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Michael Lucatorto

She's Gotta Have It: Cell Phone - 0 views

  • "Next time a teenager says, 'Mom if I don't have a phone,' or 'Dad, if I don't have a phone, I'm going to be a nobody,' they are being serious," said Robbie Blinkoff, Context's principal anthropologist. Blinkoff and his colleagues studied the behavior of 144 cell-phone users between the ages of 16 and 40 from several countries and found that teenagers were so immersed in the technology that they often saw little difference between meeting face to face and talking on the phone. A common scene they observed was a group of teenagers sitting together -- all with ears glued to cell phones -- talking with faraway friends rather than to each other.
  • While saying he didn't think the cell-phone-toting teens were intentionally acting rude, he said he suspects that a new kind of "digital divide" has been created, similar to the gap among PC haves and have-nots.
ian august

Our Big Idea: Open Social Learning | blog@CACM | Communications of the ACM - 0 views

  • I was charged with explaining my "innovative approach to open social networks for learning"
  • Access. In 1996, Sir John Daniel estimated we would need to create a major university every week to educate the 100 million students qualified to enter a university who have no place to go. Fifteen years later, universities have simply not kept pace with the staggering demand for college education
  • 2007 Silent Epidemic study funded by the Gates Foundation, I had what my students would call (pardon their French) a WTF moment. Eighty-eight percent of high school dropouts have passing grades. Huh? Nearly half say they are bored and classes are not interesting.
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  • Technology doesn't help either. They find video lectures and Powerpoints boring, and they read less with e-textbooks than with traditional textbooks. These kids aren't failing out of school; they are simply disengaging.
  • What, then, engages this generation? Social media, for one. They spend 10-15 hours a week on Facebook
  • Open Social Learning. Imagine a Facebook where the point is to study together, not trade pictures and jokes. Imagine a World of Warcraft where students earn levels and points by helping each other learn. Not a video game that teaches physics; instead, let's create an educational experience that is social and game-like.
  • we built a site called OpenStudy , the first large-scale social network that enables students to connect, get help, study together, and earn social capital through game-like rewards.
  • It is a vibrant community of students and teachers, teenagers and adults, people from more than 150 countries engaged in a single activity: learning.
  • OpenStudy is built on three core ideas: open, peer-to-peer, and community of learning.
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    a big idea, in online learning, social community peer facebook type tool build around learning
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