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Think Port - Maryland based gaming portal - 0 views

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    Thinkport works in concert with Education Arcade, especially on Labyrinth. But Think port has some excellent offerings as well including a full STEM Consortium, ahd games that stretch the grade level gambit from PK-16.
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geoprahy games, state capitals and states - 0 views

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    beginner and intermediate levels, dragand place or identify, not a character driven or story game just a drill/practice game good for elem and skill developing
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animal cell, plant cell, bacteria cell - 0 views

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    simple game, useable in elem, ad supported
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dinomight - 0 views

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    dinosaurs and fossil games, simple, useable in elem, ad supported
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life cycle - 0 views

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    simple, useable in elem, life cycles of frogs, birds, butterflies, ad supported
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deep sea strangers - 0 views

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    study of oceans and animals, plants living there. simple but interesting, useable in elem through middle school, ad supported
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animal classifications - 0 views

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    classify animals by kingdoms, simple, colorful useful elem and up, ad supported
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Dole | Dole Homepage - 0 views

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    This site is for younger kids but is does have the nutrition information for fruits and vegetables and the Recommended Daily Intake (RDI) of the fruits and vegetables. The students can get the chart from this site, http://www.dole.com/funfacts-chart9-13.html.
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Pacific Science Center - 0 views

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    The Pacific Science Center runs this site. There are several games that students can play that has them identifying the nutrition they need and in what they eat. This site also helps students learn if what they're eating is healthy for them.
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Nutrition Explorations: Kids - 0 views

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    This site has games and a nutrition tracker students can download to keep track of what they're eating. This is a good site for students to get charts to start their research and a shopping list that encourages students to pay attention to the food pyramid.
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http://library.thinkquest.org/J001645/create.shtml - 0 views

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    DIG brief description
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Child Power: Keys to the New Learning of the Digital Century - 0 views

  • First, I am going to be talking about giving the children power to control their own learning process. And if they're controlling their own learning process, this is in radical contradiction with the idea of the set curriculum, the linear order and the arrangement of learning by age-segregated grades. I am also going to use the term child power to refer to another aspect, and that is to the political power of children as a major force in producing educational change. I opened by referring to what looked like a pessimistic sense of what is happening in educational policy-making. I anticipate megachange in the way children learn. When we look around us we see not only an absence of megachange, we see a number of ways in which policy seems to be designed to prevent the megachange. The attitude expressed in the Research Machines ad that I quoted shows this in a general way. You see it in many specific aspects of current educational discussion. I'll mention two. In our country, as I believe in yours, there has recently been a mounting pressure for standardized tests to be applied to students. The reason given for wanting these tests is couched in terms like we need to impose standards; education is deteriorating; children are emerging from school illiterate, ignorant, bereft of moral values. And in many ways people look around and see that the school system, at least for many members of society, seems not to be working. What to do about this? I think what we do about it depends on your answer to the question about whether the problem is that school is changing too much or school is changing too little. I think we live in a society in which a rapid and accelerating change in social life and the economy and the kind of work that people do is transforming the need for knowledge. And I think this is pretty widely accepted that knowledge in the twenty-first century is going to be very different. The need for knowledge is going to be very different. You can capture this by noting that even today a very substantial proportion of people are engaged in work in jobs that did not exist when they were born, and that number is increasing. So the model that says learn while you're at school, while you're young, the skills that you will apply during your lifetime is no longer tenable. The skills that you can learn when you're at school will not be applicable. They will be obsolete by the time you get into the workplace and need them, except for one skill. The one really competitive skill is the skill of being able to learn. It is the skill of being able not to give the right answer to questions about what you were taught in school, but to make the right response to situations that are outside the scope of what you were taught in school. We need to produce people who know how to act when they're faced with situations for which they were not specifically prepared.
  • I see technology as tending to render obsolete almost all features that we would regularly associate with the structure of school.
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    "First, I am going to be talking about giving the children power to control their own learning process. And if they're controlling their own learning process, this is in radical contradiction with the idea of the set curriculum, the linear order and the arrangement of learning by age-segregated grades. I am also going to use the term child power to refer to another aspect, and that is to the political power of children as a major force in producing educational change.
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    While not specifically about gaming, Seymour Papert predicted change in classroom accurately many years ago. Worth a read.
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LCSI - Project Library - 0 views

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    While not technically a game, students can learn to program which would be authentic
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financial football - 0 views

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    Play Financial Football, learn money management Financial Football, a fast-paced, NFL-themed video game, tests your money management skills. It's part of Visa's free financial literacy program, Practical Money Skills for Life. The website provides useful financial literacy information for ages kindergarten through adult, including free lesson plans and other classroom materials. www.PracticalMoneySkills.com
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Play Brain Juice on Great Games Experiment - 0 views

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    Interesting site with what looks like free mind games but have not had a chance to look into it fully.
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N-Squad - 0 views

shared by gabsbasket on 12 Oct 10 - Cached
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    Shows the changes of the liver with the use of alcohol. Shows how alcohol travels through the digestive system. Age Range : 12-16 Time to complete: 30-45 minutes Its the sames level but it has 3 episodes. Science and Health Thumbs UP
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Education Arcade - 0 views

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    A mixture of games, simulations, quests, and other educational topics all from a project originally called Games To Teach (archives are available, but notes on the site direct you back to the Education Arcade area. Games in the GTT area are interesting as well -- green games, etc.
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NPPSD Gaming Research - 0 views

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    North Platte Nebraska Public Schools - Several games including Quest Atlantis, Civilization IV, and others. Even one for making your own games.

http://www.freerice.com/ - 0 views

started by Rogelio Campa on 13 Oct 10 no follow-up yet
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Carnegie Mellon Libraries:Library Arcade - 0 views

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    Fun games that let you practice reading call numbers and finding information. Was created to help student workers learn their jobs in an academic library.
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    The reference game is really hard and I'm a reference librarian!
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