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Ricardo Soria

Gamequarium- The site that swims with learning fun! - 0 views

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    a teacher can definitely use this webpage. It has a printable from the story "Charlotte's Web" and other resources. It has reading, math, and science.
Tamara Remhof

Carnegie Mellon Libraries:Library Arcade - 0 views

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    Fun games that let you practice reading call numbers and finding information. Was created to help student workers learn their jobs in an academic library.
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    The reference game is really hard and I'm a reference librarian!
Ricardo Soria

Edugames - 0 views

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    mostly for elementary but middle school and even high school students can have fun playing these games. I tried "wacky web tales" and enjoyed reading what song/story was created when i wrote verbs, famous person, name of a friend, etc....
Janice Wilson Butler

Child Power: Keys to the New Learning of the Digital Century - 0 views

  • First, I am going to be talking about giving the children power to control their own learning process. And if they're controlling their own learning process, this is in radical contradiction with the idea of the set curriculum, the linear order and the arrangement of learning by age-segregated grades. I am also going to use the term child power to refer to another aspect, and that is to the political power of children as a major force in producing educational change. I opened by referring to what looked like a pessimistic sense of what is happening in educational policy-making. I anticipate megachange in the way children learn. When we look around us we see not only an absence of megachange, we see a number of ways in which policy seems to be designed to prevent the megachange. The attitude expressed in the Research Machines ad that I quoted shows this in a general way. You see it in many specific aspects of current educational discussion. I'll mention two. In our country, as I believe in yours, there has recently been a mounting pressure for standardized tests to be applied to students. The reason given for wanting these tests is couched in terms like we need to impose standards; education is deteriorating; children are emerging from school illiterate, ignorant, bereft of moral values. And in many ways people look around and see that the school system, at least for many members of society, seems not to be working. What to do about this? I think what we do about it depends on your answer to the question about whether the problem is that school is changing too much or school is changing too little. I think we live in a society in which a rapid and accelerating change in social life and the economy and the kind of work that people do is transforming the need for knowledge. And I think this is pretty widely accepted that knowledge in the twenty-first century is going to be very different. The need for knowledge is going to be very different. You can capture this by noting that even today a very substantial proportion of people are engaged in work in jobs that did not exist when they were born, and that number is increasing. So the model that says learn while you're at school, while you're young, the skills that you will apply during your lifetime is no longer tenable. The skills that you can learn when you're at school will not be applicable. They will be obsolete by the time you get into the workplace and need them, except for one skill. The one really competitive skill is the skill of being able to learn. It is the skill of being able not to give the right answer to questions about what you were taught in school, but to make the right response to situations that are outside the scope of what you were taught in school. We need to produce people who know how to act when they're faced with situations for which they were not specifically prepared.
  • I see technology as tending to render obsolete almost all features that we would regularly associate with the structure of school.
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    "First, I am going to be talking about giving the children power to control their own learning process. And if they're controlling their own learning process, this is in radical contradiction with the idea of the set curriculum, the linear order and the arrangement of learning by age-segregated grades. I am also going to use the term child power to refer to another aspect, and that is to the political power of children as a major force in producing educational change.
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    While not specifically about gaming, Seymour Papert predicted change in classroom accurately many years ago. Worth a read.
Janice Wilson Butler

Video gaming teachs us to make decisions faster - hmmmm. - 1 views

Sent by Charles Crowley - worth reading and commenting on. Is this something that we want our students to do? http://www.nytimes.com/2010/09/19/magazine/19video-t.html?pagewanted=1&hp Longish (9 ...

simulations games teacher science reference research gaming

started by Janice Wilson Butler on 16 Sep 10 no follow-up yet
Janice Wilson Butler

Kinetic City: - 1 views

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    Ran across this as I was reading about the Serious Games meeting in Houston. Looks interesting.
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    good simulations including alien juice jar
Sheri Higgs

Open Heart - 0 views

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    An interactive site with 5 simulations regarding the heart: Anatomy - construct a model of the heart structure and a model of the heart circulatory pathways. Disease - learn about diagnostic tools and heart diseases/disorders. Includes a section where learners can "try out" the diagnostic tools. Exploring the Hospital - Learn about heart catheterization and heart surgeries. Read about medical profession careers Surgery - Learn about heart bypass surgery and perform a virtual heart bypass surgery Prevention - learn about prevention of heart disease and follow one patient's life timeline and how his choices affectied his heart health
Yvette Perez

Zoodles - 0 views

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    Although not a free site, Zoodles has a great deal of interactive games for the various primary school age subjects. My 10-year-old enjoyed the free trial so we're considering purchasing a membership for 1 year. Subjects include reading, math, science, and writing.
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