functional C#: LINQ vs Method chaining at Mark Needham - 0 views

  • One of the common discussions that I've had with several colleagues when we're making use of some of the higher order functions that can be applied on collections is whether to use the LINQ style syntax or to chain the different methods together. I tend to prefer the latter approach although when asked the question after my talk at Developer Developer Developer I didn't really have a good answer other than to suggest that it seemed to just be a personal preference thing. Damian Marshall suggested that he preferred the method chaining approach because it more clearly describes the idea of passing a collection through a pipeline where we can apply different operations to that collection.
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・e-nuvo HUMANOID - 0 views

  • The Nippon Institute of Technology, with Harada Vehicle Design, ZMP, and ZNUG Design, have developed a humanoid robot about the size of an elementary school student for educational purposes.  The university adopted 35 of ZMP’s e-nuvo WALK robots in 2004 for a 1:1 student-robot ratio.  Whereas the e-nuvo WALK (the educational version of NUVO) is quite small, the new robot is tall enough to interact with its environment in a more meaningful way.  Students will demonstrate the robot at elementary and junior high schools, as well as care facilities.  The goal is to improve student learning by raising awareness of bipedal robot technology and its connection to math and physics, while also giving them hands-on experience with the bot.  Additionally, by visiting care facilities the university students will come to understand the real-world needs and applications for robots.
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    The Nippon Institute of Technology, with Harada Vehicle Design, ZMP, and ZNUG Design, have developed a humanoid robot about the size of an elementary school student for educational purposes.  The university adopted 35 of ZMP's e-nuvo WALK robots in 2004 for a 1:1 student-robot ratio.  Whereas the e-nuvo WALK (the educational version of NUVO) is quite small, the new robot is tall enough to interact with its environment in a more meaningful way.  Students will demonstrate the robot at elementary and junior high schools, as well as care facilities.  The goal is to improve student learning by raising awareness of bipedal robot technology and its connection to math and physics, while also giving them hands-on experience with the bot.  Additionally, by visiting care facilities the university students will come to understand the real-world needs and applications for robots.\nThe e-nuvo HUMANOID stands 126cm (4′) tall and weighs 15kg (33 lbs), with 21 degrees of freedom (2 legs x6, 2 arms x3, head x3), powered by a Lithium Ion battery.  It is equipped with the usual sensors including cameras, accelerometers, gyro sensors, obstacle detection sensors, distance sensors, and peizoelectric sensors, and can be controlled via PC or remote controller.  Besides basic speech capabilities, the robot can serve as a kind of teacher's assistant, since it has a built-in projector which will allow it to display diagrams on a blackboard that might be difficult to explain in words alone.  The robot will be programmed using Microsoft Robotics Developer Studio, which the students have been using to test control algorithms for the e-nuvo WALK robots
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Embedded.com - Early verification cuts design time & cost in algorithm-intensive systems - 1 views

  • Verification of algorithm-intensive systems is a long, costly process. Studies show that the majority of flaws in embedded systems are introduced at the specification stage, but are not detected until late in the development process. These flaws are the dominant cause of project delays and a major contributor to engineering costs. For algorithm-intensive systems —including systems with communications, audio, video, imaging, and navigation functions— these delays and costs are exploding as system complexity increases. It doesn't have to be this way. Many designers of algorithm-intensive systems already have the tools they need to get verification under control. Engineers can use these same tools to build system models that help them find and correct problems earlier in the development process. This can not only reduce verification time, but also improves the performance of their designs. In this article, we'll explain three practical approaches to early verification that make this possible. First, let's examine why the current algorithm verification process is inefficient and error-prone. In a typical workflow, designs start with algorithm developers, who pass the design to hardware and software teams using specification documents.
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Facebook Developers | HipHop for PHP: Move Fast - 0 views

  • Today I'm excited to share the project a small team of amazing people and I have been working on for the past two years; HipHop for PHP. With HipHop we've reduced the CPU usage on our Web servers on average by about fifty percent, depending on the page. Less CPU means fewer servers, which means less overhead. This project has had a tremendous impact on Facebook. We feel the Web at large can benefit from HipHop, so we are releasing it as open source this evening in hope that it brings a new focus toward scaling large complex websites with PHP. While HipHop has shown us incredible results, it's certainly not complete and you should be comfortable with beta software before trying it out. HipHop for PHP isn't technically a compiler itself. Rather it is a source code transformer. HipHop programmatically transforms your PHP source code into highly optimized C++ and then uses g++ to compile it. HipHop executes the source code in a semantically equivalent manner and sacrifices some rarely used features — such as eval() — in exchange for improved performance. HipHop includes a code transformer, a reimplementation of PHP's runtime system, and a rewrite of many common PHP Extensions to take advantage of these performance optimizations.
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Simulation Robot Programming with Microsoft Robotics Developer Studio (MRDS) and SPL - ... - 0 views

  • Simulation enables people with a personal computer to develop very interesting robots, cars, spaceship, and an enormous range of scientific effects with the main limiting factors becoming time and imagination. A novice user with little to no coding experience can use simulation; developing interesting applications in a game-like environment.
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Microchip/Google PowerMeter - 0 views

  • Google PowerMeter allows consumers to access their power consumption data through a secure, Web-based iGoogle™ gadget. As a Strategic Partner, Microchip incorporated the recently announced Google PowerMeter API to create a Reference Implementation, which makes it much easier to develop products that are compatible with Google PowerMeter. Microchip's Reference Implementation demonstrates the device's activation, data transmission and status messages using readily available Microchip development tools. It can be used as a template for developers' own designs.
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