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John Evans

Miss L's Whole Brain Teaching: When Science & Music Collide - 1 views

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    Mr. Parr's Youtube Channel can be found at http://www.youtube.com/user/ParrMr
John Evans

3 Ways To Use Vine In The Project-Based Learning Classroom - - 2 views

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    "Project-based learning (PBL) - an educational approach in which students work together to solve real-world problems - is redefining how many kids learn. Vine, a social video app purchased by Twitter, is growing in popularity - and fast. What happens when the two collide? PBL teachers across the country intend to find out."
John Evans

Becoming a STEAM Maker - Corwin Connect - 0 views

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    "In many schools, the STEAM and maker education are colliding. Hybrid models are being created that embrace the integration of STEAM components and the creative spirit of the Maker Movement. At the intersection between STEAM and making, powerful learning occurs. I would argue that a new movement is emerging-STEAM Makers."
John Evans

Becoming a STEAM Maker - Corwin Connect - 1 views

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    "When you were growing up, what did you enjoy playing with? If you were like me, maybe it was Tinker Toys, an Easy Bake Oven, or Lite Brite. I liked designing and creating things. As a teenager, my imagination ran wild as my ideas turned into sketches which later covered the walls of my bedroom. (Thanks Mom, for never painting over the walls-even 25 years later!) My own children love building and messing around with things, too. It's amazing how long a few cardboard boxes or toilet paper rolls and some duct tape will keep them entertained. (We've built forts, spaceships, and garages for all their Match Box cars.) It's the nature of these learning experiences that allow young people to think creatively and use their imagination. With a focus on standards, accountability, and assessment over the last decade or so, it seemed that these opportunities disappeared from our schools. However, within the last few years, the tide is beginning to turn. I believe an exciting shift is happening in education as schools across the country are embracing the Maker Movement and returning creative, hands-on learning opportunities to their classrooms. Additionally, STEAM education has come to the forefront with an emphasis on preparing students for college, career, and beyond, focusing on the 4 C's: communication, collaboration, critical thinking, and creativity. STEM has transformed into STEAM as the arts become an integral component to meaningful learning. In many schools, the STEAM and maker education are colliding. Hybrid models are being created that embrace the integration of STEAM components and the creative spirit of the Maker Movement. At the intersection between STEAM and making, powerful learning occurs. I would argue that a new movement is emerging-STEAM Makers."
John Evans

K12 Online Conference 2009 | Organizational Learning and Technology Collide - 2 views

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    "Using Chris Argyris's theories of learning, this presentation describes how we can better understand the way we make decisions when planning student learning experiences and considering the use of technology. Using Argyris's Theories of Action show us how we can evaluate our instructional decisions, and exploring Argyris's theory of single and double loop learning establishes a strong framework that can guide our decisions of when and how to utilize technology in learning."
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