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Kerry J

Developing for SecondLife / OpenSim | drupal.org - 1 views

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    Second Life objects are written in a language called Linden Scripting Language (LSL). For more on how to use this language, refer to this wiki http://wiki.secondlife.com/wiki/LSL_Portal. A good tutorial on LSL can be found in this Dr Dobbs Journal article using the Linden Scripting Language. The Second Life framework Drupal module interfaces with Second Life using the llHTTPRequest() function. See details here for llHTTPRequest. In order to write a Drupal application that interfaces with Second Life, you need to create a new module. See the sltest module in the samples directory for an example. The app is the application name, and is also the module name. The cmd is a command that your module/app must handle. The args vary from one cmd to the other. The $sl object contains the Second Life info you need to know, such as region, location in the grid, user name, user key, ...etc. The $args is an array that is passed from the LSL script to you.
Nergiz Kern

What learners love about virtual world learning - 2 views

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    What learners love about virtual world learning (Part 3 + 4)
Nergiz Kern

What learners hate about virtual world learning - 1 views

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    What learners hate about virtual world learning
Nergiz Kern

Making the virtual world learning experience better - 3 views

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    Making the virtual world learning experience better (Part 5)
Kerry J

Virtual Worlds, Real Libraries - 1 views

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    Virtual Worlds, Real Libraries: Librarians and Educators in Second Life and Other Multi-User Virtual Environments Edited by Lori Bell and Rhonda B. Trueman Foreword by Stephen Abram Eighty percent of Internet users are expected to engage in some form of virtual world activity by 2011 (Gartner Research Group), and librarians and educators are already there. This fascinating book-the brainchild of two pioneering virtual world librarians-is designed to help libraries and schools recognize the importance of multi-user virtual environments (MUVEs) and consider ways of getting involved as they proliferate.
Kerry J

Project Goals : Preserving Virtual Worlds - 1 views

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    Project Goals Our goal is to help develop mechanisms and methods for preserving digital games and interactive fiction by 1. developing basic standards for metadata and content representation; and 2. investigating preservation issues through a series of archiving case studies representing 1. early games and literature and 2. later interactive multi-player game environments. Key deliverables includedevelopment of metadata schema and wrapper recommendations, the archiving of key representative content and the development of generalizable archiving approaches for preserving this content. Our approach is intended to address both the pressing need to preserve the bits and available representation information of early and significant works now, and the need to begin to address more difficult issues surrounding long-term preservation of more recent multi-player interactive virtual worlds.
Deanya Lattimore

2ndMe.com - Home - 1 views

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    2ndMe.com is a service that provides you with ability to create, customize and share your own 3D-avatars. Once created an avatar can be exported to Second Life or embedded into a web page. Be creative, customize your avatar's appearance and share it with the world with just a couple of clicks. Sign up now and start using 2ndMe.com for free! Just click the "Sign up" button above and follow two simple steps to become 2ndMe.com user.
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