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Gaby K. Slezák

War Veterans Will Have Virtual Support Center in Second Life - 3D TLC - 3D Training, Le... - 0 views

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    Coming Home will incorporate immersive games, virtual world expertise and virtual human intelligence. The institute is already familiar with creating virtual humans, and these humans will provide services that would have otherwise required a real human be logged in. Morie's team is also developing an online veterans center that will try to reduce post-traumatic stress disorder and give veterans a place to socialize and seek complementary and alternative medical interventions. "We're working with the Mindfulness Center in San Diego, and they'll be running classes in Second Life in our land with veterans," Morie said. "We'll see how the veterans respond to that and how the facilitators work.""
Nergiz Kern

Engagement in Second Life (no, not the wedding kind) - Second Life Grid - Second Life B... - 0 views

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    Virtual Worlds and (digital) identity; influence on self-esteem...
Nergiz Kern

Second Life Blogs: Working Inworld: Efficacy in Virtual Worlds - 4 views

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    Efficacy in Virtual Worlds
anonymous

Virtual Worlds - Business Exchange - 4 views

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    Virtual Worlds & Collaboration spaces.
Kerry J

Example of an On-line Virtual Environment for Education « Rezzable Productions - 7 views

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    Rezzable created an on-line virtual questing environment to support Ytouring 's Starfish production where students learn through questing in a 3D environment about Scurvy and Clinical Trials. After seeing Starfish audiences are invited to enter Steamfish a specially created world. First they create their own character (avatar). In character they arrive on board the recently 'shipwrecked' Stella Maris. This is where they start their quest to learn more about scurvy and clinical trials.
Kerry J

Request for Information (RFI) Sirius - Federal Business Opportunities: Opportunities - 3 views

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    Govt looking for info for possible funded research on impact of virtual worlds and games.
Kerry J

A word of caution when trying the Second Life Viewer 2 Beta with current OpenSim | just... - 3 views

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    Thursday, February 25, 2010By justinccHi folks.  Just a brief blog post to remind people to take care when experimenting with Linden Lab's Beta Second Life Viewer 2 with the current OpenSim builds.  I've seen mixed reports of how well it works with OpenSim at the moment (some people seem to suffer a crash almost immediately while others seem to be able to use it to some extent). However, according to John Hurliman the version of the OpenMetaverse library currently being used by OpenSim has a problem dealing with at least one of the new inventory packets in the 2.0 Viewer.  This means that it's not impossible that using the viewer with OpenSim today could inadvertently destroy some of your inventory items.
anonymous

Whose Afraid of Virginia Woolf, uh, I Mean Woodbury, uh, I Mean Linden Labs «... - 4 views

  • The SL Justice League is being accused of lobbying to have Woodbury closed as a chronic source of griefing problems
  • Defense of the Woodbury students behaviors is being given as “edgy performance art”
  • Justice League
  • ...9 more annotations...
  • Rolig recommended skimming the SL forums on this topic
  • infringements mentioned there
  • sexually explicit content placed in PG locations
  • real life stalking associated with SL griefer attacks;
  • riefer attacks on Prokofy Neva and his SL real estate tenants;
  • sexually explicit content being promoted in student areas on the Woodbury sim
  • aggressive and targeted griefing of minority populations, notably furries;
  • griefer attacks on newbie organizations and events such as NCI.
  • The justification given for these actions seems to be “performance art” and/or a research project on societal norms and adherence
Kerry J

jokaydia - may2010_unconfschedule - 4 views

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    The aim of our annual Unconference is to celebrate the year's discoveries and achievements and welcome SL residents both old and new to share their work... and you are invited to participate! Session could include workshops, presentations, panels or discussions and can be convened at the Islands of jokaydia or at your own location. The unconference is designed to provide opportunities for all experience levels to participate and is an opportunity for sharing, collaboration and exploration! No idea is too big or too small.... add your proposed sessions below!
paul silmonet

Instant Fix Slow Computer Solutions - 0 views

I bought a brand new PC with good specifications just last month. But only three weeks of use, I noticed that my PC froze and slowed down a bit. For the next three days, it continued to slow down. ...

Fix Slow Computer secondlife sl virtualworlds second life education second life Second_Life iluedau edauilu

started by paul silmonet on 08 Jun 11 no follow-up yet
samantha armstrong

FixComputerpProblemsSite Surely Knows How to Fix Computer Problems! - 1 views

I was having problems with my laptop before. Good thing FixComputerpProblemsSite helped me fix it. And they are really the experts when it comes to solving any computer related issues. They can eas...

fix computer problems secondlife sl virtualworlds second life education second life Second_Life edauilu iluedau

started by samantha armstrong on 07 Jun 11 no follow-up yet
anonymous

SSRN-Virtual Rule of Law by Michael Risch - 4 views

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    This article, which follows a presentation at the West Virginia Law Review Digital Entrepreneurship Symposium, is the first to consider whether virtual worlds provide a rule of law that sets expectations for virtual business. Many consider the rule of law a catalyst for economic development, and there is reason to believe that it will be equally important in virtual economies, despite differences from the real world. As more people turn to virtual worlds to earn a livelihood, the rule of law will become prominent in encouraging investments in virtual business. The article finds - unsurprisingly - that virtual worlds now lack many of the elements of the rule of law. Which aspects fail is more surprising, however. Provider agreements and computer software, the sources of regulation that are most often criticized as "anti-user," provide the best theoretical hope for achieving the rule of law, even if they currently fail in practice. On the contrary, widely proposed "reforms," such as community norms, self-regulation, and importation of real-world law face both theoretical and practical barriers to implementation of the rule of law in virtual worlds. Part I of the article describes virtual worlds and their connection to business. Part II defines a framework to measure the rule of law in virtual worlds. Part III discusses the various types of regulation in virtual worlds, and Part IV critically analyzes how these regulations measure up against rule of law requirements. The article concludes with some suggestions about how providers might enhance legal rule in virtual worlds.
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