Online worlds to be AI incubators - 0 views
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"The virtual world provides the body," said Dr Ben Goertzel, founder and head of Novamente.
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"We have a pretty fully functioning animal brain right now and we are hooking it up to the different virtual worlds,"
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On the research side, said Dr Goertzel, virtual worlds also solved the problem of giving an AI a relatively unsophisticated environment in which it could live and learn.
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Virtual Worlds News: Forterra's OLIVE Selected by Serious Games Institute - 0 views
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for virtual worlds as serious games
edumuve.com - 0 views
Open the Future: Metaverse Roadmap Report - 0 views
Script Me! - 0 views
CCarter :: Knowledge - 0 views
Nick Yee's HomePage - 0 views
http://www.whyville.net/smmk/nice - 0 views
Instructor Career Course Outline - 0 views
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Catherine Dutton, Instructional Coordinator, Instructional Support Services, Texas Woman's University This was a fantastic session that covered a topic near and dear to my heart - how to arm educators with the skills they need to get started in virtual worlds. Catherine shared what she learned from a course she helped to develop for her university. Developed October 2007 - Last session completed November 2008
VWBPE_Conference_Realism_Non-Realism_Transcript(pdf and doc) - Folder Shared from Box.n... - 0 views
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It was in April 2008 when our Head of the Department asked us to develop specifications of our department's presence in Second Life. We searched for literature sources but the key papers or pointers came from our very generous colleagues on the SLED List. The papers, particularly, Jennings and Collins, 2007, offered useful insights in terms of how the learning spaces in Second Life are designed but there weren't any papers or reports that captured experiences of students, educators and designers Or any guidelines - eg do's and dont's of how learning spaces should be designed… So the question that we started with in our research is: How should 3D learning spaces be designed for learner engagement?
Virtual Worlds News: Avatar Reality Releases SDK For Blue Mars - 0 views
Looking at WoW and SL as educational tools - 0 views
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Learning From Online Worlds; Teaching In Second Life was a research project at the London Knowledge Lab, Institute of Education, University of London. The project was funded by the Eduserv Foundation. The team worked part-time on the project from June 2007 to May 2008. Update: We are teaching more MA sessions in Second Life in spring 2009. Introduction: During 2007-2008, the project team, Diane Carr, Martin Oliver and Andrew Burn, researched learning in two online, social worlds, Second Life and World of Warcraft.
lg3d-wonderland: Project Wonderland - 0 views
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Project Wonderland is a 100% Java and open source toolkit for creating collaborative 3D virtual worlds. Within those worlds, users can communicate with high-fidelity, immersive audio, share live desktop applications and documents and conduct real business. Wonderland is completely extensible; developers and graphic artists can extend its functionality to create entire new worlds and new features in existing worlds.
Utherverse® Social Center - 0 views
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