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John Evans

Amazon.com: Zarrella's Hierarchy of Contagiousness: The Science, Design, and Engineering of Contagious Ideas eBook: Dan Zarrella: Kindle Store - 2 views

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    Free Kindle download for a limited time.
John Evans

Why Duct Tape and Cardboard Might Be a Better Option than a 3D Printer - John Spencer - 0 views

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    "A few days ago, I met Manuel Herrera at MORENet. He has an amazing maker space where students engage in creative thinking on a daily basis. It's a bastion of creativity and wonder and his passion for it is contagious. However, as we talked about prototyping and design thinking, he mentioned something surprising. "We have a 3D printer, but only a few students know how to use it for creative purposes. Most students download templates and print things out. There's not much actual creative thought that goes into it." "So, what's the answer?" I asked. "I think they need to start by making things by hand," he said."
John Evans

Kindergarten Diva: Instagram-Inspired Project-Based Learning - 0 views

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    "If you've read my previous post about how we've been using Instagram in kindergarten, you'd know that we've been avid Instagrammers for the last couple of months. #mathphotoaday and #eduphotoaday have provided the basis for many terrific mini-lessons, and captioning photographs has provided authentic early writing practice. I've been amazed at how successfully my students have used Instagram and supporting apps such as Pic Collage, InstaCollage, and Color Splash. Last week, we were viewing our Instagram pictures on our SMART Board, and the kids were commenting on how beautiful a lot of them were. One little boy put up his hand and said, "Mrs. Caldwell, our Instagram pictures are so beautiful. I think that we should print them out and sell them and make money for our new playground." And just like that, a new project was born! Why does this always happen at the end of the school year when we have a million and one other things to do? But their enthusiasm was contagious and I agreed that it was a fantastic idea! And when a 6 year-old shows entrepreneurial spirit like that, who am I to stand in his way?"
John Evans

Perspective: A Game Changer in the Classroom and in Our Lives | Edutopia - 3 views

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    "What is perspective? What does it have to do with teaching, leadership, and learning? The Oxford English Dictionary defines perspective as: "A particular attitude toward or way of regarding something; a point of view." Blending this definition into our instruction, classroom cultures, and relationships, perspective drives all we are and do in our classrooms. Perspectives are bundles of beliefs, a mindset that we each embrace determining how we see one another, our experiences, and possibilities or lack thereof. As teachers, our perspectives directly impact student emotions and their learning, because emotions are contagious."
John Evans

Innovation Playlist - Ted Dintersmith - 0 views

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    "Face it. Like all organizations, schools get locked into routine, impeding change. But all schools need to innovate to prepare kids for a dynamic and uncertain future. The question is, "How?" The Innovation Playlist can help your school make positive, informed change. It represents a teacher-led model, based on small steps leading to big change, that draws on best practices from outstanding educators and non-profits from across the country. The Innovation Playlist consists of albums (the big goals on the left) and tracks (the small steps on the right that help you reach each big goal). Each track can be done quickly - fifteen minutes to a day or two - with minimal downside and lots of upside. The playlist process can be led by a school's principal, by faculty at the school, grade or department level, or even by a family at home. The "Mobilize Your Community" album is the ideal place to start, letting you generate enthusiasm for innovation. Then, focus on a few tracks in coming months. Start with one (e.g., Curiosity Time), find a few eager volunteers to try it (many will!), and have them share their experience with the entire faculty. Over time, encourage the early adopters to go deeper, and others to give it a try. Innovation is contagious. This "small steps leading to big change" model means you don't risk the painfully-visible failure that inevitably comes from a sweeping top-down dictum. Each teacher can innovate as much, or as little, as fits their strengths and styles. Give permission to those itching to innovate, and let them run with it. And if a teacher isn't up for this kind of innovation, that's ok, too… It can be a good thing for students to experience a range of pedagogies."
John Evans

Maintaining "First-Day" Excitement - The Principal of Change - 0 views

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    "All over Canada, and at many schools in North America, today is the first day of school. Doing the work that I do today, I did not realize that until I opened up Facebook this morning and was hit by a barrage of "the first day of grade _____" pictures all over my feed.  The excitement on the faces of many students was contagious, but it also seemed that some parents were pretty happy to send their kids back to school as well What I have been thinking about a lot lately is about how we maintain that "first-day" excitement in our students throughout the year? Although this is something that I do my best to support in my work, I know that this is not an easy task for educators and schools as there are so many variables in the lives of our students and ourselves that have an impact on our experience in school. My focus here is on how do we create an experience in school that is both joyous while challenging.  The reason both elements are essential is that it is easier to "challenge" our students to grow in a space where they are excited to be in the first place. If a student hates coming to school every day, it is going to be a lot tougher to push them toward growth."
John Evans

Teens' screen addiction might be contagious, and parents are patient zero | Popular Science - 3 views

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    "Sleepless night and eyeball fatigue. Cyberbullying and profound device-separation anxiety. Research identifies harmful side effects of too much tech on teens with alarming regularity. But a new report from the Pew Research Center suggests parents are just as compromised by our portable screens. In "How Teens and Parents Navigate Screen Time and Device Distractions," researchers not only compiled data on the behavior of tech-addled kids (they're on their phones from the moment they wake up!) or the concerns of hand-wringing parents (what do we do about the fact they're on their phones from the moment they wake up!), but on the behavior of parents, too."
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