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Joan Erickson

Neil Postman - Wikipedia, the free encyclopedia - 0 views

  • efficiency
  • technophiles who do not see the downside of technology. This is dangerous because technophiles want more technology and thus more information
  • Children are the living messages we send to a time we will not see
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  • If students get a sound education in the history, social effects and psychological biases of technology, they may grow to be adults who use technology rather than be used by it
  • A new technology tends to favor some groups of people and harms other groups. School teachers, for example, will, in the long run, probably be made obsolete by television
  •  
    who is Neil Postman, what are his beliefs?
Diane Gusa

elearningpost » Articles » Experience-Enabling Design: An approach to elearni... - 0 views

    • Diane Gusa
       
      Course evaluations would help here.
    • Diane Gusa
       
      I know it took me some time to find myself around. Some of my activity problems was reflection of problems of "getting aroung" What was intuitive to some was not for me. I wonder if the difference of linear thinking (most adults) and global thinking (me).
    • Diane Gusa
       
      This describes my experience thus far in this course structure.
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    • Diane Gusa
       
      Key point and it follows how does the designer then rethink the product base on the learner's mind?
    • Diane Gusa
       
      This course is an experience.
    • Diane Gusa
       
      I wonder if this statement can be translated to social (emotional), teacher (behavioral), and cognitive presence?
  • Experience is a way in which the self relates or connects emotionally to the world. Experiencing something involves a complex set of psychophysical processes: sensation, perception, apperception, cognition, affection, and sometimes conation. Added to this, is the interplay of psychosocial factors like expectations, attitudes, needs, desires, etc.
  • sheer absences of structural orientation cues
  • For elearning to be successful, it needs to be crafted for experience at all the above three levels
  • Psychologist Alice Isen and her colleagues have shown that positive experiences are critical to learning, curiosity, and creative thought.
  • She discovered that people who felt good were more curious, better at learning, and were able to come up with creative solutions (Isen, A. M. 1993). The scope of design therefore, should extend beyond functionality to fulfill the need for experience.
  • a designer cannot control the development of expectations in the learners' minds
  • The designer can only control the product
  • Creating experience is the art of emotional, behavioral and cognitive engagement with the consumer.
  • dded to this, is the confusing maze of open and closed spaces and a gloomy and rugged floor to traverse while finding your way out of the confusion.
  • ease and intuitive way of getting in, moving around and exiting are the experience factors. How do we bridge this gap between layout and experience? Four possible guidelines, which can help a designer ensure outcomes are experienced in an elearning product, are: Embrace experience as an outcome Create a shared language Narrow the gap from idea to outcome Drive constituent parts towards total experience
  • One needs to cultivate a method of detachment by distancing oneself from the idea in order to evaluate its validity.
  • contribution as creating spaces that evoke desired experiences.
  • Establishing geography lets the viewer get the bearings on the topography of the event.
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