[SL] Best Practices For Education in Second Life
The following best practices were developed by Global Kids, Inc. through the summer 2006 Camp GK in the teen grid of Second Life. Over four weeks, 15 teens spent three hours a day, five days a week, participating in interactive, experiential workshops about pressing global issues. Over the course of the program the teens picked a topic of concern -- child sex trafficking -- and built a maze to educate their online community and inspire them to take action. In its first eight weeks, the content-rich maze was visited by 2,500 teens, amongst whom over 450 donated money to an international organization committed to eradicating this global crime against children.
Below is a review of general concepts. For more details download the pdf.
Best practices for working in TSL
1. What happens in the teen grid stays in the teen grid.
2. Create multiple places of meaning.
3. If you build it, they will come.
4. Go beyond TSL.
Best practices for bringing a youth development model into TSL
1. Build, build, build!
2. Don’t just build; design and manipulate avatars.
3. Think globally, act locally.
4. Know when teens know best.
Best practices in workshop design and facilitation in TSL
1. Use real world content when addressing real world issues.
2. Don’t wait until someone has the floor to start typing.
3. Don’t fear multiple communication channels.
4. Incorporate processing into the activity, not just as a final step.
Best practices in program design for TSL
1. Employ effective, rigorous, targeted recruitment.
2. Replace the dominant TSL culture with the GK Island culture.
3. Carefully design and build the tools required.
4. Ensure the program is designed for the recruited participants
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NMC Announces Parcel Leases in Three New Educational Communities in Second Life | nmc - 0 views
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Are you or someone you know looking for a low-cost way to get started in virtual worlds — or Second Life in particular? As of today, the New Media Consortium (NMC) is offering land parcels in Second Life that are part of three unique custom-designed educational communities. These parcels are available now for lease exclusively to bona fide faculty, educational departments, or learning-focused institutions. The new sim NMC Campus, “Teaching”
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The land is full-permissions, and can be used for almost any purpose consistent with research or teaching in Second Life. The parcels come in sizes from 1024 sq m to 8192 sq m. Costs are roughly 10 US cents per sq meter per year. This works out to $100 US per year for the smallest plot (32 x 32; 1024 sq m; 235 prims) and $800 per year for the largest (64 x 128; 8192 sq m; 1875 prims). There are no hidden or additional costs. Common area on the new sim NMC Campus, “Teaching 2″
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Each educational community has a beautiful central area which has a number of spaces that all the residents on the island can share — these include a multi-media amphitheater, a conference room, a large classroom or other meeting space, a gallery suitable for exhibiting student work, and a resource center that has been stocked by the folks who run the highly regarded ICT Library in Second Life. Scene on NMC new sim available for lease, “Teaching 3″
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SketchUp Pro 6 importiert und exportiert sowohl DXF als auch DWG
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Es exportiert auch 3DS, OBJ, XSI, FBX, (holen Sie Luft), EPS, PDF, VRML, EPX, DAE und KMZ.
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It was in April 2008 when our Head of the Department asked us to develop specifications of our department's presence in Second Life. We searched for literature sources but the key papers or pointers came from our very generous colleagues on the SLED List. The papers, particularly, Jennings and Collins, 2007, offered useful insights in terms of how the learning spaces in Second Life are designed but there weren't any papers or reports that captured experiences of students, educators and designers Or any guidelines - eg do's and dont's of how learning spaces should be designed… So the question that we started with in our research is: How should 3D learning spaces be designed for learner engagement?
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