Skip to main content

Home/ Second Life/ Group items tagged 3D

Rss Feed Group items tagged

2More

Google SketchUp - 0 views

  • SketchUp Pro 6 importiert und exportiert sowohl DXF als auch DWG
  • Es exportiert auch 3DS, OBJ, XSI, FBX, (holen Sie Luft), EPS, PDF, VRML, EPX, DAE und KMZ.
1More

11 Virtual Worlds Technologies That Will Change the Way we Work | Clever Zebra - 0 views

  •  
    11 Virtual Worlds Technologies That Will Change the Way we Work
1More

New World Notes: Other World Notes: InstantAction Converts 3D Games Into Web Browsers, ... - 0 views

  •  
    Update, 3:45pm: InstantAction General Manger Andy Yang confirms, "Yes, this technology could work with Second Life and we'd be happy to speak with them."
4More

It's Lively in the virtual sea » VTOR - Virtual TO Reality - 0 views

  • Update 11:11am PST: Lestat figured this out and shared. You just double-click on the seat cushion to sit in the chairs
  • In its current state, Lively is like IRC in 3D. You can meet your friends in a room and chat with bubbles over your head. I’ve seen many attempts to do this type of thing over the years but the only one that comes to mind as being a big success is Habbo Hotel.
  • When there is an ability to actually create something original objects (can’t do yet), stream audio and video (can’t do yet), interact with objects (how can you do this?),
  •  
    Yet more on Lively
8More

Look Lively! - Massively - 0 views

  • The Massively crew has spent a little more time hammering away at Google's new virtual artifice, Lively. By now, you've probably seen all sorts of news reports calling it a rival and competitor to Linden Lab's virtual world, Second Life. Technically, that's what we call bollocks
  • Describing Lively as a rival to Second Life is like calling a conference center a rival to a library. They're just not servicing the same needs, and the comparison is fundamentally nonsensical. Lively is tightly focused, and fails to intrude on the bulk of virtual worlds space.
  • Movement is accomplished by double-clicking on a spot to teleport your avatar there, or clicking and dragging the avatar with the left mouse button to walk your avatar. Don't try to drag your avatar past the border of the camera view without repositioning your camera first, or you will get unsettling jumps and find your avatar in strange places.
  • ...4 more annotations...
  • Lively keeps things simple and does those simple things well. The television in our sample room is playing the trailer for Dr Horrible's Sing-Along Blog. A few clicks is all that is required to link a YouTube video to a television object -- but as far as we know, no other embedded video formats are supported.
  • All content that is currently in Lively is made by Google-approved developers, and is presently free -- though it looks very much like the majority of content in Lively will be pay-for before long.
  • If you want to interact with an object (sitting down, for example), single left click on the object. If you want to play an animation, single left click on your avatar, and select an item from the animations tab (different lists of animations are available depending on whether you are sitting or standing). And ... that's actually about it. Lively is simple, and straightforward, and focuses on doing one thing well: The furnishable 3D chatroom. It can be embedded on a webpage and your avatar can be in multiple rooms at once via different browser windows or tabs. If you've got a group of up to 20 people (who all have Google accounts and are running Windows), and want to share a Youtube video or sit around and shoot the breeze in a lightweight space, and having your own content isn't for you, then Lively is for you.
  • But a rival to Second Life? No more so than corn syrup is a rival for sea salt.
  •  
    More on Lively, from the Massively crew
9More

The Second Life of Second Life - Linden Labs - Involve 3D | Fast Company - 0 views

  • companies should try to spark user-to-user discussion -- a surprisingly cost-effective option on Second Life.
  • West's epiphany came about by accident. One day, she was sitting on a Second Life art-gallery couch, talking to people from all over the world, and she had their rapt attention. "At that moment, I could have sold my couchmates on anything," she says. "I realized how powerful one-on-one engagement could be."
  • hypercreative users who wanted to interact.
  • ...6 more annotations...
  • "I describe the mistake companies made like this: Imagine you've never been to Manhattan. You cross the George Washington Bridge, and someone hands you a guidebook. The first place you're going is not the Reebok store."
  • She calmly explained that the previous failures of Second Life were a result of not harnessing the medium appropriately
  • The Weather Channel, Colgate, and CareerBuilder.com have figured out how to interact with Second Life's virtual denizens in ways that impact real-world attitudes.
  • Why A-list companies are returning to the virtual world.
  • a place to engage customers.
  • West has rewritten the rules of corporate marketing on Second Life.
4More

Kim MacKenzie hits back on negative media coverage of Second Life : The Metaverse Journ... - 0 views

  • What is it with the Australian media? Why are they focused on slandering Second Life as a failure? I have recently discussed my research findings of commercial activity within Second Life with several journalists, where only minimal quotes have been used out of their original context; in order it seems, to support an obvious negative bias.
  • This is extremely disappointing as it is not an accurate reflection of the important invaluable opportunity that Second Life has provided pioneering commercial exploration of VR capabilities.
  • Vital 3D avatar immersion lessons have been learnt, modeling and building skills developed, use of digital agents, telepresence, interactive, navigational and communication applications explored, and platform and cultural limitations realised. This is all invaluable experience for commercial frontrunners preparing to invest in a virtual future.
  • ...1 more annotation...
  • Fundamental lessons have been learnt, and these firms will reap the rewards by being well positioned to take informed advantage of future VR developments. And fundamental developments are essential that encompass service delivery stability, ‘in world’ governance and behaviour policing, legal and copyright protection, a shift away from ‘virtual reality is just a game’ consciousness, and mainstream user adoption.
2More

A Second Life For Business - Second Life: Is Business Ready For Virtual Worlds?: Second... - 0 views

  • There's also a more academically respectable software platform for 3D interaction, known as Open Croquet, which is backed by computer industry luminary Alan Kay, one of the originators of object-oriented programming and graphical user interfaces.
  •  
    sl secondlife alternative VRMLdiigo.com/tag/sl secondlife alternative VRML
2More

3pointD.com - 0 views

  •  
    a very pearl_news hidden in this site ... to be explored...
  •  
    useful links about metaverse ...
1More

YouTube - Philip Rosedale - Virtual Worlds and Second Life - 3 views

  •  
    Charism of Founder exCEO of Second Life 
‹ Previous 21 - 36 of 36
Showing 20 items per page